I am going to do an end-of-year stream on the 30th of December. If anyone would like to make a nice thumbnail for it, DM me. I can pay in a free title, advertisement, or filthy lucre - I can actually do this now as PayPal has finally recognized my business account.
Except those people are experienced in removing your lard ass off the pavement, your brain off the wall or your piss and shit off the floor under you if you hang yourself. Maybe it will take an hour. Barely even a problem. Dude will make a quick buck off your hookshaped ass killing yourself over the thought of Zax being in the same room as Pippa.
Fighting back kills the ambiance. I'd rather it give you other ways to interact with the world that make you feel less in control that make the monster threatening.
Fighting back kills the ambiance. I'd rather it give you other ways to interact with the world that make you feel less in control that make the monster threatening.
Her initial thoughts I'd say covered it well enough, it had a decent tension build up but ended up just farting out a jump scare which is a waste of said tension
Fighting back kills the ambiance. I'd rather it give you other ways to interact with the world that make you feel less in control that make the monster threatening.
Alien Isolation strikes a good balance imo where you have plenty of weaponry and you can kill everything except the xeno which can only be scared off but never actually harmed
Fighting back kills the ambiance. I'd rather it give you other ways to interact with the world that make you feel less in control that make the monster threatening.
like limiting your ability to fight back to just barely scrape by like all the good horror games do it? You know, silent hill, resident evil, cry of fear, pathologic and perhaps more recently fear and hunger. There are ways to give you tools yet make you feel lack of agency and control
like limiting your ability to fight back to just barely scrape by like all the good horror games do it? You know, silent hill, resident evil, cry of fear, pathologic and perhaps more recently fear and hunger. There are ways to give you tools yet make you feel lack of agency and control
Silent hill did ok, but Resident Evil always felt too easy to be a horror game. It would be good if there was a game you couldn't really fight back in a traditional sense but had to do stuff to evade for a longer period of time.
Edit: Actually if I ever made a horror game, I'd want to do one about WW1 trenches, where you just wade around in the fog and trenches after a battle, hearing the bombardment, seeing fucked up and mutilated people. Something stalking you in them, and you don't know if you're running into danger or not because everything is fucked. Could even start it with action to give context of the bombardments and shit being dangerous.
Fighting back kills the ambiance. I'd rather it give you other ways to interact with the world that make you feel less in control that make the monster threatening.
KILL FURFAGS. BEHEAD FURFAGS. ROUNDHOUSE KICK A FURFAG INTO THE CONCRETE. SLAM DUNK A BABYFUR INTO THE TRASHCAN. CRUCIFY FILTHY FURFAGS. DEFECATE IN A FURFAGS FOOD. LAUNCH FURFAGS INTO THE SUN. STIR FRY FURFAGS IN A WOK. TOSS FURFAGS INTO ACTIVE VOLCANOES. URINATE INTO A FURFAGS GAS TANK. JUDO THROW FURFAGS INTO A WOOD CHIPPER. TWIST FURFAGS HEADS OFF. REPORT FURFAGS TO THE IRS. KARATE CHOP FURFAGS IN HALF. CURB STOMP PREGNANT BLACK FURFAGS. TRAP FURFAGS IN QUICKSAND. CRUSH FURFAGS IN THE TRASH COMPACTOR. LIQUIFY FURFAGS IN A VAT OF ACID. EAT FURFAGS. DISSECT FURFAGS. EXTERMINATE FURFAGS IN THE GAS CHAMBER. STOMP FURFAG SKULLS WITH STEEL TOED BOOTS. CREMATE FURFAGS IN THE OVEN. LOBOTOMIZE FURFAGS. MANDATORY ABORTIONS FOR FURFAGS. GRIND FURFAG FETUSES IN THE GARBAGE DISPOSAL. DROWN FURFAGS IN FRIED CHICKEN GREASE. VAPORIZE FURFAGS WITH A RAY GUN. KICK OLD FURFAGS DOWN THE STAIRS. FEED FURFAGS TO ALLIGATORS. SLICE FURFAGS WITH A KATANA.
Even RE1 was like that, because once you got beyond the first couple rooms in the mansion it was a shooter. A slow one, but it still was one, and then RE2 and RE3 went full shooter.
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