"Who wouldn't wanna screw a dragon? You would, chat"Selen Tatsuki

Vidya Games Thread

Security

irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
In honor of Monolith finally being put out of its misery, have two minutes of the mid-90s

 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
>we won't see another studio utilize the nemesis system because WB patented it until 2036
>their one studio that actually invented it and used it gets shut down

Patenting gameplay mechanics is so fucking stupid
A big problem with this is the actual wages and working conditions in the gaming industry.
Do you, as a programmer worth a damn, get a job in some random company that pays better, has you work less, and has the possibility of promotion, or do you go to the games industry, get absolutely raped (sometimes physically too it seems) for lower wages, more hours, and a constant series of "Well, you want to work on the vidyagames, that's your dream, right?" and then get laid off after making a game that earned literal hundreds of millions of dollars?
Yeah, this is just the end result of the gaming industry's exploitative nature towards its devs. Don't forget the major concern now that you could be working on a game for 7 years of your life but some DEI fag will come in by year 4 and ruin it and now everyone's afraid to put 7 years of their life on their fucking resume because of how radioactive that product's name is.
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024


Quite a flip to see Capcom go from... whatever the fuck their marketing for Exoprimal and Dragon's Dogma 2 was to going hard on Vtubers for Wilds.
Though, Laimu was also sponsored for Dragon's Dogma 2.

Please tell me they're no longer sponsoring those drag pedos.
 

Lurker McSpic

We need to increase the hag population
Joined:  Mar 8, 2023
Eventually they got fed up and left and now they make multiple times the money and work a fraction of the hours making accounting software.
DUDE!! With AI doing the data entry and some decent ass software you can replace 99.9% of accountants. I know some and I could make bank coding their whole workflow in vb but I don't do it because the maintenance would be a fucking nightmare. These negroes are tech illiterate even if I spend the time to make it retard proof they would still find a way to break it.
>we won't see another studio utilize the nemesis system because WB patented it until 2036
>their one studio that actually invented it and used it gets shut down

Patenting gameplay mechanics is so fucking stupid
You can lynch me if you want but I think patenting systems is ok at least in the way they achieve the result, not the generic bullshit like the sanity effects from eternal darkness. I only played the first game and the novelty wears off once you realize it's just a randomizer of stats and attributes at the core but the code behind it is what you should have ownership of and should be able to profit off of it. I don't expect the patent fags to change the way it works but it would be nice if they did.

I saw killing floor 3 is garbage and it reminded me I wanted to buy a horde shooter to pass the time. So I ask my fellow niggas in the thread: Wich of the killing floors has the most worth it user content when it comes to decent maps?
 

I Wanna Die

Don't do drugs, blow all your money on vtubers
Joined:  Nov 15, 2023
I saw killing floor 3 is garbage and it reminded me I wanted to buy a horde shooter to pass the time. So I ask my fellow niggas in the thread: Wich of the killing floors has the most worth it user content when it comes to decent maps?
Black Ops 3
:BijouBijou:
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024
I saw killing floor 3 is garbage and it reminded me I wanted to buy a horde shooter to pass the time. So I ask my fellow niggas in the thread: Wich of the killing floors has the most worth it user content when it comes to decent maps?
1
 

I Wanna Die

Don't do drugs, blow all your money on vtubers
Joined:  Nov 15, 2023

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
I only played the first game and the novelty wears off once you realize it's just a randomizer of stats and attributes at the core but the code behind it is what you should have ownership of and should be able to profit off of it.
The second game is where they really refined it as it is more reactive and less of a randomizer. Orks remember your previous encounters in detail, including how you killed them. They can start adapting to your strategies like learning how to catch you jumping over them if you abused that a lot to kill them or they develop a resistance to fire damage if you used that to kill them. Alternatively they could be negatively affected by the shit you did to them. If you decapitate an Ork, the Necromancers will reattach their head but do it enough times and that head will have a bag over it from being so severely fucked up and they might develop a stutter or just become straight up retarded from the immense brain damage. If a beast killed them last time, they could immediately freak out and run in fear whenever a beast shows up. They might even outright state the details of your prior encounters when they confront you.

While the patent is mainly for that specific code, no one dares to fuck around by making something too similar because it's Warner Brothers and they have a mountain of cash to bury you under.
 
Last edited:

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
Patenting shit is anathema to the freek market enterprise and profit drive, the spirit of innovation and to excel in competition.
This is the result of the world having too many goddamned lawyers as it is.
 

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
IDEAL: a combination of lack of good coders plus oversaturation and a potential detachment of the youth toward gaming results in a major crash making gaming niche again.

EXPECTATION: AI generated games make most of this moot, with the possibility that the crash still happens for the mentioned reasons, but the scene may completely disintegrate into games really just being some side amusement for parents to give to their kids, like Tiger Electronics handhelds were. What's left of the actual fascination and appreciation for gaming itself is akin to people who are interested in silent-era movies, or those with phantom nostalgia for something like Vaudeville - and so all that remains is what was in the past, with any "new" creations are like film clubs trying to imitate what is now long lost.

Ahhh, death take me...

80% of the core mechanics in gaming were created by a couple of dudes in an office. The explosion in "Indie" games means there's going to consistently be ones coming out forever because that is the primary game type anyway. The "big team AAA" era is a disaster because the teams are 4x bigger than any needed to be 2 decades ago for much smaller games. I'm not worried in that regard.

That said, I had the realization that Mobile Gaming is talked about in the same way as porn. It's there. It's massive. And we all know it's actually detrimental, but, well, we understand the appeal. Though in the case of modern mobile gaming, I think it's better to think of it in terms of "probably should be banned on Human Rights grounds".

A big problem with this is the actual wages and working conditions in the gaming industry.
Do you, as a programmer worth a damn, get a job in some random company that pays better, has you work less, and has the possibility of promotion, or do you go to the games industry, get absolutely raped (sometimes physically too it seems) for lower wages, more hours, and a constant series of "Well, you want to work on the vidyagames, that's your dream, right?" and then get laid off after making a game that earned literal hundreds of millions of dollars?


Anyways, in less gay news:
Elite Dangerous' player-driven colonization update is out-ish.
Somehow colonizing a system isn't awfully expensive, gay or retarded, and unlike owning a carrier, it generates passive income. I don't know who they got to replace Elite's old no-fun-allowed management team, but I fucking love them.

What really killed things going into the PS3/Xbox360 era was the death of Rental shops. Small teams could churn out games and everyone made a lot of money, because if they kept to their budget they were insured a profit. Once those started dying (digital downloads of PC games became the majority by 2007 in the USA), the business & compensation models changed. Now it's only the Studio Owners that makes money. Everyone else gets worked to the bone because you're basically running a studio like a startup without access to stock options.


I have friends that helped make one of the biggest games in the world. Eventually they got fed up and left and now they make multiple times the money and work a fraction of the hours making accounting software.

This is always in someways the way it'll work, mostly because the highest returning products are always business to business, technical and very boring. There's nothing sexy about mining control operations programming, but it absolutely makes the world go 'round.

But, the issue for a lot of the graphical states of games weirdly goes back to Nvidia but not quite for the reason you'd think. They basically control the market on GPU Driver skills. They pay top dollar, so that game engine Dev will instantly take a job at one of the big companies. Getting a good game engine Dev that isn't learning on the job is probably 300k USD to start. (Or you get lucky and one retired from Nvidia sitting on 25 million in stocks and wants to work for peanuts.)
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024
The Cyberpunk aesthetic of 2 & 3 is so bland compared to the charm of the OG.

2 is absolutely sovless in comparison to 1. Are any of the original Tripwire devs even there anymore, they started off as modders, how is 3 anything close to what they use to do?
 

Punished Anime Discusser

Well-known member
Early Adopter
Pipproject Producer
Joined:  Sep 12, 2022
2 is absolutely sovless in comparison to 1. Are any of the original Tripwire devs even there anymore, they started off as modders, how is 3 anything close to what they use to do?
Tripwire has been a complete fucking shitshow of a company for at least 15 years at this point, even when the old devs were there, if KF3 is what kills them, it'll be too soon.
 

Migoed Helmet

Unintentionally reuses words in every longpost
Joined:  Feb 29, 2024
Time for Nvidia to drop the ball again. Enjoy buying a glorified brick with your hard earned cash.




Watching the hobbyist PC/gaming community go through the 5 stages of grief as we approach the inevitable GPU apocalypse is quite something. This is barely even a video, it's just begging AMD to get a clue for 30 minutes (though the fact that AMD is asking random people about how they should price their cards with 2 days left to go is possibly the saddest/funniest thing to come out of this whole GPU debacle). :ironmousekek:

It's like watching a train crash in slow motion. Only the train is full of clowns and the Benny Hill theme is playing.
 
Last edited:

Saturnus

haha it's unou
Orderly
Joined:  Sep 10, 2022
Gen 2 starters are absolute garbage stats/ability wise. Typhlosion hangs on by a thread because he's got Charizard's exact stat spread but isn't hindered by being x4 weak to sneaky stones or something. He also was already in Legends Arceus.
I'm gonna drop this here btw just to reference.
Charizard's stats.
Screenshot_20250227_083005.jpg
Typhlosion.
Screenshot_20250227_083134.jpg
Possibly Gen 5 as well, with the Tepig representation,
Reminder: The Tera-leak from last year uncovered that Gamefreak/TPC intentionally avoids gen5 because of the mild controversies of it being a soft-reboot. I expect just Emboar getting a mega.
 

tragic amphibian

Well-known member
Joined:  Apr 7, 2024
>we won't see another studio utilize the nemesis system because WB patented it until 2036
>their one studio that actually invented it and used it gets shut down

Patenting gameplay mechanics is so fucking stupid

Yeah, this is just the end result of the gaming industry's exploitative nature towards its devs. Don't forget the major concern now that you could be working on a game for 7 years of your life but some DEI fag will come in by year 4 and ruin it and now everyone's afraid to put 7 years of their life on their fucking resume because of how radioactive that product's name is.
Crappy games aren't really a concern for resumes, when you've worked on games and you're applying at a new studio you get asked about what systems/writing/assets you were responsible for, the overall quality of the title isn't a problem since it's known that it's the end result of a million hands. Here's a massive autism list of how people, in general, and programmers, specifically, are fucked in the games industry.

Pay is not just substandard for programmers but the studios are also usually located in the highest living expense urban centers. This is why programmers are always on the young side since, if you're straight out of college and single, you're more likely to agree to making $50k a year in LA, Seattle, or Austin and deal with living with 3 or 4 roommates or living far out enough that you suffer through an hour+ commute each way. When you're getting married or starting a family, it starts to get a lot harder to justify making the lower salary because of the living circumstances it requires. This isn't just a matter of not wanting roommates but also concerns about being in a good school district for the kids and so forth.

"But Tragic Amphibian, games are made on shoestring budgets, it's what it takes to get a game out." Yeah, we all know this isn't true. In addition to paying the technical staff below standard wages, game companies have also seen massive executive bloat outside of the game studios. To use one of our favorite poster's companies as an example, Todd Howard started driving a Porsche 911 after the money from Fallout 3 was rolling in. But Bethesda's president, a guy no one has heard of named Vlatko Andonov, started driving Ferraris and Lambos. We saw Bobby Kottick get a $20 million golden parachute as studios were laid off because of financial concerns. There's always the money at established studios to properly compensate skilled technical staff but bean counters and executives don't want to lose the money that could be theirs.

Benefits are also really weak at game companies. In normal corporate employment, small companies (basically below 2000 employees) will usually have remarkably good health coverage because health insurance pricing, at an organizational level, is fucked up. Usually, it's big companies that have shittier health coverage but even small game companies will have trash health coverage. Additional benefits are near non-existent, vacation and holidays are a joke. During the 5 years I was in the industry, I worked any Christmas Eve day that I didn't actively take off. "Good news everyone, since it's Christmas Eve, we're letting you all out at 3 pm!" So generous! Federal holidays? "Why are you complaining about working on Labor Day, everyone else has it off so there's no traffic!" HR at games companies is also even worse than normal corpo HR, both in terms of proper HR administration as well as the absolute awful "talking to you like you're an elementary school student" HR bullshit. There's only one company I've worked for with even worse HR and that was a health insurance company.

Most companies have what we referred to as the "We own your brain" clause, aka the right of first refusal. If you are employed by these companies and engage in any creative endeavor outside of working hours, it must be submitted to the company for review before you are allowed to earn money off of it. This includes obvious things, such as the indie platformer that you're making on the weekend. This also includes, and absolutely isn't limited to, comics, your modern art gallery show, metal albums, novels, and board games. One guy at my company had to wait through the company evaluating his board game for four months because they kept running some mechanics by the various studio heads to see if they wanted to appropriate any ideas. Which, if used by the company, will not be something that you are compensated for since it will be considered part of the terms of your employment.

The fucking hours, man. I was originally a contractor and I unexpectedly got hired full time. It turns out this was because it was cheaper for the company to hire me as a full time salaried employee with benefits than it was to pay me hourly for the way that the project would be rolling over the following six months. Especially once we hit the 10 week death march of 12 hour minimum days on weekdays and 8 hour minimum workdays on both weekend days. I was single at this point so it was merely "fuck I never want to see this goddamned game again" in my mind. Hearing the guys who were having nightly "tuck the kid into bed" calls with their family was making me go "what the fuck are we even doing?"

All of this adds up to the programmers and technical staff, who become career games industry employees being a mixture of those who are the most dedicated to VIDJA GAMES and those with the lowest self-esteem or concern for their families. This, for obvious reasons, leads to the programmer-base in the games industry not retaining the best and brightest as well as skewing to those demographics who are already conditioned to self-loathing and/or narcissism. Who needs DEI initiatives to fill the studio with blue hairs and they/thems when the incentives ensure that they're most of what''s left?

When I think back to all of the guys I went to college with who entered the games industry, the only ones that are still in the industry are artists. Programmers? They shifted to normal programmer gigs to reduce hours, massively increase pay, and live in better locations. QA drones? We all realized that we were suckers and that normal employment of any kind was preferable to that slop. The 3D artists stuck around since you really only have the choice of working in the games industry or the motion picture industry and, if you think the games industry sucks, it's worlds better than VFX and working for Pixar/ILM/Dreamworks.
 

John Vtuber👁️

Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:  Oct 24, 2022
I'm gonna drop this here btw just to reference.
Charizard's stats.
View attachment 91336
Typhlosion.
View attachment 91337

Since the battle system is changing to be more action-based, most likely as a test run for Gen 10, it is also possible that they take the opportunity to re-balance the Pokémon as well. Of course, Pokémon Champions will be the go-to place for people playing the turn-based competitive, which is probably why they announced it before playing the Legends Z-A trailer with the changes.

...All of this is pure speculation until we get both games in our hands, however! And whether or not the largest multi-media franchise in the world can maintain two differing VGC formats, or if the action-based battle system is a one off!
 

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022
Posting this here for all my MonHun homies. The controls for this thing is retarded unless you make adjustments.
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024
They didn't show off a Mega Charizard Z? What's the point?
 

Bronze

Well-known member
Orderly
Joined:  Nov 2, 2023
Top Bottom