Ah yes, another article from Schreier that casts all the blame on meddling execs and says that the poor devs are just poor innocent victims.
on the other hand is he wrong tho?Schreier writes the same article every time, "the execs are the issue", on repeat. Can't possibly be the issue of the devs he forms friendships with for info, and that ideologically agree with him.
Execs are likely part of the issue a lot of the time, especially when it comes to monetization, but he sweeps for devs who are just as, if not more, at fault for the state of shitty games. I sincerely doubt the execs came down from on high and made the team make the story and characters as bad as they were. Even in his Anthem article, where it is blatantly obvious the issue was the devs not sitting down and actually forming a coherent plan, he tries saying that it is EA's fault for not doing more, even though they were doing exactly what he constantly fights for, letting the dev team do what they wanted without much oversight.on the other hand is he wrong tho?
i would love a job where i didn't need to bother networking my contacts because i can throw a dart and still guess with 100% accuracy execs are screwing the game.
I got a huge reminder of this when I replayed Tony Hawk's Pro Skater 3 last year and watched the credits.
I got a huge reminder of this when I replayed Tony Hawk's Pro Skater 3 last year and watched the credits.
Try to imagine any modern game dev in that scenario.
I got a huge reminder of this when I replayed Tony Hawk's Pro Skater 3 last year and watched the credits.
Try to imagine any modern game dev in that scenario.
One just has to look at the times when a dev gets famous enough that he strikes out on his own, without any execs holding his leash.Execs are likely part of the issue a lot of the time, especially when it comes to monetization, but he sweeps for devs who are just as, if not more, at fault for the state of shitty games. I sincerely doubt the execs came down from on high and made the team make the story and characters as bad as they were. Even in his Anthem article, where it is blatantly obvious the issue was the devs not sitting down and actually forming a coherent plan, he tries saying that it is EA's fault for not doing more, even though they were doing exactly what he constantly fights for, letting the dev team do what they wanted without much oversight.
Bungie was a big wake up call for me. Microsoft and Activision were holding them back in terms only in terms of their ability to fuck over their customers.One just has to look at the times when a dev gets famous enough that he strikes out on his own, without any execs holding his leash.
Overbudget, over time and overpromised, every time.
And this pattern has existed since the 90s. Literally since dev fame became possible in the first place.
It's popular to hate the execs. Whether it's games, movies, TV, even print media.
But without someone to say "Hol' up. We want to make some money here. Stay with the plan, don't feature creep, kthxbye" shit invariably goes wrong.
Execs can fuck up, no question about that.
But so can anyone.
And a good exec can just as well save a project. Star Wars was fucking forcefed to theaters by 20th Century Fox.
The exec just won't ever get credit for it.
I know it was Will Wright and Maxis was behind the retardation that was SimCity Societies. But wasn't it whoever woman who took the reigns of Maxis who caused SimCity 2013 or was that EA forcing online shit?One just has to look at the times when a dev gets famous enough that he strikes out on his own, without any execs holding his leash.
Overbudget, over time and overpromised, every time.
And this pattern has existed since the 90s. Literally since dev fame became possible in the first place.
It's popular to hate the execs. Whether it's games, movies, TV, even print media.
But without someone to say "Hol' up. We want to make some money here. Stay with the plan, don't feature creep, kthxbye" shit invariably goes wrong.
Execs can fuck up, no question about that.
But so can anyone.
And a good exec can just as well save a project. Star Wars was fucking forcefed to theaters by 20th Century Fox.
The exec just won't ever get credit for it.
Then there's Respawn Entertainment deciding to launch Titanfall 2 literally weeks between the newest Call of Duty and Battlefield when those games were still the unstoppable juggernauts of the FPS scene.Bungie was a big wake up call for me. Microsoft and Activision were holding them back in terms only in terms of their ability to fuck over their customers.
Well that's the thing, that launch date thing was 100% an executive decision that fucked Titanfall 2's long term viability. A triple A game has a lot of hands on it at a lot of points, and if anyone in that entire creative process gets a bug up their ass they can ruin the entire thing: whether that's the development team or the executives depends on the game.Then there's Respawn Entertainment deciding to launch Titanfall 2 literally weeks between the newest Call of Duty and Battlefield when those games were still the unstoppable juggernauts of the FPS scene.