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Vidya Games Thread

I Wanna Die

Don't do drugs, blow all your money on vtubers
Joined:  Nov 15, 2023
Double posting because wow they could have come out and straight up said the series was canceled and it wouldn't have sounded as dead. Rest in piss Dragon Age. One out of four is.... well pretty terrible but we tend to grade game series on a curve Herr

"Fear?" more like cheer
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024
What, you don't like GTAIV?
Double posting because wow they could have come out and straight up said the series was canceled and it wouldn't have sounded as dead. Rest in piss Dragon Age. One out of four is.... well pretty terrible but we tend to grade game series on a curve Herr

BioWare magic​

Late last year, after the release of the new role-playing game Dragon Age: The Veilguard, dozens of employees at developer BioWare were given some staffing news. Moving forward, they were going to be loaned out to other teams within their parent company, Electronic Arts, where they would work on various upcoming games like Iron Man and Skate.


The logic made sense. BioWare’s next game, a new installment in the popular sci-fi Mass Effect series, was in pre-production and did not need the entire studio. There were no other internal projects for everyone to work on. Instead of getting laid off, they would stay employed, working on other projects until Mass Effect was ready for them.

But this week, the group was informed that the loans had morphed into permanent relocations, according to people familiar with what happened. They were no longer BioWare employees who were temporarily on assignment elsewhere; now, they worked for whichever EA subsidiary had borrowed them. If they want to work at BioWare again in the future, they would have to look for job openings and re-apply.

This was an unwelcome development for some of the employees, who now find themselves on brand-new teams at studios they’d never planned to join. Some had come to BioWare to work on storied role-playing game franchises and found the idea of working on action or sports games less appealing.

But at least they got to keep their jobs. During the same reorganization this week, around two dozen other people at BioWare were laid off, according to the people familiar, who asked not to be identified discussing nonpublic information. Writer Trick Weekes and producer Jen Cheverie said on Bluesky that they were among the veteran workers who’d been cut.

BioWare is now down from more than 200 people two years ago to less than 100 today, according to the people familiar. A small team will remain to work on the next Mass Effect game — led by company veterans who oversaw the development on the original trilogy as well as on 2019’s Anthem — in hopes of expanding as the game gets further into production.

The company announced the reorganization on Wednesday, saying it planned to “become a more agile, focused studio,” without mentioning the job cuts and the relocation of staff permanently to other studios. A spokesperson for EA declined to comment on specific numbers.


It’s been a rough month for EA. Last week, the company’s shares plunged 18% after reporting preliminary holiday-season results that missed estimates and lowering its forecast for the fiscal year. The poor results were largely due to the underperformance of EA’s latest soccer game but the company also said that Dragon Age: The Veilguard reached 1.5 million players, missing sales expectations by 50%.

What may be most surprising is that EA, which has a long history of shuttering studios after a failure, is keeping BioWare around. The once-revered RPG studio, founded in 1995 by a trio of doctors, released a string of beloved titles throughout the 1990s and 2000s, including the first two Baldur’s Gate games, Dragon Age: Origins and the Mass Effect trilogy. But the studio has failed to release a hit since 2014’s Dragon Age: Inquisition.


Mass Effect: Andromeda, released in 2017, received mediocre reviews and was widely criticized for its bugs and uncanny animations. BioWare then pivoted to a live-service shooter with 2019’s Anthem, which was roundly panned and killed after less than two years. Both games were plagued by management issues, brutal deadline crunches and a belief — called “BioWare magic” — that everything would work out in the end.

With the single-player Dragon Age: The Veilguard, which had its own turbulent development cycle and was rebooted multiple times, the studio hoped to win back lapsed fans. Despite generally positive reviews, the game proved to be divisive among players, with some criticizing the writing, art style and linear level design.

But many observers and staff blame EA for the situation they put BioWare in — canceling an early version of Dragon Age in favor of one that would be required to have a “live-service” multiplayer component with recurring revenue, only to then reverse course, reverting once again back to the single-player format. It would be difficult for most game-makers to release something great under those conditions.


Now, BioWare studio head Gary McKay and Mass Effect executive producer Mike Gamble are essentially looking to reboot the company as they plunge forward on their next game. It will be a long road ahead, and what emerges will be a very different BioWare. But at least for now, the studio will continue.
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God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
With their entire writing team fired and all those transfers, Bioware is either being remade so Mass Effect 5 doesn't suck or they're being turned into a support studio.
 

El Rrata

Gringo Tolerable
Early Adopter
Joined:  Sep 9, 2022
I still think 4 is better than all of them.
I never particularly liked GTA4, but after 5 came out, the comparison videos really showed how impressive that game is with attention to detail, even compared to games today.



That said, I still don't like 4's characters or story very much.
 

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
What was great about Killzone is that they unintentionally made the Space Nazis very sympathetic while the good guys went around committing war crimes. It was that lack of detail and obliviousness that was the standout element compared to its contemporaries back in the day.

The weird part about Killzone is that they kind of nailed the line you need to take when you do scifi. The problem with way too many military adaptations is a complete lack of nuisance or an understanding that "good men can do terrible things". This is the problem is so much of the obvious Vietnam allegory stuff. Yes, it was a stupid war that the USA got itself into. At the same time that China was sending 10+ million of its own to their graves in The Great Leap forward and the end of American activity in the region would lead to The Killing Fields in Cambodia, ending the lives of a large % of the Cambodian population.

Things can be better. But they can also go a lot fucking worse.

With their entire writing team fired and all those transfers, Bioware is either being remade so Mass Effect 5 doesn't suck or they're being turned into a support studio.

ME5 is probably going to be mostly outsourced, if I had to guess. Maybe some studio that is the project manager keeps the title and is BioWare, but the game is probably going to be sent over to someone else to really build. Because EA cannot be pleased with a game that, even on their low projections, came in 90% below the previous one.
 

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irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
GTA IV went way too hard on the realism; game felt very stiff and rigid. I much appreciated GTA V's correction to a more loose feel, and think it was an excellent inbetween IV and 3/Vice City/San Andreas.
 

VSoyBoy

Well-known member
Joined:  Feb 16, 2024
GTA IV also looks miserable. Not from a graphics standpoint, but just from the mood you get while playing.
I would drive around in GTA V just for fun, but booting up IV and seeing the drab colours and depressing post processing has the power to bum me out on the best of days.
GTA IV's Liberty City looks like a place with a record suicide rate.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023

VSoyBoy

Well-known member
Joined:  Feb 16, 2024

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
Of the mainline ones I missed out on 2 and San Andreas completely. It's popularity is kind of strange as GTA 1 and 3 are disasters. In a way I kind of get it because back then cheating and not beating games was common but damn. 3 in particular feels like it wasn't play tested in the slightest
 

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Joined:  Jun 28, 2023
Of the mainline ones I missed out on 2 and San Andreas completely. It's popularity is kind of strange as GTA 1 and 3 are disasters. In a way I kind of get it because back then cheating and not beating games was common but damn. 3 in particular feels like it wasn't play tested in the slightest

Man I have no idea what to make of this. 1 was successful and good "we don't know what we're doing but we're doing it" fun, and 3 was huge and excellent, with only some problems (you could fuck yourself hard in a side mission by doing another one earlier, and the last mission could be infuriating). Sounds like skill issue.

2 was a fine follow-up, but San Andreas is regarded as the best for good reason. I personally think 5 captured a lot of that game and perfected it, but that's a divisive opinion.

As much as a I like San Andreas and 5, 1-3 are my favorites as they are more arcadey; where, starting with Vice City, they moved to a more grounded approach, as strange as that seems. IV went into damn near simulation territory, which, while not bad in itself, was a very questionable decision to take GTA.

GOURANGA!
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Of the mainline ones I missed out on 2 and San Andreas completely. It's popularity is kind of strange as GTA 1 and 3 are disasters. In a way I kind of get it because back then cheating and not beating games was common but damn. 3 in particular feels like it wasn't play tested in the slightest
I would definitely recommend playing San Andreas. That was the peak of the PS2 era of GTA games and there was an insane amount of stuff to do. It holds onto its title as "The Best GTA" for good reason.
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
Jason Schreier is a stupid dickhead and the more you fellows post his tweets, the more he will continue to think he's "relevant" or even "influential".
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
Jason Schreier is a stupid dickhead and the more you fellows post his tweets, the more he will continue to think he's "relevant" or even "influential".
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CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
If someone were to create their own Dark Fantasy AU setting and content, why base it on Dragon Age (dead in the water), instead of making it their own work that they could potentially turn into the "next" Dragon Age?

...At the same time, I have serious doubts that anyone making large-scale Dragon Age fan projects in [CURRENT YEAR] should be at the helm of anything remotely Dark Fantasy related, with how Veilguard turned out-
Real Reason: It's easier to work in an established setting then one you have to build from scratch see also Faerun Ebberon Greyhawk Golarion The 6th World ect. ///

Joke Reason: save our failing franchise we promise to never credit you and definitely will try to steal the results out from under you.
 

Abomination

The abominable amalgamation known as "chyaaat!"
Joined:  Apr 1, 2023
GTA IV also looks miserable. Not from a graphics standpoint, but just from the mood you get while playing.
I would drive around in GTA V just for fun, but booting up IV and seeing the drab colours and depressing post processing has the power to bum me out on the best of days.
GTA IV's Liberty City looks like a place with a record suicide rate.
This description perfectly describes my main issue with IV. I can ignore boring characters and story in a GTA game where I can just run around and have my own fun. But damn, Liberty City in IV is so boring to look at. As you said, I really just didn't have fun driving around the city in IV.

I would definitely recommend playing San Andreas. That was the peak of the PS2 era of GTA games and there was an insane amount of stuff to do. It holds onto its title as "The Best GTA" for good reason.
While I still love the setting and aesthetics of Vice City, the leap from Vice City to San Andreas was insane back then. It did such a great job capturing parts of California + Las Vegas in both the cities and the countryside/desert connecting the three cities together, and there was so much to do and explore. I spent countless hours just exploring and doing so many different things playing it back on the PS2. It's still a favorite game of mine, and I'd love to go back and play it again some time.

Jason Schreier is a stupid dickhead and the more you fellows post his tweets, the more he will continue to think he's "relevant" or even "influential".
That's fine with me. Just like pretty much anyone else that has a thread on the Farms, I'm fine with him continuing to make himself look retarded on the Internet for plenty of people to laugh at.
 

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Joined:  Jun 28, 2023
This description perfectly describes my main issue with IV. I can ignore boring characters and story in a GTA game where I can just run around and have my own fun. But damn, Liberty City in IV is so boring to look at. As you said, I really just didn't have fun driving around the city in IV.


While I still love the setting and aesthetics of Vice City, the leap from Vice City to San Andreas was insane back then. It did such a great job capturing parts of California + Las Vegas in both the cities and the countryside/desert connecting the three cities together, and there was so much to do and explore. I spent countless hours just exploring and doing so many different things playing it back on the PS2. It's still a favorite game of mine, and I'd love to go back and play it again some time.

IV is so bizarre to me. As pointed out in some videos another posted, one of the "positives" was the more realistic vehicle handling. To me, that was a major negative. It would be great in a game that's bent more toward being a simulation, but who the hell was asking for that in Grand Theft Auto? Sure, they were getting less and less silly as the series went on, but god damn, that was a strange jump. V course corrected on that, and I very much enjoyed it.

For Vice City, I remember being at a LAN party and was playing it there (friend brought a little TV and I brought my PS2), and someone else was asking about it, and my opinion was that they rushed it. The setting and aesthetics were amazing, incredible work there, but the actual gameplay structure, the map, and various mission were subpar to say the least. Still crazy how much work they managed to do in a year, but it needed more time in the oven.

San Andreas was such an insane leap, still don't know how they pulled it off on the god damn PS2. Though the same thought went into my head at the time when I remember hearing about GTA3 in development around '99/'00, with it being in 3D. Being more used to games running on like the Quake II engine, I was puzzled how they'd handle making a city work. What, were they going to have loading screens every five hundred feet? And they want to do this on a console? Sounds like a disaster waiting to happen. Boy, did they show me, and the rest of the world.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
While I still love the setting and aesthetics of Vice City, the leap from Vice City to San Andreas was insane back then. It did such a great job capturing parts of California + Las Vegas in both the cities and the countryside/desert connecting the three cities together, and there was so much to do and explore. I spent countless hours just exploring and doing so many different things playing it back on the PS2. It's still a favorite game of mine, and I'd love to go back and play it again some time.
Yeah, it was insane the amount of side content they added:
  • character stats like muscle, so you can eat a fuckton of fast food and get fat as fuck
  • character customization like haircuts, clothing, tattoos
  • you can change the melee combat style at gyms
  • vehicle customization
  • weapon skills and perks at max level like dual-wielding
  • driving and flight schools with special vehicle rewards
  • gang wars
  • numerous romances with their own rewards
  • car export missions
  • burglary missions that reward infinite sprint after you do enough of them
  • fully fleshed out casinos with various gambling games like blackjack, roulette, video poker, and slot machines
  • shooting challenges as gun shops now had their own shooting range
  • arcade games
  • races
San Andreas was fucking ridiculous and that's not even getting into the huge quality jump in mission design.
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024
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The Sims 1+2 ports doesn't have denuvo or EA App, turns out it was EA being lazy and copying notes from the Sims 4 steam page.
 

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Joined:  Jun 28, 2023
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