Oblivion hardly even makes sense imo, it's in a perfectly fine position as is without the hype behind it like you said. Accessible to anyone who wants it and entirely functional on PC.
Now Morrowind on the other hand? Give that game a graphical update, get it on modern systems for modern players, and paper over some of the more archaic design that makes zoomers bounce off it? There's a headline product. Bundle it together with Oblivion if they have to, I just really want to see it.
A remastered Fallout is kind of in the same place for me. I'd be more interested in a stable New Vegas than replaying 3 but bundling them together could be a good product to salvage some of the IP's abused reputation and rebuild goodwill before they start work on 5.
In other news: Payday 3 has released early for those who pre-ordered. I've got it downloading now. Going in mostly blind since this is one I've been looking forward to, but I have seem some claims it's kind of unstable that has me worried.
I'm sure they'll rework Morrowind eventually, then they can revel in the fact that their Creation Engine 2 still contains legacy code from the original Morrowind so they don't have to add anything new, beyond jamming in direct access to their Creation Club bullshit.
It's like Microsoft and Sony are in a war to out-retard each other while Nintendo just sits in their corner going "bing bang wahoo" and prints money.
This is why Microsoft wants to buy Nintendo. They don't understand their strange nip magic, only that it transmutes italians into money, and all they want is the money. They don't realize if they buy Nintendo, it'll stop printing money because Microsoft can't run shit.
Maybe this will make Catalyst get off it's lazy ass and fix shadowrun or at least release the hopefully less broken new edition we know they have.
Never happening.
- Throwables Build [S-tier]: I expected this to be a tough build to play or it would at least be primarily stealth focused but they are very generous with hit detection with throwables and the damage is really high. Very little perk points were spent on the damage of the build, which leaves you to dump it in Reflex for dash/air-dash mobility, Body for durability, or Technical for some more Cyberware to build it whatever way you want. Very flexible build with perks, very surprised how strong it was. The only major shitty part is that you're putting attribute points into the Cool tree to build your damage perks. Meanwhile the other S-tier builds like Shotgun/Katana/Gorilla Arms are all putting their points into Body or Reflex, so they already invested their attribute points into the tree with either mobility or durability while Cool doesn't have much for combat utility perks.
My PC save wasn't super far into the game so I didn't have a lot to change or respec, but I was running a throwing build and the changes alone I can already tell make it so much more speed. I can't even remember what skills I had prior so I had to put most of my points into tech (which was at 11, so uh, I don't remember why. Engineering cheese maybe?)
What I have noticed though, xp gains for the relevant groups is much easier, faster, and there seems to be much increased density of ambient gangers to murder. I capped out levels on PS4 around release time and completed almost all the open world shit before ever even really starting the story and I recall most of my leveling coming from just running to the next gig, completing it and fucking off. Now I've been playing 20 minutes and come across 2 random gigs and maybe 5 clusters of dudes fucking around catching neurotoxin knives between bouts of having their eyeballs burnt out of their heads.
It's definitely gone from a 6/10 to a tentative 8/10, it feels much better to play.
I'd bought Cyberpunk at launch and hadn't touched it purely based on how the police used to ask. That's the kind of system that would ruin my enjoyment of a game like this. I'm genuinely excited to try this game out for the first time, and got a bit I to the tutorial last night and I'm already having a good time.
From my short time with it as well I'd say it feels much better and more actually alive than it did before. I would say it's too bad you haven't played it much because the comparison between what it was and what it feels like now is broad enough that for as much time I've sunk into the game, this is actually giving me a rush of "This is the game I wanted it to be". We'll see how I feel after another 56 hours of this.
Something interesting to note is that this theoretical remake of Oblivion is slated to be released around the same time as Skyblivion (late 2024). Maybe BGS decided to make the mod an official paid release?
The only time I'll pay for anything related to BGS is TES6 no matter how much I swear they're never getting another dime from me.