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Vidya Games Thread

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
So I found out that the Marvel Rivals website actually has all the hero data. Not just generic "here's their abilities" but the exact damage numbers, attack frames, range, damage falloff points, and all these little details that are just not mentioned. Turns out Storm's main fire and alt fire pierces through enemies with no damage falloff for each enemy pierced. Meanwhile her weather aura is actually a sphere around her, not a cylinder, so flying around in the air makes the radius smaller for your teammates on the ground. Turns out she's meant to be played on the ground and is suppose to just lob through a cluster. So that's why her damage isn't great, she's meant to just hold chokepoints and just rip through the enemy as they attempt to funnel through.

There's a lot of interesting tidbits like how Ironman + Hulk is retarded because Ironman's armor overdrive buffed up through the team-up makes his unibeam do 220 dps.
yeah ironhulk / gamma overdrive is one of the strongest teamups out there and even better encourages one of you to play a tank.

Storm is still weakass even played low to the ground due to being basically sitting duck with no ability to burst someone down especially when you consider how few chokepoints there are due to destructible walls and flank routes being pretty common

I think only klyntar and Yggdrasil have chokepoints that can't be bypassed without taking a decently long detour and even then flying heroes and swingers also screw with her piercing
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
yeah ironhulk / gamma overdrive is one of the strongest teamups out there and even better encourages one of you to play a tank.

Storm is still weakass even played low to the ground due to being basically sitting duck with no ability to burst someone down especially when you consider how few chokepoints there are due to destructible walls and flank routes being pretty common

I think only klyntar and Yggdrasil have chokepoints that can't be bypassed without taking a decently long detour and even then flying heroes and swingers also screw with her piercing
Yeah, Moonknight actually does her job better while doing significantly more damage, can burst down a lot of the roster with an ankh combo, and has mobility with a double jump and grappling hook+glider. Her only real benefit is giving a damage aura but it's only a 8% (12% boosted) buff to allies. In some cases, that might be enough to push a hero from something like a 3-shot to a 2-shot but you're giving up a lot by doing that.
 
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Dispirited Helmet

1% evil, 99% hot gas, 101% bad at math
Joined:  Feb 29, 2024
yeah ironhulk / gamma overdrive is one of the strongest teamups out there and even better encourages one of you to play a tank.

Storm is still weakass even played low to the ground due to being basically sitting duck with no ability to burst someone down especially when you consider how few chokepoints there are due to destructible walls and flank routes being pretty common

I think only klyntar and Yggdrasil have chokepoints that can't be bypassed without taking a decently long detour and even then flying heroes and swingers also screw with her piercing
You know, I'm trying to think if Overwatch was ever smart enough to use piercing as an overall mechanic and I don't think they were. If a bunch of characters were able to actually pierce shields with various abilities, it'd give DPS something to do other than stand there waiting for another NSFW animation to come out.



For people still playing POE2: look into Mana Recoup and/or Damage as Mana for your builds that can reach the spellcasting portion of the skill web. I would say it's nigh mandatory for late endgame Bloodmage, and an incredibly handy source of damage reduction for any character that has a decent Mana pool.

As a general rule, BM is inherently squishy due to her spells taking Life to cost. Without incredibly high crit (accessible only after Ascendancy 3 at the absolute earliest and only really viable with immense point and equipment investment) you'll never maintain enough overheal to have a full life pool. Damage as Mana essentially does for incoming damage what her Ascendancy does: it spreads impact to both resource pools. Without it, your Life pool takes an uncomfortable amount of strain because it has to compensate for two sources of drain: Damage as Mana essentially restores the balance you had before becoming a Blood Mage. You can do the same with Energy Shield, but that takes immense point and Spirit investment to make it work on higher tier maps and Chaos Inoculation has an anti-synergy with Bloodmage in any case. Damage as Mana can get some very comfortable damage reductions from 3 and 4 node constellations on its own.
 
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Saturnus

haha it's unou
Joined:  Sep 10, 2022
the winter event is literally Splatoon
Making the flag too heavy to carry would be interesting but also a bit weary, it would reduce the value of mobile heroes by a lot,
You know, I was going to make a funny quip but then I realized they could make the flag like the Rainmaker in Splatoon. Splatoon autism explanation for that:

The "Rainmaker" is part of a gamemode and the similarly named weapon is an equivalent to a "flag" in CTF.
It's essentially a giant grenade launcher that has a slow charge/fire rate, slows you down (both walking and swimming through ink) with a 60 second timer (that goes down faster if you aren't pushing/retreating backward towards your base) and prevents you from using your special and grenade/subweapons. If they aren't going the "lmao just let spiderman grab the flag and websling all the way home" route they could go the route of just making it in close in concept to that.

This all comes down to whether NetEase kills their own game or not like Blizzard.
I feel like with how shit Marvel/Disney has had the last few years with all the flops they've had it'd be beneficial to let this game really fly high so they have some sort of monetary return from anything with their IPs.
 

Helkar

Well-known member
Joined:  Jun 14, 2024
For people still playing POE2
Quit the moment i realised item rarity affected currency drops LMAO these fuckers learned their lesson over the course of years and then magically un-learned it in one go. I'll just hope the february poe1 league actually happens, tho i'm kinda doubtful at this point.
 

John Vtuber👁️

Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:  Oct 24, 2022
Recettear is somehow going to be relevant again, let's fucking go:



We really are diving head-first into the mid-2000s again, huh
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
You know, I'm trying to think if Overwatch was ever smart enough to use piercing as an overall mechanic and I don't think they were. If a bunch of characters were able to actually pierce shields with various abilities, it'd give DPS something to do other than stand there waiting for another NSFW animation to come out.



For people still playing POE2: look into Mana Recoup and/or Damage as Mana for your builds that can reach the spellcasting portion of the skill web. I would say it's nigh mandatory for late endgame Bloodmage, and an incredibly handy source of damage reduction for any character that has a decent Mana pool.

As a general rule, BM is inherently squishy due to her spells taking Life to cost. Without incredibly high crit (accessible only after Ascendancy 3 at the absolute earliest and only really viable with immense point and equipment investment) you'll never maintain enough overheal to have a full life pool. Damage as Mana essentially does for incoming damage what her Ascendancy does: it spreads impact to both resource pools. Without it, your Life pool takes an uncomfortable amount of strain because it has to compensate for two sources of drain: Damage as Mana essentially restores the balance you had before becoming a Blood Mage. You can do the same with Energy Shield, but that takes immense point and Spirit investment to make it work on higher tier maps and Chaos Inoculation has an anti-synergy with Bloodmage in any case. Damage as Mana can get some very comfortable damage reductions from 3 and 4 node constellations on its own.
it's a target pierce not a shield pierce though "spell field" abilities like her right click can bypass shields aslong as they dont directly hit the barrier.

but i think your right from what i remember OW only has melee and projectiles both blocked equally by shields MR has "spell fields" and only cap's shield blocks melee? (could be wrong)
Recettear is somehow going to be relevant again, let's fucking go:



We really are diving head-first into the mid-2000s again, huh

how? didn't the company keel over and double die.


wonder if they will fix some of the late/endgame content to actually be worth doing/playing.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
I feel like with how shit Marvel/Disney has had the last few years with all the flops they've had it'd be beneficial to let this game really fly high so they have some sort of monetary return from anything with their IPs.
There's numerous character skins that are MCU designs while they still have Psylocke's booty hanging out in her classic purple leotard as a skin. I think it's safe to say that Disney/Marvel is just letting them print money for the time being because post-Endgame MCU has had like 1 good film for like every 6 god awful films. Not to mention their new Captain America movie is going through numerous reshoots, which is exactly what happened to The Marvels and that was potentially Marvel's biggest flop. They are so scared right now because supposedly they're going to can that entire Kang The Conqueror multifilm plot and instead fixate on other shit with Secret War.
 

Helkar

Well-known member
Joined:  Jun 14, 2024
Marvelslop update: slowly trying out heroes, seeing what can be done with them. So far, the roughest time i've had was with Black Panther, i don't quite understand how he's meant to actually survive after going in on a target.
Easiest time i've had has been with cap, man's incredibly damn tanky and can actually solo a lot of other heroes.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Marvelslop update: slowly trying out heroes, seeing what can be done with them. So far, the roughest time i've had was with Black Panther, i don't quite understand how he's meant to actually survive after going in on a target.
Easiest time i've had has been with cap, man's incredibly damn tanky and can actually solo a lot of other heroes.
ideally you kill with dash on a marked target then dash again to safety but yeah ironfist and psyloke are better at survival after the kill then BP is BP has more mobility and damage output but he's killing squishes for the most part so the extra damage goes to waste i find.

Cap is running around like a deranged hobo screaming America and somehow absorbing 30000+ damage very fun just wish there was a way to calculate how much you made them miss by being annoying and omnipresent.

When Captain America throws his mighty shield then all who oppose his shield must yield when he's lead to a fight and a duel is due then the red white and blue come through! when Captain America throws his mighty shield~
 
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God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Marvelslop update: slowly trying out heroes, seeing what can be done with them. So far, the roughest time i've had was with Black Panther, i don't quite understand how he's meant to actually survive after going in on a target.
His spears explode into a small aoe that apply a mark to enemies. His spinning kick and ult also applies a mark to enemies hit by it. His dash does a bunch of damage (80). If your dash hits someone with a mark, the dash will consume the mark, resetting the cooldown on the dash and you'll gain 40 bonus health and up to a max of 120 bonus health. That bonus health can proc multiple times off a single dash if you hit multiple marked enemies.

Basically you can throw spear, dash, spinning kick, dash, second spear, and then dash or some combination of that. You're basically weaving marks and dashes. You become a nuisance as you're hitting their backline and healing for like 120hp when you nail 3 people with every dash, all the while they're having issues trying to hit you zipping back and forth. His huge weakness is if he misses landing that dash on a marked target, you're just kinda fucked as you're just a sitting duck unless you have your ult to also reset your dash.
it's a target pierce not a shield pierce though "spell field" abilities like her right click can bypass shields aslong as they dont directly hit the barrier.

but i think your right from what i remember OW only has melee and projectiles both blocked equally by shields MR has "spell fields" and only cap's shield blocks melee? (could be wrong)
There's essentially "barriers" and "bubbles". Barriers like Doctor Strange's shield and Magneto's curtain block projectiles but you can still punch through it. Meanwhile the bubble that Magneto and Hulk put on themselves and allies blocks both melee and projectiles. Same deal with Cap's shield, which is actually more like a bubble. However Cap's shield is directional, so you can still get shot in the back like Doctor Strange's shield.
 
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Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
Fun stats. Sales seem to be "ok" in Japan. However for what should have been a decent week only Nintendo Switch games charted on the TOP THIRTY

 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022

Dispirited Helmet

1% evil, 99% hot gas, 101% bad at math
Joined:  Feb 29, 2024
it's a target pierce not a shield pierce though "spell field" abilities like her right click can bypass shields aslong as they dont directly hit the barrier.

but i think your right from what i remember OW only has melee and projectiles both blocked equally by shields MR has "spell fields" and only cap's shield blocks melee? (could be wrong)
Honestly, true shield pierce projectiles should be a thing in both games. Telegraphed and restricted to certain characters, sure, but it solves the Overwatch problem quite handily. Makes it so there's a reason to pick DPS over tanks and healers. It'd be very interesting to weigh the trade-offs between running a healer/DPS hybrid like Zenyatta with no pierce vs a pure DPS who would have access to piercing like McCree or something.

Almost tempted to play Rivals just to see how it feels but I've played enough slop Moba-likes for a lifetime :painpeko:
 

El Rrata

Gringo Tolerable
Early Adopter
Joined:  Sep 9, 2022
I've been watching D2 challenge videos and am probably gonna reinstall D2R and just get my ARPG fix on that. POE2 needs more time to cook.
 

Banana Hammock

Born to Sneed
Early Adopter
Joined:  Sep 9, 2022
I'm really enjoying Hollow Knight, but man, some of those platforming areas can be infuriating.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
I'm really enjoying Hollow Knight, but man, some of those platforming areas can be infuriating.
assuming you didint outright miss the dash and other mobility items like some retards. yeah the platforming can be tight.
 

Banana Hammock

Born to Sneed
Early Adopter
Joined:  Sep 9, 2022
assuming you didint outright miss the dash and other mobility items like some retards. yeah the platforming can be tight.
There was this one area that I was really struggling with for a while (the path to Nailmaster Sheo). The first part wasn't too hard when I got used to it, but I kept dying at the section with all of the armored beetles bobbing just above the spikes. I could get about halfway over them by hitting them with my nail, but then I'd fuck up the timing, hit one of the beetles, and fall down, costing me two masks for each fuckup. I must have died like 7 times to those fucking things. Anyway, I eventually realized that I could just use the Crystal Heart to zoom over them, drop down, and then bounce over to the ledge with the last three beetles.
 

Thomas Talus

Εκ λόγου άλλος εκβαίνει λόγος
Early Adopter
Joined:  Sep 15, 2022
There was this one area that I was really struggling with for a while (the path to Nailmaster Sheo). The first part wasn't too hard when I got used to it, but I kept dying at the section with all of the armored beetles bobbing just above the spikes. I could get about halfway over them by hitting them with my nail, but then I'd fuck up the timing, hit one of the beetles, and fall down, costing me two masks for each fuckup. I must have died like 7 times to those fucking things. Anyway, I eventually realized that I could just use the Crystal Heart to zoom over them, drop down, and then bounce over to the ledge with the last three beetles.
There are a bunch of areas like that, where you could do it early with mad platforming skills, or come back later with a new traversal ability. But there are some places where you just have to git gud, though those are usually optional unless you're going for the true end or something.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
There are a bunch of areas like that, where you could do it early with mad platforming skills, or come back later with a new traversal ability. But there are some places where you just have to git gud, though those are usually optional unless you're going for the true end or something.
platformers put a bunch of boss related obstacles' in your path to be sure your ready for the next boss
HK:but what if I added 20 more spikepaths
 
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