yeah ironhulk / gamma overdrive is one of the strongest teamups out there and even better encourages one of you to play a tank.So I found out that the Marvel Rivals website actually has all the hero data. Not just generic "here's their abilities" but the exact damage numbers, attack frames, range, damage falloff points, and all these little details that are just not mentioned. Turns out Storm's main fire and alt fire pierces through enemies with no damage falloff for each enemy pierced. Meanwhile her weather aura is actually a sphere around her, not a cylinder, so flying around in the air makes the radius smaller for your teammates on the ground. Turns out she's meant to be played on the ground and is suppose to just lob through a cluster. So that's why her damage isn't great, she's meant to just hold chokepoints and just rip through the enemy as they attempt to funnel through.
There's a lot of interesting tidbits like how Ironman + Hulk is retarded because Ironman's armor overdrive buffed up through the team-up makes his unibeam do 220 dps.
Storm is still weakass even played low to the ground due to being basically sitting duck with no ability to burst someone down especially when you consider how few chokepoints there are due to destructible walls and flank routes being pretty common
I think only klyntar and Yggdrasil have chokepoints that can't be bypassed without taking a decently long detour and even then flying heroes and swingers also screw with her piercing