"It's maggin' time"Magni Dezmond

Vidya Games Thread

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022
However Cap's shield is directional, so you can still get shot in the back like Doctor Strange's shield.
Cap's shield also has the benefit of bouncing back some attacks, namely Iron Man's Ult being the biggest one.
Honestly, true shield pierce projectiles should be a thing in both games.
Luckily the shield values in this game are pretty low, and are shredded pretty quickly. Strange's shield only has 800 health, and Magneto's is on a CD (and is not nearly as large as Strange's is).
 

Smelliest007

I left Kson
Joined:  Feb 19, 2024
platformers put a bunch of boss related obstacles' in your path to be sure your ready for the next boss
HK:but what if I added 20 more spikepaths
I Wanna Be The Hollow Knight.
 

Helkar

Well-known member
Joined:  Jun 14, 2024

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Cap's shield also has the benefit of bouncing back some attacks, namely Iron Man's Ult being the biggest one.

Luckily the shield values in this game are pretty low, and are shredded pretty quickly. Strange's shield only has 800 health, and Magneto's is on a CD (and is not nearly as large as Strange's is).
Yeah, Strange's shield is the strongest in the game too but you can still melee him through it. Magneto's shield works on an energy meter, which empties from full energy after 2 seconds. Funny enough, Hela's ult gives her 1000 HP (more than any tank) and if you burn through it, it doesn't kill her, it only knocks her out of the ult. That ult is the one thing in the game that feels truly busted because either your entire team has to swap to it quickly before she kills multiple people or you have to have a Strange quickly fly directly into her and start blocking, which leaves the rest of your team vulnerable. Even Luna, who has the best ult in the game, has multiple counters to it like one-shotting her out of the ult with an Iron Man ult, Hawkeye headshot, or just walling her off with Groot.

No context needed, really.


Pretty sure the first mission of the DLC is just Arno mentioning Elise and mourning her, so huge unavoidable spoilers.
 

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
I know we bitch about Chinese and the Chinamen games. But at least they are not French
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023

Stunned But Dumb

Well-known member
Joined:  Jan 29, 2023

El Rrata

Gringo Tolerable
Early Adopter
Joined:  Sep 9, 2022
David Cage deserves to be given a medal by the French government. He is a national treasure.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
David Cage deserves to be given a medal by the French government. He is a national treasure.
they would never honor someone who refuses to make games for cigarettes
 

ScarletCorrupt

Awawawawa (derogatory)
Joined:  May 23, 2023
130+ hours into the PoE 2 beta, and wanted to do a post containing my thoughts.

Not a whole lot to say regarding the campaign really, it was good. Though running through with multiple characters was kind of a slog due to the repeated acts (and it's long as fuck compared to PoE 1). Game overall was easy as hell, and Monk fucking shitstomped the entire thing with ease. I was going to do a third character, but I really can't justify it right now. We'll see in a few months towards the end of early access.

Once into Endgame, this shit is fucking BARREN. Like a hag's dusty ass womb, there ain't SHIT here. PoE 2 my ass, this shit is PoE 0.5. Jonathan (or was it Mark?) in the EA preview trailer mentioned they only cooked Endgame for like 4 months, and you can fucking tell. The vast majority of PoE's mechanics are just not here, itemization is simplified, builds are simplified, crafting doesn't even fucking exist (unless you're Belton and rich as fuck), everything is SIMPLIFIED. My first impressions back on launch were that I feel like I'm playing Diablo/Diablo 2, and that feeling sticks throughout your entire journey.

Alright this is more like a rant really. You could be genuinely retarded with a room temp IQ and cook up a god-tier build in this game, you really can't brick anything. Compare that to PoE 1 and if you fuck up AT ALL? You're just screwed. Played for 40 hours and don't have the regret orbs to respec? Get fucked loser, time to fucking learn how the game works so next time you get to actually play! I mean seriously, all everyone said was that PoE 2 was gonna be so much harder, but it really just isn't. I have a pretty cheap Monk build, barely pushing 2 MAYBE 3 Divine orbs in value and I crush everything, and have only died a few times in maps (all on death effects, 2 of which didn't even render visually).

It really does make me kind of sad if I'm honest. I love PoE, I love the jank ass shit you can make, I love the depth it has, I love it all. Is it intimidating? Yeah, it really is. But God damn I love all the wacky shit you can make viable, so long as you have the currency to pump into it. Sure PoE 2 is in EA, but they've been cooking this shit for 5 years at this point, and it's supposed to fully release within a year. I expect to honestly be disappointed on the full release, because I don't see them actually giving it the depth of PoE 1 at all.

Ok rant over. It really is PoE 0.5, and it's damn a shame. Overly simplified games make me sad, especially when its one I've been dying to play for years at this point.
:pippasadl:
I did enjoy the time I spent, but I really don't see myself coming back very often if this is anywhere close to what the full release will look like. I have PoE 1 for that, and PoE 2 really doesn't fit into what I want from the ARPG genre. Here's a good way of comparing it. Of the modern ARPGs I've played, D4 is the simplest, then PoE 2, then PoE 1 being the most complex. Why would I play the "sequel" when the original is the superior product in every metric other than visual fidelity?

edit: rant not over, I just remembered something. GGG has been cucking PoE 1 leagues for YEARS because of PoE 2. We've been getting half baked shit for years because of a game that STILL ISN'T FINISHED HALF A DECADE LATER. God I hope the next PoE 1 league is peak.
 
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CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
130+ hours into the PoE 2 beta, and wanted to do a post containing my thoughts.

Not a whole lot to say regarding the campaign really, it was good. Though running through with multiple characters was kind of a slog due to the repeated acts (and it's long as fuck compared to PoE 1). Game overall was easy as hell, and Monk fucking shitstomped the entire thing with ease. I was going to do a third character, but I really can't justify it right now. We'll see in a few months towards the end of early access.

Once into Endgame, this shit is fucking BARREN. Like a hag's dusty ass womb, there ain't SHIT here. PoE 2 my ass, this shit is PoE 0.5. Jonathan (or was it Mark?) in the EA preview trailer mentioned they only cooked Endgame for like 4 months, and you can fucking tell. The vast majority of PoE's mechanics are just not here, itemization is simplified, builds are simplified, crafting doesn't even fucking exist (unless you're Belton and rich as fuck), everything is SIMPLIFIED. My first impressions back on launch were that I feel like I'm playing Diablo/Diablo 2, and that feeling sticks throughout your entire journey.

Alright this is more like a rant really. You could be genuinely retarded with a room temp IQ and cook up a god-tier build in this game, you really can't brick anything. Compare that to PoE 1 and if you fuck up AT ALL? You're just screwed. Played for 40 hours and don't have the regret orbs to respec? Get fucked loser, time to fucking learn how the game works so next time you get to actually play! I mean seriously, all everyone said was that PoE 2 was gonna be so much harder, but it really just isn't. I have a pretty cheap Monk build, barely pushing 2 MAYBE 3 Divine orbs in value and I crush everything, and have only died a few times in maps (all on death effects, 2 of which didn't even render visually).

It really does make me kind of sad if I'm honest. I love PoE, I love the jank ass shit you can make, I love the depth it has, I love it all. Is it intimidating? Yeah, it really is. But God damn I love all the wacky shit you can make viable, so long as you have the currency to pump into it. Sure PoE 2 is in EA, but they've been cooking this shit for 5 years at this point, and it's supposed to fully release within a year. I expect to honestly be disappointed on the full release, because I don't see them actually giving it the depth of PoE 1 at all.

Ok rant over. It really is PoE 0.5, and it's damn a shame. Overly simplified games make me sad, especially when its one I've been dying to play for years at this point.
:pippasadl:
I did enjoy the time I spent, but I really don't see myself coming back very often if this is anywhere close to what the full release will look like. I have PoE 1 for that, and PoE 2 really doesn't fit into what I want from the ARPG genre. Here's a good way of comparing it. Of the modern ARPGs I've played, D4 is the simplest, then PoE 2, then PoE 1 being the most complex. Why would I play the "sequel" when the original is the superior product in every metric other than visual fidelity?

edit: rant not over, I just remembered something. GGG has been cucking PoE 1 leagues for YEARS because of PoE 2. We've been getting half baked shit for years because of a game that STILL ISN'T FINISHED HALF A DECADE LATER. God I hope the next PoE 1 league is peak.
i have no horse in this race but comparing a 5 year development in the background to a 10 year active development is just retarded.
 

Zizara

No faith in Humanity
Dizzy's Wife
Joined:  Oct 30, 2022
i have no horse in this race but comparing a 5 year development in the background to a 10 year active development is just retarded.
Nah, there should be no excuses made for dev studios who somehow forget how to make their own game when it comes to sequels and have to spend years re-learning the same lessons that should have been taken in from the first game. In a sensibly managed and directed project, those 10 years from the first contribute to the second.
Not that I was super into PoE but I've been through the same shit with enough other games to be sick of it (Darktide, Payday, Dragons Dogma, etc).
 

ScarletCorrupt

Awawawawa (derogatory)
Joined:  May 23, 2023
i have no horse in this race but comparing a 5 year development in the background to a 10 year active development is just retarded.
Sure, I get that. But they've got that 10 years of active development to pull from, and have barely done that. There are so many mechanics in PoE 1 that are fully fleshed out (and many that aren't) that could be incorporated into PoE 2 but (as of right now) just haven't been. Long obsolete leagues from PoE 1 could make a comeback or get a fresh coat of paint, but that hasn't happened (and regarding the leagues that did get that treatment: I'm either not a fan of the implementation, or it's half-assed IMO). I hope it does eventually, but I won't hold my breath.
Nah, there should be no excuses made for dev studios who somehow forget how to make their own game when it comes to sequels and have to spend years re-learning the same lessons that should have been taken in from the first game. In a sensibly managed and directed project, those 10 years from the first contribute to the second.
Not that I was super into PoE but I've been through the same shit with enough other games to be sick of it (Darktide, Payday, Dragons Dogma, etc).
Them re-learning the same lessons is a huge gripe of mine. They're even doing it with the fucking rarity mod on gear. GGG, you got rid of Quantity for a fucking reason, and now we're back here with the same damn song and dance.
 
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thhrang

Punished Autism Extraordinaire
Early Adopter
Ward Security
♥Realticule's Husbando♥
Joined:  Sep 13, 2022
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Bug Eater

Well-known member
Joined:  Sep 15, 2022
If a bunch of characters were able to actually pierce shields with various abilities, it'd give DPS something to do other than stand there waiting for another NSFW animation to come out.
I kind of liked the random change they did to Ramattra recently where they made his pummel do crit damage to shields instead of behaving like a normal melee ability - it was awful for Ram (and I think Blizzard hotfixed it) but it could be a pretty nice foundation for a new DPS ability or passive. Honestly though in modern Overwatch I feel like shields aren't as big of a problem as damage reduction abilities (eg. Orisa's Fortify) and the insane burst healing that supports can do, most shield tanks also have hard counters that make it completely impossible for them to play the game. I haven't tried the 6v6 experiment yet (and most of the OW creators I follow have been grinding Marvel Rivals, go figure) but if double shield is viable again they really need some way to mitigate that.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Sure, I get that. But they've got that 10 years of active development to pull from, and have barely done that.
yeah and it takes time to implement if they just ported stuff over it would just be POE1 but again. shit takes time to implement especially if they do intend to change things first

i guess a good example would be sitting in chairs in terraria took what 13 years to add? something so small and simple took years of coding.

i get they are not equal examples but my point is its not as simple as copy pasting to POE2 .
 

Abomination

The abominable amalgamation known as "chyaaat!"
Joined:  Apr 1, 2023
Well, after taking a few months away from the game after getting filtered as hell, I tried going back to Elden Ring again, and I'm calling it. I've been officially skill-issued, and I refuse to spend anymore time trying to "get gud" with it. After almost 60 hours in the game and countless boss fights, I just can't bring myself to keep at it.

I've only played Dark Souls 1-3 and Elden Ring from FS, and in 60 hours in Elden Ring, I might be able to put one boss from ER in my current top 20 favorite boss fights in the FS games I have played, and it would definitely be on the lower end of the 20 if one did make it. I can maybe name five that I thought were actually enjoyable in the game up to the point I'm stopping. The rest were boring and forgettable or so shitty and frustrating that I didn't even feel a sense of accomplishment from beating them. Just frustration that I had to go through it. Granted, I know I didn't get far enough in the game to probably reach some of the better boss fights near the end, but I'm giving up. The rest of the game has been pretty great, but after almost 60 hours in and barely finding any boss fights that I can consider really good, I don't feel like spending more time. I'd rather just go do another run in DS3 or something.

What ended up filtering me the most is how frustratingly bad the gank fights were. I used to dislike gank fights in general, but playing some of the well-crafted ones in the DS games really gave me an appreciation for a well-made gank fight. Obviously, the O&S fight is a gold standard example of one, but I think my favorite is the Demon in Pain/Demon From Below fight. It's challenging, but the two are synergized so well that it feels buttery smooth fighting them. And then we have Elden Ring with fights like the Valiant Gargoyle duo. Probably the worst gank fight I've ever fought, and as I said earlier, I felt no sense of accomplishment from beating them. I was more frustrated than anything having to go through it. I can't think of a single gank fight I've experienced in ER that felt like they were actually synergized well. It was just literally taking an enemy made for a solo fight and throwing it together with another one, and it just didn't feel fun at all.

For the record, what finally got me was the duo Crucible Knight fight. Both were fine, but nothing special, on their own. But when I'm spending that much time trying to separate them just enough to get one, maybe two hits in while avoiding their chain attacks, it's just not fun, and it pretty much feels this way in all the gank fights I've done.

I'm not saying it's a bad game. I acknowledge that most people genuinely enjoy the game, and I can see why. But after all of this, the game's just not for me. I'm just not able to "get gud" enough to enjoy the game before I just get frustrated with it. It's honestly very disappointing.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
And then we have Elden Ring with fights like the Valiant Gargoyle duo. Probably the worst gank fight I've ever fought, and as I said earlier, I felt no sense of accomplishment from beating them.
Pretty sure that was suppose to be a reference to the Bell Gargoyle fight in DS1 as the second Gargoyle shows up when the boss gets to half HP. But yeah, a lot of the gank fights just suck dick like Double Tree Sentinel. Also Miyazaki deserves a brick to the head for Ulcerated Tree Spirit and spamming it fucking everywhere.

The game became substantially easier and more enjoyable when I decided to approach it as an RPG, respec'd, and minmax'd shit so that I could dumpster bosses with a STR/FTH build. I don't even know what some of the bosses in the DLC do because I destroyed some of them in under 30 seconds.
 

Helkar

Well-known member
Joined:  Jun 14, 2024
Them re-learning the same lessons is a huge gripe of mine.
It's hilarious. Mark supposedly works on both games in leading positions, yet it really feels like PoE2 dev team has no idea what was going on over at PoE1 over the last couple of years.
 

ScarletCorrupt

Awawawawa (derogatory)
Joined:  May 23, 2023
It's hilarious. Mark supposedly works on both games in leading positions, yet it really feels like PoE2 dev team has no idea what was going on over at PoE1 over the last couple of years.
It's hilarious and infuriating for so many reasons... Especially since PoE 2 wasn't even supposed to be full a game, it was originally meant to be the 4.0 update for PoE. Back during Expedition league they were rolling out nerfs to "prepare for PoE 2". As much as I love what GGG makes, they can be dense as fuck.
 
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