I've said this before, but it's really weird to have the richest guy in the world posting memes about CEOs getting assassinated, shit-talking vermintide, and tweeting about how he got kicked from a game.
I've said this before, but it's really weird to have the richest guy in the world posting memes about CEOs getting assassinated, shit-talking vermintide, and tweeting about how he got kicked from a game.
I've said this before, but it's really weird to have the richest guy in the world posting memes about CEOs getting assassinated, shit-talking vermintide, and tweeting about how he got kicked from a game.
Sure thing, Boss.Marvel Rivals Stuff: feel free to skip
It's even more retarded than you can imagine. Supposedly the game takes place in 1986 but it's an alternate timeline where technology is far more advanced. One of the details is that the main character is trying to make it off planet, something which no one has done in over 600 years...so that means people were spacefaring all the way back in the 1300s.
If this was made by a competent developer, some of these concepts could have been interesting as you'd have spacefaring colonies and ships with some Gothic, Byzantine, and possibly some other styles like the Mamluk or even Heian period Japanese architecture. It could be a very interesting concept to see some sort of cultural time capsules adapted in space as these colonies grew increasingly isolated over the centuries. Instead we're getting "Dykes in Space" as Druckman relives his 80s childhood nostalgia and gets to pretend he's Spielberg by adding all these random 80s products.
I still remember when quite a few people in Lumi's chat were saying that Halo was better than Doom because "it has a better story".His first focus is on story, characters, and performances, putting these in the light that they are positive advancements for the game (and games in general). I contest the opposite: these things are why Half-Life 2 is lesser, and why the game has had a negative impact. What makes a game is the game - everything else is window-dressing. Window-dressing can be very welcome, and can add a lot to the feel and memorability, so long as they don't get in the way of the game. The level of injection that the new (and returning yet modified) characters brought in Half-Life 2 distracted from the game itself on average to a greater extent than any of the long-winded NPC expositions in the first one. This was not a positive advancement, but a negative one.
Makes good points on character design telling you about the characters themselves, along with the world around you. This is called environmental storytelling. It used to be the norm in any action game by necessity, with more extensive storytelling being resigned to games that better suited it - like Text Adventures and Japanese Role Playing Games. Now most action games seemingly must kneecap themselves by cementing your feet every five yards so they can do their "storytelling." Christ, it's bizarre as fuck to me that there's more of this today in First Person Shooters than there was in Dungeon Crawlers, isometric Role-Playing Games, or even Full Motion Video games. I'm not sure what route the Souls games took after Demon's Souls (still yet to get to even the first Dark Souls), but we were seeing this narrative creep come into action games by the mid-00s, and in 2009, Demon's Souls focus on environmental storytelling was a welcome return to the much more gameplay-focused style of, well, gaming.
The characters and setting in 2 were shit compared to 1. No Mercy was also the peak campaign that they never topped.>thought Left 4 Dead 1 was peak, got really bored of Left 4 Dead 2 really fast
BL1 being developed as something totally different than what the end product ended up being helped it greatly. BL2's humor was fucking terrible and too obnoxious to sit through.>enjoyed Borderlands 1 but thought Borderlands 2 was incredibly boring and never finished it
I only played a bit of Bioshock 1, but beat Infinite. Holy shit, is Infinite fucking terrible. The story was dumb as fuck and the gameplay and level designs were especially horrible.Bioshock I played Infinite and I felt it was REALLY shit and only had cool environment aesthetics
Yeah, the layout and aesthetics of LFD2 were awful. Blood Harvest was an awful campaign in the first 1 and they decided to just copy that design for a bunch of the LFD2 campaigns.The characters and setting in 2 were shit compared to 1. No Mercy was also the peak campaign that they never topped.
BL2's humor was so forced and felt like it was trying way too hard to be funny while failing at it.BL1 being developed as something totally different than what the end product ended up being helped it greatly. BL2's humor was fucking terrible and too obnoxious to sit through.
Bioshock 1 started to drag halfway through as the Sander Cohen section was kino and then it's all downhill from there. Bioshock Infinite was just a shitshow pretending it was some enlightened writing. I'm fully convinced Levine was sniffing his own farts while writing it.I only played a bit of Bioshock 1, but beat Infinite. Holy shit, is Infinite fucking terrible. The story was dumb as fuck and the gameplay and level designs were especially horrible.
Why? this is objectively correct though i suggest at least giving doom Quake and Wolfenstein a try>barely played any DOOM and Wolfentstein growing up, haven't touched the rebooted games of either series
>never played Quake, Unreal Tournament, or Counter-Strike
>thoroughly enjoyed the Halo trilogy
>enjoyed all the CoD games up to Modern Warfare 3/Black Ops (I stopped playing after this)
>enjoyed BF Bad Company 2 and BF3
>never played HL1
>played HL2, thought it had some neat concepts like the gravity gun and geometry/physics but never cared to finish it
>thought Left 4 Dead 1 was peak, got really bored of Left 4 Dead 2 really fast
>never played any of the STALKER games
>never played FEAR because I heard it was a horror game and I just don't bother with horror games
>had fun with Team Fortress 2 but felt it got stale after a while and it had shit balance
>enjoyed Borderlands 1 but thought Borderlands 2 was incredibly boring and never finished it
>had fun with Bioshock but felt it dragged halfway through, only other Bioshock I played Infinite and I felt it was REALLY shit and only had cool environment aesthetics
>enjoyed Titanfall 2
You may now all anti me.
Basically stayed pretty close to Demon's, at least in the whole not rooting your feet down to watch a mandatory cutscene/npc yap. There is npc dialogue, but the worst of it is equal to or less egregious as the mandatory talk to the Monumental in Demons. Unfortunately the environmental storytelling suffered in the later games, DS1 still does rather well in a lot of places with it, but DS2 and beyond are a mixed bag for that aspect. Most of the "storytelling" is the lore blurbs from item descriptions.I'm not sure what route the Souls games took after Demon's Souls (still yet to get to even the first Dark Souls), but we were seeing this narrative creep come into action games by the mid-00s, and in 2009, Demon's Souls focus on environmental storytelling was a welcome return to the much more gameplay-focused style of, well, gaming.
yeah i have a hunch they got so high off everyone loving the item descriptions they forgot to do any environmental stuff or just scrapped environmental for item text becuase of how popular it was.Basically stayed pretty close to Demon's, at least in the whole not rooting your feet down to watch a mandatory cutscene/npc yap. There is npc dialogue, but the worst of it is equal to or less egregious as the mandatory talk to the Monumental in Demons. Unfortunately the environmental storytelling suffered in the later games, DS1 still does rather well in a lot of places with it, but DS2 and beyond are a mixed bag for that aspect. Most of the "storytelling" is the lore blurbs from item descriptions.
The characters and setting in 2 were shit compared to 1. No Mercy was also the peak campaign that they never topped.
BL1 being developed as something totally different than what the end product ended up being helped it greatly. BL2's humor was fucking terrible and too obnoxious to sit through.
I only played a bit of Bioshock 1, but beat Infinite. Holy shit, is Infinite fucking terrible. The story was dumb as fuck and the gameplay and level designs were especially horrible.
It's weird because the Enix half of SE didn't make this retarded mistake with Dragon Quest and that game is still a sales chart topper. I'm guessing they don't want to compete with themselves by making two blockbuster turn-based JRPGS? It's still retarded logic since the FF name isn't as household as it used to be. Right now, it's just clinging onto the legacy of FFVII by milking that cow dry. Nobody cared about XVI.Square Enix well under Enix has NEVER had a traditional or even active battle turn based combat for the mainline FF games.
Its even more retarded, the last Final Fantasy game with it was X. The LAST super popular Single Player one.
And it's one of the ones that he stood the test of time. Not 13, not 15 and as much as I like it not 12.
This is RETARDED. SE are RETARDED.