"stop pretending you have friends"Kevin 'Sakana' Li (to Eimi Isami)

Vidya Games Thread

El Rrata

Gringo Tolerable
Early Adopter
Joined:  Sep 9, 2022
It's weird because the Enix half of SE didn't make this retarded mistake with Dragon Quest and that game is still a sales chart topper. I'm guessing they don't want to compete with themselves by making two blockbuster turn-based JRPGS? It's still retarded logic since the FF name isn't as household as it used to be. Right now, it's just clinging onto the legacy of FFVII by milking that cow dry. Nobody cared about XVI.
FF is apparently far more popular in then West than Japan, where DQ is king. One of the dipshits at SE probably got the idea in their head that "Westerners hate turn-based games, we gotta go action!" or some shit.
 

I Wanna Die

Don't do drugs, blow all your money on vtubers
Joined:  Nov 15, 2023
Good, the game looks GENUINELY awful. It won't blow up as badly as Concord but I hope this is so ass it finally triggers Sony to stop being so obsessed with cinematic over the shoulder 3rd person games.


I really miss Sony's focus on gameplay from back in the day. Their cinematic games are fucking slogs. I actually had a lot of fun playing Horizon Zero Dawn unlike most others but that's cause I mostly ignored the story and played on the hardest difficulty where you really needed to set up and plan for the boss fights.

Haven't played Astro Boy and refuse to buy a PS5 but it's nice to see something gameplay focused win GOTY at least.
>barely played any DOOM and Wolfentstein growing up, haven't touched the rebooted games of either series
>never played Quake, Unreal Tournament, or Counter-Strike
>thoroughly enjoyed the Halo trilogy
>enjoyed all the CoD games up to Modern Warfare 3/Black Ops (I stopped playing after this)
>enjoyed BF Bad Company 2 and BF3
>never played HL1
>played HL2, thought it had some neat concepts like the gravity gun and geometry/physics but never cared to finish it
>thought Left 4 Dead 1 was peak, got really bored of Left 4 Dead 2 really fast
>never played any of the STALKER games
>never played FEAR because I heard it was a horror game and I just don't bother with horror games
>had fun with Team Fortress 2 but felt it got stale after a while and it had shit balance
>enjoyed Borderlands 1 but thought Borderlands 2 was incredibly boring and never finished it
>had fun with Bioshock but felt it dragged halfway through, only other Bioshock I played Infinite and I felt it was REALLY shit and only had cool environment aesthetics
>enjoyed Titanfall 2

You may now all anti me.
Love my yearly linear sub-10 hour COD campaign. I've recently been getting back into the series and playing through a bunch I missed and while some are truly terrible most are fun and most importantly don't overstay their welcome like everything else these days.

Absolutely not worth MSRP but usually worth it if you find a good sale.

Edit: Play Bioshock 2 it's the most fun of the series.
 

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
I still remember when quite a few people in Lumi's chat were saying that Halo was better than Doom because "it has a better story".
:annoyedpippa:

Well, for Halo 1, there's not a lot of story, actually. It's solid, but that's not the point of it. It doesn't become the "Master Chef is the Messiah" stuff until later.

That said, Halo:CE is still a better "game". Doom is amazing, but Halo:CE is where all of the gaming systems finally coalesced. Even firing it up after years, 3 minutes on The Silent Cartographer will remind of "oh yeah, this is what playing a Game should be like". It matters that Bungie had cranky genius Marty O`Donnell as Audio Director. It's the "audio director" bit that no one else does that separates so many of the older games from modern ones.

Gaming is an Interface Experience. That means Video, Audio and Mechanical. This is the problem with VR, as your Mechanical Interface is pretty terrible. And from about 2006 until mostly today, the Audio experience normally is far worse, unless it's a horror game. (The only genre that still understands how important the melding of the audio effects the experience.)

I'm going to contend that the likes of Quake, Doom and even Quake 2 have aged better than their peers because of the focus on pure gameplay.

As much as I like Half Life 1 and 2 I don't feel like either have aged nearly as well as those. Could it be the focus on the story? Maybe. Like I know on replays of 2 I get bored as fuck waiting for the scripted talking sequences to end, which is something I don't feel when playing a JRPG or CRPG. I don't really know what it is about it.

FEAR also does this but I don't get bored. Now FEAR doesn't linger like HL2 does. And HL2 does have a ton of game content. I don't know. Maybe it's a combination of the shooting not being as satisfying as those older games combined with the scripted sequences dragging.

Both Half Life 1 and 2 use to be among my favorite games but I just don't feel it anymore. Shit I had more fun playing Timesplitters and that game has no story and is pure action. It's also only a hour long which would cover about half of the boat sequence (I jest ... Or do I).

Pure gameplay always stays in the mind a lot more because it allows the rest of the experience to be heightened. You can appreciate the quality of something without it inducing the greatest of emotional responses. Some of my favorite games aren't that great. But, I had a great time with them. Music operates the same way.

Yeah, the layout and aesthetics of LFD2 were awful. Blood Harvest was an awful campaign in the first 1 and they decided to just copy that design for a bunch of the LFD2 campaigns.

BL2's humor was so forced and felt like it was trying way too hard to be funny while failing at it.

Bioshock 1 started to drag halfway through as the Sander Cohen section was kino and then it's all downhill from there. Bioshock Infinite was just a shitshow pretending it was some enlightened writing. I'm fully convinced Levine was sniffing his own farts while writing it.

They glazed Infinite so hard, but Ken only now has another game even on the horizon. He burned out his welcome pretty hard.

Basically stayed pretty close to Demon's, at least in the whole not rooting your feet down to watch a mandatory cutscene/npc yap. There is npc dialogue, but the worst of it is equal to or less egregious as the mandatory talk to the Monumental in Demons. Unfortunately the environmental storytelling suffered in the later games, DS1 still does rather well in a lot of places with it, but DS2 and beyond are a mixed bag for that aspect. Most of the "storytelling" is the lore blurbs from item descriptions.

Environmental storytelling is hard than people realize. It takes effort, planning and design consistency. It really sticks, but it technically pretty "expensive" from a design perspective.

yeah i have a hunch they got so high off everyone loving the item descriptions they forgot to do any environmental stuff or just scrapped environmental for item text becuase of how popular it was.

Armored Core proves they can still do it to some degree.

Time matters. That probably had more to do with it.

FF is apparently far more popular in then West than Japan, where DQ is king. One of the dipshits at SE probably got the idea in their head that "Westerners hate turn-based games, we gotta go action!" or some shit.

I'm pretty sure Japan fell off of FF after 10. Tifa & Aerith are still the Queens over there. That should tell you something, haha.

I really miss Sony's focus on gameplay from back in the day. Their cinematic games are fucking slogs. I actually had a lot of fun playing Horizon Zero Dawn unlike most others but that's cause I mostly ignored the story and played on the hardest difficulty where you really needed to set up and plan for the boss fights.

Haven't played Astro Boy and refuse to buy a PS5 but it's nice to see something gameplay focused win GOTY at least.

Love my yearly linear sub-10 hour COD campaign. I've recently been getting back into the series and playing through a bunch I missed and while some are truly terrible most are fun and most importantly don't overstay their welcome like everything else these days.

Absolutely not worth MSRP but usually worth it if you find a good sale.

Edit: Play Bioshock 2 it's the most fun of the series.

Astro Boy is a pure Nintendo knockoff, but the new haptics in the PS5 controller are legit. It wasn't a GOTY game, but, from everyone that's actually played it, it's really good. Mostly because it's just providing a game Nintendo hasn't done in a while.

Sony's Sony Game issue stems from wanting to impress Hollywood types. Which is still the damn weirdest thing. Hollywood is massive smaller than the gaming industry. They should be looking up to you. What dimwits. As for Horizon, the story always struck me as the part that drug the most. When you're very clearly referencing Zelda & Shadow of the Colossus, you need that Mono no Aware in your story presentation.

The 3-4 hours of set piece campaigns in CoD are actually necessary. A huge chunk of the player base wants that couple of hours to live in an action movie before moving over to playing multiplayer. It's also something you can just pop in and do without having to experience playing multiplayer, haha.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Sony's Sony Game issue stems from wanting to impress Hollywood types. Which is still the damn weirdest thing. Hollywood is massive smaller than the gaming industry. They should be looking up to you. What dimwits.
That's not necessarily Sony's fault people in general treat movies as respectable far more readily then games I do agree with you otherwise though.
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
I maintain that there are no Videogame People left at sony and thus all they've got are failed hollywood executive types, which explains their current "direction".
 

UberSoldat

Well-known member
Joined:  Oct 19, 2022
Stick with the AA and indie spaces, that's where much of the passion for gaming still lives. AAA (with a few exceptions) can die in a fire.

That and just stick to older games like I do most of the time :smugpipi:
 

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
That's not necessarily Sony's fault people in general treat movies as respectable far more readily then games I do agree with you otherwise though.

Except it's only in their heads. I think a lot of it is there's just not as cocaine around anymore. So they can't go to the coke parties.

I maintain that there are no Videogame People left at sony and thus all they've got are failed hollywood executive types, which explains their current "direction".

I'd agree with this assessment. Their games publishing department wants to write movies, ignoring their budgets are actually bigger than most movies and they actually can turn a profit. But we also got a full email server dump from the Sony Hack. We know they're all pathetic idiots.



As for Astro Bot winning GOTY at the VGA, it should have dawned on me sooner. It's the only game 2/3rds of the voters could finish. It's a really good copy of Mario 64/Sunshine line of games and a great Member Berries experience for Playstation fans, but there's no way half of the "esteemed" journalists will get through a game with any difficulty.
 

Dispirited Helmet

CERES FAUNA SUBS: 974k, GET HER TO 1 MIL
Joined:  Feb 29, 2024
Well, for Halo 1, there's not a lot of story, actually. It's solid, but that's not the point of it. It doesn't become the "Master Chef is the Messiah" stuff until later.

That said, Halo:CE is still a better "game". Doom is amazing, but Halo:CE is where all of the gaming systems finally coalesced. Even firing it up after years, 3 minutes on The Silent Cartographer will remind of "oh yeah, this is what playing a Game should be like". It matters that Bungie had cranky genius Marty O`Donnell as Audio Director. It's the "audio director" bit that no one else does that separates so many of the older games from modern ones.

Gaming is an Interface Experience. That means Video, Audio and Mechanical. This is the problem with VR, as your Mechanical Interface is pretty terrible. And from about 2006 until mostly today, the Audio experience normally is far worse, unless it's a horror game. (The only genre that still understands how important the melding of the audio effects the experience.)
:nolanbean:

The best example of this isn't even Silent Cartographer, it's 343 Guilty Spark (on original graphics that is, Master Collection fucked every bit of environmental storytelling in that level). The moment where you're fighting your way to the elevator, just to have it take you further down, with the little sting on the music to emphasize the way you're supposed to feel at that moment? :kiarachefkiss:


Sorry, Doom. Great game, but Halo CE may as well be the Seinfeld of console shooters. People look at it now and think "well this isn't that good" but it invented modern procedural audio, it was the first console FPS that actually felt good to play on a controller, and it revolutionized enemy AI on about ten different levels. I love Goldeneye, but I play it and it feels dated and clunky (C buttons fucking sucked, who knew?). Halo feels like a modern FPS, mostly because it invented the modern FPS. The story isn't what makes Halo good, it's the atmosphere.
 
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Security

irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
Well, for Halo 1, there's not a lot of story, actually. It's solid, but that's not the point of it. It doesn't become the "Master Chef is the Messiah" stuff until later.

That said, Halo:CE is still a better "game". Doom is amazing, but Halo:CE is where all of the gaming systems finally coalesced. Even firing it up after years, 3 minutes on The Silent Cartographer will remind of "oh yeah, this is what playing a Game should be like". It matters that Bungie had cranky genius Marty O`Donnell as Audio Director. It's the "audio director" bit that no one else does that separates so many of the older games from modern ones.

Gaming is an Interface Experience. That means Video, Audio and Mechanical. This is the problem with VR, as your Mechanical Interface is pretty terrible. And from about 2006 until mostly today, the Audio experience normally is far worse, unless it's a horror game. (The only genre that still understands how important the melding of the audio effects the experience.)

Halo was mediocre at best. God I wish I had the skillset to make that video dissection of why Halo is the true Ground Zero for FPS gaming going to shit. The genre still hasn't recovered.

:nolanbean:

The best example of this isn't even Silent Cartographer, it's 343 Guilty Spark (on original graphics that is, Master Collection fucked every bit of environmental storytelling in that level). The moment where you're fighting your way to the elevator, just to have it take you further down, with the little sting on the music to emphasize the way you're supposed to feel at that moment? :kiarachefkiss:


Sorry, Doom. Great game, but Halo CE may as well be the Seinfeld of console shooters. People look at it now and think "well this isn't that good" but it invented modern procedural audio, it was the first console FPS that actually felt good to play on a controller, and it revolutionized enemy AI on about ten different levels. I love Goldeneye, but I play it and it feels dated and clunky (C buttons fucking sucked, who knew?). Halo feels like a modern FPS, mostly because it invented the modern FPS. The story isn't what makes Halo good, it's the atmosphere.

Goldeneye - and later Perfect Dark and Timsplitters, by the same group of devs - adapted the intensity of First Person Shooters to consoles way better than Halo. They realized doing a one-to-one conversion of mouselook would be impossible, especially on the N64 pad, so they had to alter things. Halo tried to do one-to-one with dual thumbsticks, but it simply doesn't work. So in order to get around this, they kneecapped the hell out of the speed and intensity of what is an Action FPS to make it actually function. The result is something that's more of a bland chore than an actual game.

I have no idea how someone could think the dull slog that is Halo is better than the true greatest of all time, Doom. Halo's one true strength is its polish, which really was on another level at the time. But it's like the polish of a film - window-dressing. Great for atmosphere, but not for game. On top of that, it's the atmosphere of a popcorn film, like Independence Day or Transformers, and not masterful atmosphere in a game like you'd get in a Silent Hill or Myst.

Halo was a baby step into trying to make dual thumbsticks act like mice but also with really strong polish. That it became the blueprint for all First Person Shooters going forward is why I hate that fucking thing so god damn much.
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
I have no idea how someone could think the dull slog that is Halo is better than the true greatest of all time, Doom. Halo's one true strength is its polish, which really was on another level at the time. But it's like the polish of a film - window-dressing.

You sound like Miyamoto whining about people liking DKC on snes because it was pretty at the time. Halo on xbox was as much of a social situation as it was gaming; you had fratboys and college dorm people who, in their life, had ever touched a gamepad sit down every weekend with a case of natural Ice. Thence you also had their little brothers in school who picked up on this and they too, carried the tradition onto college.
Normal people outnumber enthusiasts by geometrical factors.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
You sound like Miyamoto whining about people liking DKC on snes because it was pretty at the time. Halo on xbox was as much of a social situation as it was gaming; you had fratboys and college dorm people who, in their life, had ever touched a gamepad sit down every weekend with a case of natural Ice. Thence you also had their little brothers in school who picked up on this and they too, carried the tradition onto college.
Normal people outnumber enthusiasts by geometrical factors.
by your own logic that applies evenly. touch a controller once you doom your lineage to being nerds.

Halo is factually better then Doom it has years of advancements made in shooters since then I like Doom better to make the NoSexBox simps mad.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
You sound like Miyamoto whining about people liking DKC on snes because it was pretty at the time. Halo on xbox was as much of a social situation as it was gaming; you had fratboys and college dorm people who, in their life, had ever touched a gamepad sit down every weekend with a case of natural Ice. Thence you also had their little brothers in school who picked up on this and they too, carried the tradition onto college.
Normal people outnumber enthusiasts by geometrical factors.
Halo 3 was a truly fascinating zeitgeist as all those barriers regarding social groups disappeared as soon as the words "dude, you play Halo?" was brought up.
Halo3map.png
 

No way dude

DISCORD delenda est
Joined:  Jan 30, 2023
Spun-off from the Pippa thread, @thhrang put forth this:

View attachment 85527

The video:



And my response:

"I was barely one year old when this game came out"

Right off the bat, I want to die.

His first focus is on story, characters, and performances, putting these in the light that they are positive advancements for the game (and games in general). I contest the opposite: these things are why Half-Life 2 is lesser, and why the game has had a negative impact. What makes a game is the game - everything else is window-dressing. Window-dressing can be very welcome, and can add a lot to the feel and memorability, so long as they don't get in the way of the game. The level of injection that the new (and returning yet modified) characters brought in Half-Life 2 distracted from the game itself on average to a greater extent than any of the long-winded NPC expositions in the first one. This was not a positive advancement, but a negative one.

Makes good points on character design telling you about the characters themselves, along with the world around you. This is called environmental storytelling. It used to be the norm in any action game by necessity, with more extensive storytelling being resigned to games that better suited it - like Text Adventures and Japanese Role Playing Games. Now most action games seemingly must kneecap themselves by cementing your feet every five yards so they can do their "storytelling." Christ, it's bizarre as fuck to me that there's more of this today in First Person Shooters than there was in Dungeon Crawlers, isometric Role-Playing Games, or even Full Motion Video games. I'm not sure what route the Souls games took after Demon's Souls (still yet to get to even the first Dark Souls), but we were seeing this narrative creep come into action games by the mid-00s, and in 2009, Demon's Souls focus on environmental storytelling was a welcome return to the much more gameplay-focused style of, well, gaming.

Points out that Half-Life 2 had a larger and more involved world than Half-Life 1. This is partially due to improved technology and a large budget, but such more varied landscapes was still doable prior to that. The key question should be: is it a benefit to the game? Something tighter and more focused also ends up being more personal. It's why the better Superhero films are one that deal with more limited matter and on a personal level, while the more forgettable ones are larger and "must stop the world ending threat for the nth time." You could have globe-trotting in a medium, but usually that's just background scenery, while the particular storyline with the handful of characters being the focus (the better James Bond films for example). You go outside this, more often than not everything ends up with less weight to it, making things more shallow.

Oh holy shit, he's actually talking about gameplay now, halfway through. Makes actually good points here. Agree that the weapons, while more limited and less interesting, are better utilized in Half-Life 2. Half-Life 1 kinda felt like it was trying to lift off some of the fun of Duke Nukem 3D, but it didn't quite work out. Duke 3D was lightning in a bottle all over, so trying to emulate any aspect of that is going to result in a lot of hit and miss. HL2's weaponry had far better utility, and the Gravity Gun and how it was implemented does deserve a lot of praise - that is something that easily could've felt like a complete gimmick, but Valve managed to make it a real game asset.

Completely right about the grenades. They had their utility in HL1, and could be quite fun, but they were also frustrating more often than not. Looking back on it, it's strange considering how many games before then got grenades better than HL1. Guess it was low priority for Valve.

Ragdoll physics for the guns is fun, but not a true gameplay element. But yes, fun. Smile on face.

The thing he's alluding to, however, is something that would actually be a big debate, and more likely than not would boil down to an immeasurable perspective, and that is: set pieces. Half-Life 2, for me, had a lot more set pieces for levels than Half-Life 1, and Half-Life 1's flow was its true biggest strength.

Both games had set pieces, as most classic games do, just for variety's sake. How they're implemented, however, determines how much they feel like a natural progression of the game, or how much they feel like they're shoe-horned in, giving a stop-and-go feeling that takes you out of the game. With Half-Life 2, so many times it felt like, "here's this section now, for you to deal with this thing, that you obviously need to use this weapon for. All done? Okay, leaving this section now, back to using the other weapons you use more normally." It didn't bring about that more natural discovery of what works best in a scenario. In HL1, even in the most obvious of the set pieces, how you proceed with it was more emergent, and could fluctuate depending how what situation you find yourself in. This would be the crux of my problems with HL2 - it's less of a game than HL1 was.

Good points on the AI. HL1's was more dynamic and helped the world better. HL2's was relegated to pretty much the good CP and how they engage with you. I'm more partial to HL1's because it felt more alive, even though HL2's was technically better for the gameplay. However, I think it's a little overstated, as in practice the good CP AI wasn't all that much better than the Marines in HL1. Much better on paper, but you'll likely only run into a few more times when they act less stupid than the Marines. I don't think it makes up for the rest of the game, however.

Disagree on the Combine design. It's distinct, yes, but so were the particular Marines in HL1. They honestly feel more like they're from some 1970s future dystopia film. Take some police from one of those, slap on some clothing more suitable for winter, and bam. This was probably actually the thought process for their design. It's not bad, but they honestly look kinda goofy. Dudes in a poorly shaped gasmask.

Fully agree on the headcrab variety. As I recall, those in HL2 were intended for HL1, but had to be left out.

More stuff on lore. Lore is fluff. Can be fun fluff, but fluff nonetheless.

I agree that the game is far more than a tech demo. I think a lot of that view is because of the incredible tech in HL2, and how much of a jump it was. I called Max Payne a glorified tech demo on this forum before, and also had the unfortunate position of being hyped of for State of Emergency, which ended up being a tech demo that had to be worked into something resembling a game fifteen minutes before release. Hell, I remember vividly when id software was often disparaged about "creating engines, not games." I have to imagine such attitudes are derived from being let down or just underwhelmed, so the positive aspects in such views are made to be the dominant ones.

Agree on the episodic format. Never liked the idea when it was happening. You can imagine my opinion on how a lot of games have "seasons" now.

Mixing the world of Half-Life and Portal does seem like a mistake... on Half-Life's end. I thought it was a cute little thing in Portal, but it should've been left at that, and never brought up in Half-Life 2 episodes.

Correct on how they used the Vortigaunts as basically magic. Fuck that noise.

Ultimately, I'm in agreement with his final point: Half-Life 2 is a good game. I'm just coming from the position of someone playing first person shooters on computers before Half-Life 1 came out, playing HL1, waiting for HL2, then playing HL2. It's still a disappointment, but it's more like saying the steak I just ate wasn't as good as a particular one I had last week. The main disagreements I have are that some things he views as positives I view as negatives, and much of the impact HL2 has had in gaming has been a detriment.

Only 25 years old?
I want underaged to leave this forum
 

PassiveUnaggressive

Well-known member
Early Adopter
Joined:  Sep 9, 2022
To be honest, I like Goldeneye and Halo over Doom. I feel the original Doom is a product of its time, and, while it's fun, it's an older game with not nearly the same dynamics that make enemies interesting. Put me in Facility or Bunker, with their more interesting environments and scenarios, over running breakneck through a maze with a full on slog of enemies. Good luck hunting all the secrets down in each map also
 

Security

irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
You sound like Miyamoto whining about people liking DKC on snes because it was pretty at the time. Halo on xbox was as much of a social situation as it was gaming; you had fratboys and college dorm people who, in their life, had ever touched a gamepad sit down every weekend with a case of natural Ice. Thence you also had their little brothers in school who picked up on this and they too, carried the tradition onto college.
Normal people outnumber enthusiasts by geometrical factors.

I know, and I hate those faggots. Halo caused a monumental shift in gaming, and most especially first person shooters.

This was mostly inevitable, since the more visually appealing games became the more they'd attract outsiders, but god damnit, it had to be the third iteration of Halo that did it. Fucking hell. Why couldn't Timesplitters have been the explosion?

Only 25 years old?
I want underaged to leave this forum

That line was what the guy in the video said. I'm one of the oldest faggots here.
 

Helkar

Well-known member
Joined:  Jun 14, 2024
What i'm reading here is that consoles ruined everything.
As usual.
 

tragic amphibian

Well-known member
Joined:  Apr 7, 2024
Hey fellow olds, how does a round of CTF with runes and grapples sound? Q1 or 2 is fine. Instagib instead of runes is acceptable as well.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
I know, and I hate those faggots. Halo caused a monumental shift in gaming, and most especially first person shooters.

This was mostly inevitable, since the more visually appealing games became the more they'd attract outsiders, but god damnit, it had to be the third iteration of Halo that did it. Fucking hell. Why couldn't Timesplitters have been the explosion?
 

Security

irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
What i'm reading here is that consoles ruined everything.
As usual.

Both consoles and PCs were better when they are separate but equal.
 

UberSoldat

Well-known member
Joined:  Oct 19, 2022
Hey fellow olds, how does a round of CTF with runes and grapples sound? Q1 or 2 is fine. Instagib instead of runes is acceptable as well.
Where does one sign up?
 
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