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Vidya Games Thread

El Rrata

Gringo Tolerable
Early Adopter
Joined:  Sep 9, 2022

UberSoldat

Well-known member
Joined:  Oct 19, 2022
Played a few Operations of Space Marine 2 post-patch and I'm happy to report an improvement overall (don't let me jinx this please)
 

Punished Anime Discusser

Well-known member
Early Adopter
Joined:  Sep 12, 2022
Played a few Operations of Space Marine 2 post-patch and I'm happy to report an improvement overall (don't let me jinx this please)
What the fuck mine GOT WORSE.
 

Stunned But Dumb

Well-known member
Joined:  Jan 29, 2023
My buddy preordered the new AC through GMG and doesn't know how to get the refund. Is he screwed?
Oh uh, update for no one I guess: GMG is giving everyone who preordered the Ultimate edition an automatic refund within the next week or so, so my buddy is not screwed and if anyone here preordered it you ca- oh who am I kidding, no one here put money on that...
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022

Abomination

The abominable amalgamation known as "chyaaat!"
Joined:  Apr 1, 2023
While the big AAA companies have been a complete laugh lately, publisher Hooded Horse is having a pretty good Steam sale right now:

https://store.steampowered.com/sale/HoodedHorsePublisherSale2024

I've only played two of the games they've published so far (Against the Storm and Old World), but I definitely want to play more, and they've got a lot of fun looking ones coming in the future.

As for the two I have played, they're both some of the best games I've played in a while. Against the Storm is a ton of fun to put maybe an hour or so into, and Old World is probably my favorite 4X to play right now.

Against the Storm also released a new DLC today that I'm definitely going to be picking up and playing after work.

AAA gaming might be shit right now, but there's plenty of smaller companies/groups putting out some great stuff, usually for a fraction of the price.
:kaelaapprob:
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Played a few Operations of Space Marine 2 post-patch and I'm happy to report an improvement overall (don't let me jinx this please)
Going to play it later tonight when I get home from work to see how it performs.
Patch Notes:
  • The Hub Sparring Arena, a new special arena on theBattlebarge available in Operations & Eternal War Game mode where playerscan compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives playersability to play operation alone with bots or alongside one friend without beingmatchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets
  • The marking tool has been updated:
    - Improved responsiveness and comfort of Social Wheel control with a mouse
    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
  • Power Fist: Damage for fully charged attacks has been greatly increased
  • Heavy Plasma: Base ammo increased by 5. Blast damage radious increased. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting. Base damage slightly increased by 10%.
  • Med Stims restore contested health in addition to actual healing
  • Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
Difficulty:
  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates

Bots:​

  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them.
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  • Bots are now allowed to help with Gargoyle objectives
    - Fixed a variety of bugs related to bots getting stuck
    - Fixed a bug where bots can run out of ammo on weapons without a magazine
  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
    - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base groundpound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  • Zoanthrope:
    - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
    - Psychic scream damage reduced from 11 to 8
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
  • Termagant:
    - Fleshborer spray attack damage reduced from 1 to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
    - Icon of flame damage reduced from 9 to 6
    - Flamer burst damage reduced from 6 to 4 per shoot
    - Flamer shooting damage reduced from 6 to 4 per projectile
    - Health reduced by 10%
  • Rubric Marine with Boltgun:
    - Spray attack damage reduced from 1.5 to 1
    - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
  • Tzaangor With Shield: HP greatly reduced
  • Carnifex:
    -
    Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  • Hive Tyrant: - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20%.
  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately
  • Fixed several issues that were preventing players fromprogressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in BallisticEngine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquaryoperation
  • Trials can be now accessed via Hypnomat in Armoury
  • Fixed a bug where changing loadout mid operation wouldrestore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stopworking after performing a finisher
  • Fixed a bug where player does not receive armor data fromHellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "AdrenalineRush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled ifoverlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE didnot work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more thanactual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story thatwas assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes
Seems like a lot of less cancer shit like those zoanthropes spamming their scream every 0.2 seconds and now ranged enemies have their accuracy reduced when you're engaged in melee or they're off-screen. Thankfully bots will now help with some gargoyle objectives because that elevator section with them attacking the chains was so fucking awful.

I'm honestly curious if they'll be committed enough to demaster the original version of her to match
horizonshit.jpg
Remaster on the right
GYRqB0yWgAAXAGa

So yes, they're demastering the model by using the shit forbidden west version to make her face more pudgy.
 
Last edited:

Punished Anime Discusser

Well-known member
Early Adopter
Joined:  Sep 12, 2022
Going to play it later tonight when I get home from work to see how it performs.
Patch Notes:
  • The Hub Sparring Arena, a new special arena on theBattlebarge available in Operations & Eternal War Game mode where playerscan compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives playersability to play operation alone with bots or alongside one friend without beingmatchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets
  • The marking tool has been updated:
    - Improved responsiveness and comfort of Social Wheel control with a mouse
    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
  • Power Fist: Damage for fully charged attacks has been greatly increased
  • Heavy Plasma: Base ammo increased by 5. Blast damage radious increased. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting. Base damage slightly increased by 10%.
  • Med Stims restore contested health in addition to actual healing
  • Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
Difficulty:
  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates

Bots:​

  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them.
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  • Bots are now allowed to help with Gargoyle objectives
    - Fixed a variety of bugs related to bots getting stuck
    - Fixed a bug where bots can run out of ammo on weapons without a magazine
  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
    - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base groundpound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  • Zoanthrope:
    - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
    - Psychic scream damage reduced from 11 to 8
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
  • Termagant:
    - Fleshborer spray attack damage reduced from 1 to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
    - Icon of flame damage reduced from 9 to 6
    - Flamer burst damage reduced from 6 to 4 per shoot
    - Flamer shooting damage reduced from 6 to 4 per projectile
    - Health reduced by 10%
  • Rubric Marine with Boltgun:
    - Spray attack damage reduced from 1.5 to 1
    - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
  • Tzaangor With Shield: HP greatly reduced
  • Carnifex:
    -
    Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  • Hive Tyrant: - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20%.
  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately
  • Fixed several issues that were preventing players fromprogressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in BallisticEngine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquaryoperation
  • Trials can be now accessed via Hypnomat in Armoury
  • Fixed a bug where changing loadout mid operation wouldrestore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stopworking after performing a finisher
  • Fixed a bug where player does not receive armor data fromHellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "AdrenalineRush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled ifoverlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE didnot work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more thanactual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story thatwas assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes
Seems like a lot of less cancer shit like those zoanthropes spamming their scream every 0.2 seconds and now ranged enemies have their accuracy reduced when you're engaged in melee or they're off-screen. Thankfully bots will now help with some gargoyle objectives because that elevator section with them attacking the chains was so fucking awful.


View attachment 79285
Remaster on the right
GYRqB0yWgAAXAGa

So yes, they're demastering the model by using the shit forbidden west version to make her face more pudgy.
At least the PS4's truly iconic grease layer liberally applied to every character's face and skin is kill? Because everyone looked like a pizza grease elemental in HZD, more than most other PS4 games.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
At least the PS4's truly iconic grease layer liberally applied to every character's face and skin is kill? Because everyone looked like a pizza grease elemental in HZD, more than most other PS4 games.
What, you didn't like their cheeks reflecting the full intensity of the sun and every illuminating source at maximum intensity?
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
1727390365199.png

Pokemon's been going downhill for the last few generations, might as well put the foot on the accelerate button and drive off that cliff.
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
seani armitage.jpg


This is the face of the person who is going to give obesity, melanin and vitiligo to your charmander or pidgeotto.
 

Planetary Bombardment

It's the only way to be sure.
Joined:  Jan 7, 2023
This is the face of the person who is going to give obesity, melanin and vitiligo to your charmander or pidgeotto.
She looks like Lainey Molnar without tattoos.
 

thhrang

Punished Autism Extraordinaire
Early Adopter
Ward Security
♥Realticule's Husbando♥
Joined:  Sep 13, 2022

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023

Banana Hammock

Born to Sneed
Early Adopter
Joined:  Sep 9, 2022
Man, I'm really enjoying Echoes of Wisdom, so far. It might go downhill later on, but it's really blowing Breath of the Mid out of the water so far.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
I just realized another reason why they cancelled the preorders for Assassin's Creed Shadows. By refunding preorders, they can hide how fucked it is from their Q2 report. This is incredibly important because they're French, which means they operate under IFRS and not GAAP. So while they may make IR statements regarding their quarterly performance like some info about net bookings, they aren't required to give out the full financial statements for those quarterly interim periods. They appear to only release semi-annual financial statements, which means half-year and full-year info. The latest key figures they provide is March 31st, 2024 because that's their year-end and the next statement will likely only come out for their Q2 (ending September 30th), which would be reported as "H1 24-25" on their financial statements as that covers April to September.

According to their March 31st, 2024 key figures, their "Non-IFRS Cash flow from operation" has been in the red for the past several years:
  • €55 million for 2021-22
  • €227.3 million for 2022-23
They barely pulled it to the black with €90.8 million for 2023-24 but their H1 23-24 was €188.7 million. So XDefiant (which released during their "H1 23-24") did really poorly (which we already knew) while AC Mirage (released during "H2 23-24") carried the fuck out of the company because it cost nothing to make and was super short while generating a bunch of sales. Meanwhile their massive sales monster, AC Valhalla, cost a fuckton to make because despite being the best selling game in the series, their 2020-21 "non-IFRS cash flow from operation" was only €64.6 million while their "IFRS Net income" was only €105.2 million. No wonder their investors are rioting. This company is carried entirely by Assassin's Creed and if Shadows bombs, they are fucked beyond belief. They already lost a lot of money from Outlaws, so this is going to be peak clownshow.

C'est foutu.
 
Last edited:

Bronze

Well-known member
Joined:  Nov 2, 2023

Banana Hammock

Born to Sneed
Early Adopter
Joined:  Sep 9, 2022

El Rrata

Gringo Tolerable
Early Adopter
Joined:  Sep 9, 2022
Since his games are mainly secretly movies, does that mean his movies will be secretly games?
 

ValkyrieAce

in a toxic relationship with IRyS
Joined:  Jan 28, 2023
Sure, let the hack shit up even more industries.
 
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