Asmongold has a take on this that I agree with, and that's Garrosh should have killed Thrall in the Mak'gora. Thrall's storyline was essentially done, and it would have done more to set up Garrosh as a villain. Instead he was wasted with that shitty cutscene in Nagrand.
Much in the same way as Garrosh, I cannot believe the amount of potential content they wasted by blowing through the Queen Azehara and N'zoth stories at max speed. Those two alone could have been two independent expansions worth of storyline and setup. Instead they got bowled over in one patch each. So fucking pathetic. It's just astounding how hard Blizz squanders some of its storylines.
Asmongold has a take on this that I agree with, and that's Garrosh should have killed Thrall in the Mak'gora. Thrall's storyline was essentially done, and it would have done more to set up Garrosh as a villain. Instead he was wasted with that shitty cutscene in Nagrand.
Much in the same way as Garrosh, I cannot believe the amount of potential content they wasted by blowing through the Queen Azehara and N'zoth stories at max speed. Those two alone could have been two independent expansions worth of storyline and setup. Instead they got bowled over in one patch each. So fucking pathetic. It's just astounding how hard Blizz squanders some of its storylines.
I agree, Thrall was done at that point, he serves no purpose in the story. Everything about WoD was just them wasting each of the warlords. They had a roster of like a half dozen major Orcs to use as villains, they didn't even have to try to make people interested in those characters because they already came with established backstories. Then they burnt through them at maximum speed. I still can't believe they thought it was a good idea to waste Ner'zhul as a dungeon boss.
I look forward to them eventually wasting that fanatical Lightbound zealot army they teased in BFA in one patch.
Finished Alan Wake II the other day. What a fantastic game. As a big fan of Remedy games, I enjoy the continuous narrative they are crafting with each new release.
I was going to play, but I decided to finally play Control first because I heard their universes were shared. I never beat AW1 back in the day thanks to the gameplay despite liking the story, but AW2 looks great. Remedy has been a fun studio to follow through its life, as they have actively been releasing better and better games over the life of the studio, which is quite impressive.
Looking forward to the Max Payne 1+2 remake, as well.
On WoW:
Azshara could have and should have had her own expansion. That could have led into a Nzoth expansion where both Kalimdor and Eastern Kingdoms were being corrupted as an excuse to revamp it.
Even then, all that wouldn't be so bad of the gameplay hadn't gone onto the gutter, as well.
Azshara could have and should have had her own expansion. That could have led into a Nzoth expansion where both Kalimdor and Eastern Kingdoms were being corrupted as an excuse to revamp it.
Even then, all that wouldn't be so bad of the gameplay hadn't gone onto the gutter, as well.
I'm still of the opinion Shadowlands could have been salvaged if the big twist was that the end of BFA was a mass hallucination caused by N'Zoth, and we were in the Shadowlands because we were actually dead. And the next expansion could be a full Old God expansion beating back N'Zoth's forces. But Blizz doesn't have the balls to do a story like that.
Asmongold has a take on this that I agree with, and that's Garrosh should have killed Thrall in the Mak'gora. Thrall's storyline was essentially done, and it would have done more to set up Garrosh as a villain. Instead he was wasted with that shitty cutscene in Nagrand.
Much in the same way as Garrosh, I cannot believe the amount of potential content they wasted by blowing through the Queen Azehara and N'zoth stories at max speed. Those two alone could have been two independent expansions worth of storyline and setup. Instead they got bowled over in one patch each. So fucking pathetic. It's just astounding how hard Blizz squanders some of its storylines.
wait so i wasn't missing content or something? it really did go through Azehera and N'zoth that fast?Fucking lame it might be Atlantis Chuthulu light but it was good Atlantis chuthulu lite.
Much in the same way as Garrosh, I cannot believe the amount of potential content they wasted by blowing through the Queen Azehara and N'zoth stories at max speed. Those two alone could have been two independent expansions worth of storyline and setup. Instead they got bowled over in one patch each. So fucking pathetic. It's just astounding how hard Blizz squanders some of its storylines.
Calling Warcraft lore deep is a mixed bag. It has some great world-building, but the storybeats have been historically pretty terrible. Chris Metzen is a lot like George Lucas in that he can create some really interesting ideas, but he can't write himself out of a paper bag.
Calling Warcraft lore deep is a mixed bag. It has some great world-building, but the storybeats have been historically pretty terrible. Chris Metzen is a lot like George Lucas in that he can create some really interesting ideas, but he can't write himself out of a paper bag.
hell even Dragonwhatever had this (i forgot the name sue me) returned black dragons reigniting the oathstones or whatever they are called. even realizing that they do need unity for whatevers coming lest history repeat and we get another LichKing/Gul'Dan is great without context.
Actually reminds me a lot of Bionicle except bionicle let the bad guy win and that blew our collective minds actually WoW sorta did that too.
Keep in mind im saying this as someone who played for like 3 months.
PlatinumWoW does good videos covering WoW lore. It's like Rrat said, it's a phenomenal world but the storybeats are very hit and miss. There's a lot of goofy stuff but there's a lot of interesting stuff as well.
So I still don't have a horse in this race regarding Spider-Man 2 (haven't watched Tenma's playthrough yet) but I found some funny news from Sony. Sony was eager to announce their new game was a hit and no one should complain about the weird stuff going on in it.
That is until someone noticed a problem.
So it turns out basically everything they were pushing can be skipped as it's all side content. Terrible side content, but side content. Which means leadership still wants to make their bonuses.
Though the gameplay is getting rave reviews, if your can get your copy to work. It appears game breaking bugs are a massive issue for a lot of players. (It seems like it might have issues installing, which is odd for a console game.)
The fact there wasn't a Hogwarts MMO around 2012 still blows my mind. It'd have absolutely printed money. A Live Service could have done FFXIV / Late Stage WoW revenues.
It's the complete failure to make the story interesting. Everything about warcraft is about being a wild and badass 90s franchise about war, sacrifice, and honor. Warcraft's story REALLY kicked up in Warcraft 3, which was the sequel to Tides of Darkness. I was going to write a huge thhrang-tier essay about the huge shift in tone in every way but just watch these cinematics to see how much shit it became. Watch these two cinematics and note the tone of them.
Now note the tone of these Warlords and Legion cinematics
Dragonflight's Expansion Cinematic Ending Cinematic of Dragonflight's 2nd Raid Tier
It's a huge departure from the aggressive and serious tone. The best description I've seen is that they "Pixar'd" the story and they're unable to let bad guys do undeniably bad things like brutally murder people or anything of that sort, which completely sterilizes the story. There is no war in warcraft anymore. There's a lot of problems with the writing but it can be best summed up in the next two pictures: View attachment 53323
Now for the real cherry-topper, this is the narrative director of WoW: View attachment 53325
Yes, you read that write. After Legion ended, a bunch of the Old Guard from the Warcraft 3 days saw it as their time to leave because Legion closed up the final loose end from Warcraft 3. So now this giga-retard was allowed to run wild and his first order of business was to retcon some Undead Champion into his self-insert so he could write fanfic between himself and one of the most beloved characters. Sylvanas was a character that everyone either loved or loved to hate. He completely butchered her character and made everyone hate the everliving fuck out of her because she became a Saturday Morning Cartoon character. This is the retard in charge of WoW's writing. The Old Guard fucked off and left him the keys to the kingdom. The fact that he hasn't been fired is one of the reasons why hardly anyone came back for Dragonflight.
In most media, there are no writers anymore. There are "wordsmiths". They have a skill at producing text, but they view writing as an Ideal rather than being a skill of a tradesman. The craft is lost on them, generally, and they have no gravitas. Thus, they cannot write anything with any depth. They cannot even think in the terms needed to get that depth because they have none themselves.
The virtue signaling happens around Stage 3 of a 4 Stage process of infiltration. It means the company is already compromised financially and looking for bailout money. The public actions always happens after the cancer is set in enough to have broken their business model. For the Sony collection of game studios, however, it's going to depend on each studio for how far down the road they are. Naughty Dog is unlikely to ever release another game. I expect Bungie will get Marathon out, but very likely the last thing they do.
Carnage is already here for Western Game Devs. They only have themselves to blame.
No. Horse Armor, that did. But everyone else in the world knows Mods don't move the needle. Capcom doesn't understand this. Or PR. However, there might actually be Japanese IP law that's actually driving this but because they're too "PR Savvy" to state it could be an issue for them and are thus against it.
Ok, maybe Konami does something good once in a blue moon. Only way they could make this better is if they redubbed Peacewalker without old Snake voice and replaced Kiefer in MGSV.
Asmongold has a take on this that I agree with, and that's Garrosh should have killed Thrall in the Mak'gora. Thrall's storyline was essentially done, and it would have done more to set up Garrosh as a villain. Instead he was wasted with that shitty cutscene in Nagrand.
Or if they really wanted to have their cool cutscene, there should have been serious consequences for Thrall and the relationship between the two major orc groups for using magic to win the Mak'gora. Thrall should have known better.
Everything about WoD was just them wasting each of the warlords. They had a roster of like a half dozen major Orcs to use as villains, they didn't even have to try to make people interested in those characters because they already came with established backstories. Then they burnt through them at maximum speed. I still can't believe they thought it was a good idea to waste Ner'zhul as a dungeon boss.
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