To give you an idea of how stupid the game design in SWG was, you had three bars called Stamina Pool, Mind Pool, and Agility Pool. You can think of them like HP, MP, and TP except you don't just spend them to execute abilities but if ANY of them hit 0, you're KOed. Enemy attacks can target specific pools so, say you spent half of your mind pool on abilities, an enemy can attack your mind pool since it's basically at half HP, even if your stamina pool is full. If you're KOed, you take wounds which reduce your maximum pool amount and this stacks with each KO. You need to sit and watch dancers or listen to musicians to clear your wounds so you can reach max pool values.