I laughed so you have to see it too.
no but that's what the internet is supposedly for.View attachment 91553
I laughed so you have to see it too.
Ehh MH: Worlds was IMO the same you accept the quest: see the cutscene and fight the Monster only difference is it is now there is more Story to it, which i personally like and Low Rank was always Trivial.New Monster Hunter: Wilds patch dropped, and I was able to play for an hour before another hard crash. That's significantly longer than 10-15 minutes, so that's progress! The game still needs at least one year of optimization, but I will tolerate sub-par performance if it means I can play at this point!
It seems like the main story is just going to be a cycle of "low speed escort quest -> look at thing in world -> cutscene -> return to town -> repeat" with actually hunting monsters as the lowest priority. Reading posts from the people able to play the game, MHW gets you off the rails once credits roll, and then the game becomes the Monster Hunter that people sink hundreds of hours into.
...Hopefully the expansion isn't as on-rails, so that people can actually play the game. Or that the team is able to reduce the amount of railroading through title updates, because that is going to turn off anyone that just wants to play Monster Hunter instead of "Mandatory AAA Story Simulator 2025" before being able to play the game.
Story time?After rage quitting Elden Ring for good
if you do plan to boot up rise i have one bit of advice for you. Do not be afraid to switch weapons sometimes the current weapon you have and enjoy does not have the next requirement unlocked to upgrade it to the next better version.I've played about 30 hours of MH World a few years ago, and that's it, so I have barely any experience with the series. I also have Rise because I got it on sale for cheap. All this talk about Wilds makes me want to go back and play some of these, as well as maybe emulate some of the older titles because I'm certainly not paying $70 for a game, especially one that runs like shit.
Also, I decided to start another game on top of the various I'm already playing, which is a very bad habit of mine. After rage quitting Elden Ring for good, I finally decided to start up Sekiro, and whew boy, this one is intense. Really exploits the fact that, despite how much I play games, I'm not a very good "gamer", so I've been getting my ass kicked, though I am getting used to it. That being said, six hours in, and I haven't beaten a boss yet. Just various mini bosses. I fought Lady Butterfly once before I decided to go back to the main quest for a bit since I didn't get very far into that. Still getting used to the feel of it, but it's been pretty fun so far.
Isn't Rise the one where they added all the insane gunlance tech where you can rocket through the air and shit though? I wouldn't know for sure, I'm a filthy dual blades userif you do plan to boot up rise i have one bit of advice for you. Do not be afraid to switch weapons sometimes the current weapon you have and enjoy does not have the next requirement unlocked to upgrade it to the next better version.
this is not true for all weapons run through the list find something else you like and push through any roadblock with that.
Ill cop to being a switchaxe user (i usually go for gunlance but it feels so off in a title that wants you to run around with anime levels of mobility) but i also ran around with the bow the charge blade duel blades sword and shield and longsword when i feel like the axe was falling behind.
bring the right tools (or at least the highest teir weapon you can) and that will get you to high rank.
Just what I posted about a bit back:Story time?
Well, after taking a few months away from the game after getting filtered as hell, I tried going back to Elden Ring again, and I'm calling it. I've been officially skill-issued, and I refuse to spend anymore time trying to "get gud" with it. After almost 60 hours in the game and countless boss fights, I just can't bring myself to keep at it.
I've only played Dark Souls 1-3 and Elden Ring from FS, and in 60 hours in Elden Ring, I might be able to put one boss from ER in my current top 20 favorite boss fights in the FS games I have played, and it would definitely be on the lower end of the 20 if one did make it. I can maybe name five that I thought were actually enjoyable in the game up to the point I'm stopping. The rest were boring and forgettable or so shitty and frustrating that I didn't even feel a sense of accomplishment from beating them. Just frustration that I had to go through it. Granted, I know I didn't get far enough in the game to probably reach some of the better boss fights near the end, but I'm giving up. The rest of the game has been pretty great, but after almost 60 hours in and barely finding any boss fights that I can consider really good, I don't feel like spending more time. I'd rather just go do another run in DS3 or something.
What ended up filtering me the most is how frustratingly bad the gank fights were. I used to dislike gank fights in general, but playing some of the well-crafted ones in the DS games really gave me an appreciation for a well-made gank fight. Obviously, the O&S fight is a gold standard example of one, but I think my favorite is the Demon in Pain/Demon From Below fight. It's challenging, but the two are synergized so well that it feels buttery smooth fighting them. And then we have Elden Ring with fights like the Valiant Gargoyle duo. Probably the worst gank fight I've ever fought, and as I said earlier, I felt no sense of accomplishment from beating them. I was more frustrated than anything having to go through it. I can't think of a single gank fight I've experienced in ER that felt like they were actually synergized well. It was just literally taking an enemy made for a solo fight and throwing it together with another one, and it just didn't feel fun at all.
For the record, what finally got me was the duo Crucible Knight fight. Both were fine, but nothing special, on their own. But when I'm spending that much time trying to separate them just enough to get one, maybe two hits in while avoiding their chain attacks, it's just not fun, and it pretty much feels this way in all the gank fights I've done.
I'm not saying it's a bad game. I acknowledge that most people genuinely enjoy the game, and I can see why. But after all of this, the game's just not for me. I'm just not able to "get gud" enough to enjoy the game before I just get frustrated with it. It's honestly very disappointing.
Oh yeah, there are some pretty shitty gank fights that made me feel no mercy for popping spirit ashes and using cheese tactics. If those fights are cheese, I'm going to go cheese back. The moment I saw double Tree Sentinel, I went to a ledge and spammed them to death with arrows. Double Crucible Knight was just constantly trying to separate them. Double Gargoyles is probably the worst because you get to them too soon to really power through their bullshit. At least Double Godskin are at the very end of endgame and they're very easy to separate, so you can just burn through one of them and then blast through the other one before the first respawns.Just what I posted about a bit back:
TL;DR: The game just isn't for me. Was spending more time bored or frustrated with the boss fights than I was having fun with them, especially with all the poorly made gank fights. After around 60 hours in the game, I can only name a handful of boss fights I enjoyed, and if I was to make a list of my favorite boss fights from the FS games I've played (DS 1-3 and ER), a boss from ER may show up at the bottom of a "Top 25" list.
Maybe some day I'll revisit it, but it won't be for a long time if I do.
Yeah but as fun as it is it's not "good" or at least it feels less effective then the tons of other options are out there especially when you can just near instantly mount a palamutt and do a jumping attack that seems to hurt just as bad as the rocket regardless of what weapon you use.Isn't Rise the one where they added all the insane gunlance tech where you can rocket through the air and shit though? I wouldn't know for sure, I'm a filthy dual blades user
In a couple years, it went from a giant breakthrough just being ale to recompile N64 games to run natively on PC without any emulation, to it now being possible to recompile fucking Xbox 360 games. This has some pretty big and great implications for game preservation.
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GitHub - hedge-dev/UnleashedRecomp: An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. - hedge-dev/UnleashedRecompgithub.com
In a couple years, it went from a giant breakthrough just being ale to recompile N64 games to run natively on PC without any emulation, to it now being possible to recompile fucking Xbox 360 games. This has some pretty big and great implications for game preservation.
![]()
GitHub - hedge-dev/UnleashedRecomp: An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. - hedge-dev/UnleashedRecompgithub.com
I hope MGS4 somehow gets recompiled for PC before Konami releases a port.Emulation scene basically evolving from "let's reverse engineer the consoles so their legally-grey ROM/ISO dumps can run on a PC!" to "Why don't we just... reverse engineer and recompile the games to run on a PC natively, guys?" is kinda funny.