That is true but in Pokemon Home's case the Mon's need to be caught in that specific Game to count towards the Dex's in Home and in some games it is easlier than others like PLA easy af but BDSP it can take a bit.Isn't completing a pokedex a relatively easy thing these days. It's not like the old days when they forced you to attend live events to receive your uncatchable legendary at some podunk mall.
if you care enough to want them then your prolly already autistic enough to have the requirements met and filling the dex is fairly piss easy especially with the internet and and letting you see encounters before battling.The Pokémon Company have implemented shiny legendaries as a reward for registering a game’s Pokédex in Pokémon Home, so you might just see an uptick in chuubas grinding out the ‘dexes of BDSP, SV, and Legends Arceus for Shiny Manaphy, Shiny Meloetta, and Shiny Enamorous respectively.
Note: the Pokémon have to come from the respective games themselves, no cheating by passing them between generations.
To all anime women and Pokémanchildren:
Welcome to Hell.
Mass Effect 5: BioWare Doesn't 'Require Support From the Full Studio', EA Moves Some Staff to Other Teams
Mass Effect to be led by team of series veterans.
EA has announced it is restructuring Dragon Age and Mass Effect studio BioWare, moving a number of developers onto other projects within EA and focusing entirely on its upcoming Mass Effect game going forward.
In a blog post from general manager Gary McKay, he wrote that the studio is "taking this opportunity between full development cycles to reimagine how we work at BioWare."
"Given this stage of development, we don’t require support from the full studio," he continues. "We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit."
IGN understands that EA has already placed an unknown number of developers from BioWare into other, equivalent roles within the company. A smaller number of Dragon Age team members are also seeing their roles terminated, and are being offered time to apply to other roles within the company if they so choose.
BioWare's structure has shifted repeatedly in recent years. The studio had a round of layoffs in 2023., and has seen a number of high-profile departures throughout the development of Dragon Age: The Veilguard, the most recent of which was director Corinne Busche announcing her departure from the studio last week. It is unclear how many individuals work at BioWare today. IGN asked EA for any comment or specifics on how many individuals at BioWare are being impacted by this change, how many are facing potential layoffs, and how many will remain at the studio. EA did not provide the specifics, but a spokesperson offered the following comment:
"The studio's priority was Dragon Age. During this time there were people continuing to build the vision for the next Mass Effect. Now that The Veilguard has shipped, the studio's full focus is Mass Effect.
"While we're not sharing numbers, the studio has the right number of people in the right roles to work on Mass Effect at this stage of development."
The new Mass Effect in question was announced four years ago, and is still in the early stages of development. IGN understands that BioWare's current strategy is to prioritize one game at a time, as some developers who had been working on Mass Effect were previously moved to Dragon Age to get the project over the finish line and are now moving back. Per the blog post, Mass Effect development is now being led by series veterans including Mike Gamble, Preston Watamaniuk, Derek Watts, and Parrish Ley.
This news comes a week after EA announced that Dragon Age: The Veilguard missed its player targets by nearly 50% and reduced its guidance for the fiscal year due to this and, more impactfully, weaker-than-expected results from EA Sports FC 25. The company will hold its Q3 earnings conference call on February 4.
As much as we all would love to see them ported, this is Bamco we're talking about, a Japanese corpo. If it could've been done, I think Kono (series producer) would've done it already. The most they've done is port AC5 and 6 to their respective eighth gen consoles via AC7 preorders, and 6 is backwards compatible anyway.I need GoG to convince Namco to port the damn PS2 Ace Combat games.
And for Microsoft to give me Tycoon kino.
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Good lord, just old yeller the studio already. EA killed Westwood for lessFFS, just kill them already.
I would rather get an actual release of the JP version of AC3:Electrosphere. More people need to play the Serial Experiments Plane VN.
What kind of dirt does Bioware have on EA? They've lasted through four shitty games that costed EA.Good lord, just old yeller the studio already. EA killed Westwood for less
the brand is all that matters. they keep bioware active it gives them sway in various bullshit.What kind of dirt does Bioware have on EA? They've lasted through four shitty games that costed EA.
I bet 30 bucks they lost the source code just like KoeiTecmo lost 80 years of history.As much as we all would love to see them ported, this is Bamco we're talking about, a Japanese corpo. If it could've been done, I think Kono (series producer) would've done it already. The most they've done is port AC5 and 6 to their respective eighth gen consoles via AC7 preorders, and 6 is backwards compatible anyway.
but that's just normal league?I don't know when the practice tool in League was made full team accessible but once I realized it was a thing I've been having a hell of a time playing some weird "game mode" type things with the usual crew of retards, and with ARURF being a giant pile of cocks, I've concocted a much better experience using practice tool where everyone apes out without end.
I call it Ultra Rapid And Nearly Impossible Gameplay Going Every Round.
It just keeps getting better