"I am notto Japanese, I am a student in Habado College Univeshiti, dakara many many Englishu very goodo, OK ne?"Tamaki Fumino

Pippakistan's Psych Ward v3: Fosterhome For Aloggers (And Walmart Night Stockers)

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
Meanwhile, the Xbox is completely disintegrating as Microsoft is attempting to pivot the brand away from consoles to cloud game streaming or whatever the fuck with Gamepass, having ads saying "any device is an Xbox!".

Nintendo won the Console Wars.
I honestly couldn't give less of a shit about what Nintendo is up to. At least my PS5 can play multiplatform games on my widescreen TV and looks great doing it, the Switch either looks shittier than the PS5, doesn't have the games I want to play at all, or I can play rehashes of games I was over twenty years ago (ten years if I buy a new Pokemon game).
 

Henrik Carter

One last time.
Joined:  Mar 30, 2023
CoTL is not fucking 6 hours.
 

Eat em and breed em

I need help
Joined:  May 30, 2023
Yes, osrs is still going strong even with the autistic fanbase that it has who constantly complain

Me
 

Security

irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.

Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.

Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.
 

Hff201

Pippa Fan, Failed Normalfriend
Early Adopter
Joined:  Sep 13, 2022
Imagine PIPPA saying you're bad at games, holy shit :whatastory:
 

thhrang

Punished Autism Extraordinaire
Early Adopter
Ward Security
♥Realticule's Husbando♥
Joined:  Sep 13, 2022
1736307554674.png
 

thhrang

Punished Autism Extraordinaire
Early Adopter
Ward Security
♥Realticule's Husbando♥
Joined:  Sep 13, 2022
I still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
:annoyedpippa:
 

Spergatory

...
Early Adopter
Joined:  Sep 12, 2022
Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.

Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.

Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.
This is why the NES era fucking sucks. :smugina:
 

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022
> Thhrang is here now
> Pippa's dad is home to sing
HMMMMM
 

Henrik Carter

One last time.
Joined:  Mar 30, 2023
I still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
:annoyedpippa:
I can't WAIT to play the games. - Persona fan.
 

Furious George

Low & Lazy
Joined:  Sep 25, 2022
believe it, they have opsec pamphlets at all the meetings and rallies because of cointelpro. something the right hasnt had to deal with until recently.
They cant be that great if you are talking about your meetings.
oh no, papakin's a trainfag...
Hey, trains are cool. And planes.
you guys are never beating the allegations of most homosexual vtuber fanbase
Speaking of homosexuals & jews, where is your significant other @thhrang?
 

DTrp

"I would be shot at for her"
Joined:  Dec 1, 2023
I still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
:annoyedpippa:
i blame the meme
x76cg6.jpg
 

thhrang

Punished Autism Extraordinaire
Early Adopter
Ward Security
♥Realticule's Husbando♥
Joined:  Sep 13, 2022

Spergatory

...
Early Adopter
Joined:  Sep 12, 2022
I still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
:annoyedpippa:
Portal 2 is better than Half-Life 2. And no I have not played HL2 yet.
 

Henrik Carter

One last time.
Joined:  Mar 30, 2023

Hff201

Pippa Fan, Failed Normalfriend
Early Adopter
Joined:  Sep 13, 2022
Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.

Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.

Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.
I think for games built around a single-player story it's fine to have a reasonable estimate on how long a typical run will take. The problem is that both developers and normalfag casual audiences convince themselves that a longer runtime = more value for money, so you end up with hours upon hours of mindless padding where the "gameplay" is just looking at the map and going to the waypoint to tick a box, then repeating that a hundred more times. It makes the initial run feel repetitive and makes the prospect of replaying the game at a later date less appealing, so over the course of a few years you actually spend less time playing the AAA twenty-hour game once than the replayable six-hour game several times.
 

thhrang

Punished Autism Extraordinaire
Early Adopter
Ward Security
♥Realticule's Husbando♥
Joined:  Sep 13, 2022

dumdum did nothing wrong

Well-known member
Joined:  May 19, 2024
"inafune you dumb bastard" :whatastory:
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.

Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.

Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.
When I was younger and had a very limited budget for games, being worried about the playtime of a game made sense. Now I'm older and money isn't such a problem, I just want to have as much fun as I can with my limited gaming time and I don't care whether a game lasts five, fifty or five hundred hours. I'm definitely a lot less tolerant of game time padding than I used to be too.
 
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