"Eight hours of play time is a lot." - Pipkin Pippa 2025
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Cult of the lamb is 6 hours if you blitz through it without looking around at all the side stuff you can doLetting women play video games was a terrible mistake.

"Eight hours of play time is a lot." - Pipkin Pippa 2025
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Cult of the lamb is 6 hours if you blitz through it without looking around at all the side stuff you can doLetting women play video games was a terrible mistake.
I honestly couldn't give less of a shit about what Nintendo is up to. At least my PS5 can play multiplatform games on my widescreen TV and looks great doing it, the Switch either looks shittier than the PS5, doesn't have the games I want to play at all, or I can play rehashes of games I was over twenty years ago (ten years if I buy a new Pokemon game).Meanwhile, the Xbox is completely disintegrating as Microsoft is attempting to pivot the brand away from consoles to cloud game streaming or whatever the fuck with Gamepass, having ads saying "any device is an Xbox!".
Nintendo won the Console Wars.
This is why the NES era fucking sucks.Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.
Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.
Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.
I can't WAIT to play the games. - Persona fan.I still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
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They cant be that great if you are talking about your meetings.believe it, they have opsec pamphlets at all the meetings and rallies because of cointelpro. something the right hasnt had to deal with until recently.
Hey, trains are cool. And planes.oh no, papakin's a trainfag...
Speaking of homosexuals & jews, where is your significant other @thhrang?you guys are never beating the allegations of most homosexual vtuber fanbase
i blame the memeI still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
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Portal 2 is better than Half-Life 2. And no I have not played HL2 yet.I still can't believe there are huge Portal fans who not only never played the Half-Life games, but that Pippa is one of them.
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I love modern gaming, both developers AND gamers.
I think for games built around a single-player story it's fine to have a reasonable estimate on how long a typical run will take. The problem is that both developers and normalfag casual audiences convince themselves that a longer runtime = more value for money, so you end up with hours upon hours of mindless padding where the "gameplay" is just looking at the map and going to the waypoint to tick a box, then repeating that a hundred more times. It makes the initial run feel repetitive and makes the prospect of replaying the game at a later date less appealing, so over the course of a few years you actually spend less time playing the AAA twenty-hour game once than the replayable six-hour game several times.Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.
Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.
Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.
This is the type of bait that Pippa would say.Portal 2 is better than Half-Life 2. And no I have not played HL2 yet.
When I was younger and had a very limited budget for games, being worried about the playtime of a game made sense. Now I'm older and money isn't such a problem, I just want to have as much fun as I can with my limited gaming time and I don't care whether a game lasts five, fifty or five hundred hours. I'm definitely a lot less tolerant of game time padding than I used to be too.Measuring your game by playtime is, itself, the problem. If your game has an expected playtime, you failed.
Games are challenges. Playtime varies wildly. Many oldschool games are *technically* less than an hour long, but will take people weeks or months to beat, as they require learning, both recognizing patterns mentally and building up muscle memory. Then there's games like Civilization or any multiplayer game were there's basically no end.
Trying to define a playtime derives from the idea of games as cinema, and is one of the worst parts of how the game industry started evolving in the 2000s.