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That entire collab was amazing, I shilled it here. They even backpedalled on the Ante system day 1 because some lawyer got really nervous about the concept of ownership.
Quoting Moriko: "This is designed like what people who don't play TCGs think TCGs are played", and I mostly agree: there's a lack of overview on the elemental advantage (straight up denying and banishing a card instead of just demoting?); the score system is made to rush but it punishes heavily anyone who do so because if you discard without cards you lose the round; the drawing round going up to 5 cards regardless of previous plays and card rarity as if the idea is to throw your biggest rocks; there's a lot of subsystems that don't flow well together.
I don't agree completely but Nova brings up a good point about the scanty artworks that would not go well in cardshop local tournaments. They are filled with kids, and it's a big no-no to have whores' drawings around them.
As the cherry on top: there's a very funny easter egg on their "roadmap" announcement:
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I love Compe
tivite games
It was so bad they ended the collab with Digimon TCG to wash the disappointment.