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Vidya Games Thread

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
There's another problem, Denuvo. Took Eternal 3 years to remove it. Given the steep spec requirements, that's not gonna bode well for sales down the line.
The problem with the always on Raytracing is that the RT engines in everything but the current gen GPUs induces a lot of delay. The GPUs are constantly waiting on data, which leads to a lot more hitches and radically limits top level FPS. I also really question how well it runs on laptops with Nvidia GPUs, because of that issue. And, in an era of high refresh desktop monitors, not being able to get it over 120 FPS seems odd.

It is actually a very well optimized engine, but the game needs to run on a NVMe drive, as well. So it's going to have a lot more people unable to run it well, which adds up on discussions. And they're used to the iDtech engine doing like 300 FPS if you turn everything down, but that doesn't work with always on RT. It's more of a Console type of game, as a result, functionally.

Even with all that, the blow up with Mick Gordon is the elephant in the room. It killed the hype before the game was released. There's a whole world of "offline vibe networking" people have forgotten how to understand exists.
 

Zizara

No faith in Humanity
Dizzy's Wife
Joined:  Oct 30, 2022
Every clip I see makes me wanna play it more, but my machine can't run it I'm afraid.
It seems fun enough, but the streamers I've watched play it have all struggled with it cooking their PC's, so...
 

MrProcessor

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Joined:  Feb 22, 2023

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
" - Asked someone if they like Chun-Li's ass"
That was a rhetorical question, there's only one correct answer.
I’m more partial to Cammy’s to be blunt.
 

Punished Anime Discusser

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Early Adopter
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Joined:  Sep 12, 2022
The problem with the always on Raytracing is that the RT engines in everything but the current gen GPUs induces a lot of delay. The GPUs are constantly waiting on data, which leads to a lot more hitches and radically limits top level FPS. I also really question how well it runs on laptops with Nvidia GPUs, because of that issue. And, in an era of high refresh desktop monitors, not being able to get it over 120 FPS seems odd.

It is actually a very well optimized engine, but the game needs to run on a NVMe drive, as well. So it's going to have a lot more people unable to run it well, which adds up on discussions. And they're used to the iDtech engine doing like 300 FPS if you turn everything down, but that doesn't work with always on RT. It's more of a Console type of game, as a result, functionally.

Even with all that, the blow up with Mick Gordon is the elephant in the room. It killed the hype before the game was released. There's a whole world of "offline vibe networking" people have forgotten how to understand exists.
Another frustrating part of always-on raytracing is that at low settings (which you're going to be stuck on if you don't want to shell out $700+ for the latest Nvidia fire hazard) it looks objectively worse and has more rendering issues than regular lighting. You get situations where if you move or turn quickly or jigglepeek a box or something, you see the shadows literally generating in front of you. You get rooms rapidly changing their entire atmosphere cause you looked away for a split second and the GPU hurt itself in confusion and generated a different lighting set for the exact same room, and then it realized it fucked up and literally pops in the correct lighting in front of you. It runs awfully, it's ugly, and it only exists so devs don't have to manually do lighting or give a fuck anymore.
 

Stunned But Dumb

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Joined:  Jan 29, 2023

Kazuma

I do be doobing
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Joined:  Sep 10, 2022
I’m more partial to Cammy’s to be blunt.
Both-is-Good-meme.png
 

Thomas Talus

Εκ λόγου άλλος εκβαίνει λόγος
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Joined:  Sep 15, 2022
They're wholly owned by Sony, who bought them for over 3 Billion USD. A huge portion of internal firings is to allow more of that purchase price to go to top execs. "New" Bungie brought a few Microsoft execs over, and they slowly ran out all of the founders of Bungie over the course of several years.

It's not made the money they've wanted it to make for 5+ years. It's been closer to the 300 million per year than the 1 billion per year they thought it should be doing.

Bungie didn't have the revenue to be other 3 Billion. Sony paid at least 2x what the company was worth, but it was private at the time. So we don't have a full understanding of the finances.
There was talk a while back about Bungie execs likely misrepresenting their numbers to Sony in the runup to the buyout.

For all that Destiny has been one step ahead of the reaper for a long time, it's also been the rare survivor in a genre that has seen a ton of AAA studios crash and burn trying to get into, and yet execs can't stop chasing that dream.
 

Security

irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
For all that Destiny has been one step ahead of the reaper for a long time, it's also been the rare survivor in a genre that has seen a ton of AAA studios crash and burn trying to get into, and yet execs can't stop chasing that dream.

Oh God it's MMOs all over again.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
There was talk a while back about Bungie execs likely misrepresenting their numbers to Sony in the runup to the buyout.

For all that Destiny has been one step ahead of the reaper for a long time, it's also been the rare survivor in a genre that has seen a ton of AAA studios crash and burn trying to get into, and yet execs can't stop chasing that dream.
It's continued survival is an exception to the rule. if it was owned by anyone other then bungie riding high off destiny 1 with big promises their acuminated goodwill could cushion the broken dreams and failure.

that and it actually does have single player content well content that you don't entirely need a team for (like wireframe)
 

Punished Anime Discusser

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It's continued survival is an exception to the rule. if it was owned by anyone other then bungie riding high off destiny 1 with big promises their acuminated goodwill could cushion the broken dreams and failure.
Yeah, they're riding high off of accumulated goodwill from a game that (checks notes) had an incredibly lukewarm reception on launch and infinite drama over The Taken King being a $60 expansion you needed to buy to fix the game and keep playing things you already paid for, which then also introduced really jewish microtransactions. Do you get off on making absolute statements on things you know jack shit about?
 

God's Strongest Dragoon

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Joined:  Mar 20, 2023

CalciumAnimal

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Yeah, they're riding high off of accumulated goodwill from a game that (checks notes) had an incredibly lukewarm reception on launch and infinite drama over The Taken King being a $60 expansion you needed to buy to fix the game and keep playing things you already paid for, which then also introduced really jewish microtransactions. Do you get off on making absolute statements on things you know jack shit about?
Just because we stoped liking bungie after lets be generous and let's say halo 5. doesn't mean the rest of the world did.

and you would know that if you actually checked available numbers.

Destiny 1 and Destiny 2 both sold massive numbers on launch and even after the bad dlc's and even if you want to argue the taken king didn't sell the 2 DLC's before it did

There's a clear reason why bungie still has value to this day even if everyone else sees the writing on the wall and reminder i'm also the guy arguing they are making sub 3 mil a year currently.

you once again act like everyone shares the mind set we do we are the minority we will always be the minority and while we had issues with bungie for a while the majority consumer doesn't care enough to take their business elsewhere at least not over (minor to them) discrepancies in quality
He's Canadian, so yes.
I look up numbers when i can and try to be accurate.
 

Superduper Samurai

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Nobody will convince me Destiny is a real game with real fans and not an elaborate prank played on FPS and MMO Yamanbacattle
 

CalciumAnimal

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Joined:  Feb 24, 2023
Nobody will convince me Destiny is a real game with real fans and not an elaborate prank played on FPS and MMO Yamanbacattle
I will forever argue destiny only got popular for having a singleplayer like mode and maybe Nathan Fillion. because who cares if the character is shit its FAMOUS ACTOR.
 

Punished Anime Discusser

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I will forever argue destiny only got popular for having a singleplayer like mode and maybe Nathan Fillion. because who cares if the character is shit its FAMOUS ACTOR.
It got popular cause consoles had no MMO-like games in 2014, and nothing comparable to the raids, plus it hit the sweet spot of shlooter bullshit where weapon drops actually mattered, but there weren't any utterly bricked guns that felt awful to use like in Borderlands. Having pretty good gameplay in general also helped.
 

Security

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Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
I just don't get why all the Borderlands clones that have come out, Destiny 1/2, the First Descendent all are live services with less content than the old Borderlands games

Like in Borderlands I can keep going after beating the game. Hell there is new game plus. Destiny 1 (I haven't played much of 2 as what I played was just Destiny 1 Again) and TFD their is Jack shit after beating the game.

Like Destiny 1 sure we had a couple of dlcs and an xpac. The dlcs lasted maybe a hour and the Taken King had maybe half the content if I'm being generous of something like Hammerlocks bullshit quest.

Hell that Free dlc tie in the came out for B2 was more robust than some of that shit. AND EVEN THEN YOU COULD DO MORE IN THOSE GAMES ONCE YOU WERE DONE
 

Punished Anime Discusser

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Like in Borderlands I can keep going after beating the game. Hell there is new game plus. Destiny 1 (I haven't played much of 2 as what I played was just Destiny 1 Again) and TFD their is Jack shit after beating the game.
The co-op playlist, nightfall co-op missions for better loot, hard mode story missions for better loot, PVP, raids, quests to get unique weapons and armor, the weekly special PVP modes, doing quests for the gunsmith to make customized guns, Prison of Elders PVE horde-mode-thing in House of Wolves, Taken King added a different boss rush mode, secret missions and some other shit I can't remember right now. That's just in Destiny 1, not to mention Destiny 2's post-campaign stuff.

Guess I'm here to shill for Bungie by actually remembering what I played instead of just talking out of my ass.
 

shipmate

menhera addicted sister
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Joined:  Jun 21, 2023
The co-op playlist, nightfall co-op missions for better loot, hard mode story missions for better loot, PVP, raids, quests to get unique weapons and armor, the weekly special PVP modes, doing quests for the gunsmith to make customized guns, Prison of Elders PVE horde-mode-thing in House of Wolves, Taken King added a different boss rush mode, secret missions and some other shit I can't remember right now. That's just in Destiny 1, not to mention Destiny 2's post-campaign stuff.

Guess I'm here to shill for Bungie by actually remembering what I played instead of just talking out of my ass.
I think it's more about the difference in direction. Destiny is definitely built for co-op and they enforce it, while Borderlands came out during a time story campaigns were still the focus and even if you had no one to play with, you'd have a full game to enjoy.
When you compare Borderlands 1 to 3 you see the same shit that soured Destiny.
 
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