"Yeah, let's keep the racism to the stream's chat. That's a joke. No racism on stream either... unless it's against Italians"Pipkin Pippa

Vidya Games Thread

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
There's another problem, Denuvo. Took Eternal 3 years to remove it. Given the steep spec requirements, that's not gonna bode well for sales down the line.
The problem with the always on Raytracing is that the RT engines in everything but the current gen GPUs induces a lot of delay. The GPUs are constantly waiting on data, which leads to a lot more hitches and radically limits top level FPS. I also really question how well it runs on laptops with Nvidia GPUs, because of that issue. And, in an era of high refresh desktop monitors, not being able to get it over 120 FPS seems odd.

It is actually a very well optimized engine, but the game needs to run on a NVMe drive, as well. So it's going to have a lot more people unable to run it well, which adds up on discussions. And they're used to the iDtech engine doing like 300 FPS if you turn everything down, but that doesn't work with always on RT. It's more of a Console type of game, as a result, functionally.

Even with all that, the blow up with Mick Gordon is the elephant in the room. It killed the hype before the game was released. There's a whole world of "offline vibe networking" people have forgotten how to understand exists.
 

Zizara

No faith in Humanity
Dizzy's Wife
Joined:  Oct 30, 2022
Every clip I see makes me wanna play it more, but my machine can't run it I'm afraid.
It seems fun enough, but the streamers I've watched play it have all struggled with it cooking their PC's, so...
 

MrProcessor

Soldier of Godrick
Joined:  Feb 22, 2023

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
" - Asked someone if they like Chun-Li's ass"
That was a rhetorical question, there's only one correct answer.
I’m more partial to Cammy’s to be blunt.
 

Punished Anime Discusser

Well-known member
Early Adopter
Pipproject Producer
Joined:  Sep 12, 2022
The problem with the always on Raytracing is that the RT engines in everything but the current gen GPUs induces a lot of delay. The GPUs are constantly waiting on data, which leads to a lot more hitches and radically limits top level FPS. I also really question how well it runs on laptops with Nvidia GPUs, because of that issue. And, in an era of high refresh desktop monitors, not being able to get it over 120 FPS seems odd.

It is actually a very well optimized engine, but the game needs to run on a NVMe drive, as well. So it's going to have a lot more people unable to run it well, which adds up on discussions. And they're used to the iDtech engine doing like 300 FPS if you turn everything down, but that doesn't work with always on RT. It's more of a Console type of game, as a result, functionally.

Even with all that, the blow up with Mick Gordon is the elephant in the room. It killed the hype before the game was released. There's a whole world of "offline vibe networking" people have forgotten how to understand exists.
Another frustrating part of always-on raytracing is that at low settings (which you're going to be stuck on if you don't want to shell out $700+ for the latest Nvidia fire hazard) it looks objectively worse and has more rendering issues than regular lighting. You get situations where if you move or turn quickly or jigglepeek a box or something, you see the shadows literally generating in front of you. You get rooms rapidly changing their entire atmosphere cause you looked away for a split second and the GPU hurt itself in confusion and generated a different lighting set for the exact same room, and then it realized it fucked up and literally pops in the correct lighting in front of you. It runs awfully, it's ugly, and it only exists so devs don't have to manually do lighting or give a fuck anymore.
 

Stunned But Dumb

Well-known member
Joined:  Jan 29, 2023

Kazuma

I do be doobing
Early Adopter
Joined:  Sep 10, 2022
I’m more partial to Cammy’s to be blunt.
Both-is-Good-meme.png
 
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