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Vidya Games Thread

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
But I don't give a fuck about any of the ones you can vote for. It's going to be an Emma landslide regardless.
Your American right? you should be used to voting for someone you hate.:smugpipi:
 

Superduper Samurai

Well-known member
Early Adopter
Joined:  Sep 10, 2022
I feel like it really does depend on what someone prefers, the autism of ARR and HW, where the classes need a fucking PHD to decipher how to play them properly, but half the higher end fights being basically "don't get hit by the marked AOE, it do come out kinda fast tho", or current day's autism of pretty simple class gameplay, but the actual encounters get to be interesting and fast. I definitely prefer the latter personally, but I can see why not everyone would.

Endwalker, I really can't make any excuses for the gameplay of, that shit was so comically baby mode on both fronts.

My point is largely, taking the mechanical complexity out of classes makes the entire game easier from start to finish with only some small portion of the game content being difficult due to encounter design. The classes being simple means that all gameplay content is now easier to play, and you no longer really need to learn any complex gameplay to even perform competently for story content. The offset now though that they can put the design budget into encounter mechanics means they can make new, individual fights, very tough.

I liked the feeling, mechanically, of how MCH used to play with the ammo/heat stuff, but their optimal rotation was absolutely unforgiving if you lagged or had any frame drops at all. If you had less than 40FPS, you simply did not have the system latency to fit in the whole rotation you needed to get the best damage out of Wildfire. On a bad internet connection? You were just fucked. Mechanical understanding and ability could not overcome a class being skillgated by hardware.

I've played through those changes. Let me tell you, I will not miss bow/gun mage, nor the stance dancing, and while I don't regularly play a healer I've heard nothing but complaints when tanks would just not go into tank stance and meld in STR melds.
Im going to be a shameful pocket janny and continue the FFXIV talk here, but ARR to HW wasnt as good as people think even compared to the babyfication of SHB and EW, but at the same time it was an ok enough foundation that they just threw out without any real consideration, so now Jobs are just fighting game characters who all follow flowcharts and there is little to no external managing of anything, and thats kinda meh
 

Todd's Strongest Howard

Do not trust the sticker farmer.
Early Adopter
Joined:  Sep 13, 2022
Im going to be a shameful pocket janny and continue the FFXIV talk here, but ARR to HW wasnt as good as people think even compared to the babyfication of SHB and EW, but at the same time it was an ok enough foundation that they just threw out without any real consideration, so now Jobs are just fighting game characters who all follow flowcharts and there is little to no external managing of anything, and thats kinda meh

Disgusting. You don't even own the broom you sweep with. :vomit:

Also I don't really have all that much left to say now anyway. :smugpipi:
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Im going to be a shameful pocket janny
get the stones ready! also fairly sure the discussion was wrapping up anyway. I just wanted to lament my mega autistic button masher class.
 

Xuhle

Well-known member
Joined:  Nov 9, 2023
Im going to be a shameful pocket janny and continue the FFXIV talk here, but ARR to HW wasnt as good as people think even compared to the babyfication of SHB and EW, but at the same time it was an ok enough foundation that they just threw out without any real consideration, so now Jobs are just fighting game characters who all follow flowcharts and there is little to no external managing of anything, and thats kinda meh
Completely agree on the gameplay, do think the story for both ShB and EW better stories overall. while the post EW story certainly hurt with it also being done at the same time as ff16 and Yoshi-p took part of his team to work on that, even Yoshi-p getting on the board of directors while a great accomplishment for him, he never wanted that job as it also took him away from the games he wanted to make.

Gameplay wise yes they have been doing two things for the jobs that people don't like, raise the floor as well as lower the ceiling. There is certainly some varying degrees of success, like pictomancer is a very easy job to play and very low ceiling to master but it's very engaging and fun. While on the other hand black mage has been struggling that they even removed any maintenance they had now just cause it was too hard along with the fight dynamics.

E- still do not like the story of DT, it just felt like a waste of time as you have the first half being a glorified beast tribe quest, and the second half an Ascian story without any Ascian. It's just felt very disjointed, and only started seeing some part of it in the latest patch, 7.2.
 
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CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Completely agree on the gameplay, do think the story for both ShB and EW better stories overall. while the post EW story certainly hurt with it also being done at the same time as ff16 and Yoshi-p took part of his team to work on that, even Yoshi-p getting on the board of directors while a great accomplishment for him, he never wanted that job as it also took him away from the games he wanted to make.

Gameplay wise yes they have been doing two things for the jobs that people don't like, raise the floor as well as lower the ceiling. There is certainly some varying degrees of success, like pictomancer is a very easy job to play and very low ceiling to master but it's very engaging and fun. While on the other hand black mage has been struggling that they even removed any maintenance they had now just cause it was too hard along with the fight dynamics.

E- still do not like the story of DT, it just felt like a waste of time as you have the first half being a glorified beast tribe quest, and the second half an Ascian story without any Ascian. It's just felt very disjointed, and only started seeing some part of it in the latest patch, 7.2.
I don't mind dawntrail too much. Woke Lumat was a hilarious meme and they to my knowledge never called it anything other then a prequel/prelude/intermission/word that means we gave the writers a holiday.

Im not gonna judge a half assed beach episode for being a beach episode.

Any real problems DT has seem minor compared to one voice actor shitting the bed (now with pronouns) and a weak story.
 

Hotdogs Aplenty

King Shiori Poster & Watcher
Early Adopter
Joined:  Sep 10, 2022
Reading this makes me want to play an MMO again, then I remember I have no time to :beatanicrying:
 

Xuhle

Well-known member
Joined:  Nov 9, 2023
I don't mind dawntrail too much. Woke Lumat was a hilarious meme and they to my knowledge never called it anything other then a prequel/prelude/intermission/word that means we gave the writers a holiday.

Im not gonna judge a half assed beach episode for being a beach episode.

Any real problems DT has seem minor compared to one voice actor shitting the bed (now with pronouns) and a weak story.
Case and point all I was complaining about was the story. So far the raid stories, dungeon and raids themselves are much better, but when your main selling point has been the story of the game for the past decade for it to flop this bad is telling.
 

UberSoldat

Well-known member
Joined:  Oct 19, 2022

Koronesuki

X-Potato
Joined:  Oct 1, 2023
I think of it more of intentional needs to diverge from the D&D formula to make a game more playable for a large audience of simultaneous players. There's nothing really wrong with the mechanical aspects of a TTRPG but it doesn't mesh well with the sort of gameplay that feeds the MMO loop.
I don't disagree. There's nothing really wrong with the mechanical aspects of an MMO either, they're just not for me.
As far as XIV is concerned though, a significant amount of the draw and appeal of the game is based around how hard it Member Berries all the rest of the FF series in different ways either in references or set piece fights that calls back to previous titles. The entire post-release storyline additions to the last expansion is heavily drawn from FFIV, and current expansion Dawntrail looks like it's also pulling a lot from FFIX while the raid series is a direct reference to FFXI. This is to say nothing about all the other little references throughout the rest of the game that are either just small nods, thematic similarities, particular enemies, etc.

You should try it. :smugina: They have a pretty generous free trial, and it's not like the game is hard. They removed all the difficulty because the game sells better to retards if there's no need to think or learn.
No. No, I don't think I will.

I'm already playing Wizardry Variants Daphne. It adequately fulfills my current dungeon crawling CRPG needs.
 

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
If you do not like MMOs you will not like FF14. That's more Phantasy Star's realm and the MMO stuff kind of hold the modern ones back
 

Koronesuki

X-Potato
Joined:  Oct 1, 2023
I liked both Final Fantasy and Phantasy Star better before they were MMOs.
 

Last Of The Mohicans

shopping cart not included
Joined:  Sep 20, 2022
tifas.jpeg

New MTG Final Fantasy spoiler drops, and it's Tifa in the colors of the Italian flag.
 

Todd's Strongest Howard

Do not trust the sticker farmer.
Early Adopter
Joined:  Sep 13, 2022
I don't disagree. There's nothing really wrong with the mechanical aspects of an MMO either, they're just not for me.

No. No, I don't think I will.

I'm already playing Wizardry Variants Daphne. It adequately fulfills my current dungeon crawling CRPG needs.

>its been on steam since March

Sheeeit, cancelling my sub. :MozumiPichi: No need to burn out my phone battery constantly.
 
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