According to this documentary, the talk in French game dev circles is that during covid Le Grand Capital saw the huge increases of video game sales from people not having much to do in their homes and invested huge sums in the new projects that the big videogame studios (with Ubisoft at the top) pitched them. In order to try to pay back these new producers with zero previous experience in the industry, they attempted to make the most bloated, "cinematic" and lowest common denominator crap possible. And when that didn't pan out, well they're too bloated a publisher to react to criticism or pivot quickly into new gaming trends, because their games are made in a production line fashion with lead times of years. So in the meantime they downsize as much as they can to stem the bleeding.
I've been playing it and holy shit it's making me so happy to see a French game that's not only this mechanically satisfying, but that it proudly wears its local cultural influences on its sleeve instead of trying to pass itself as some globalised grey mush. And of its game predecessors of course, it's a JRPG after all.
I wonder if they'll do a sequel (I'm early in the game so I have no idea if the ending leaves the door open for one) or if they'll move into a different IP with similar mechanics. I'd love to see them make an adaptation of La Horde du Contrevent, a French fantasy/sci-fi novel that's obviously one of Clair Obscur's biggest influences. Stop me if you've seen a similar synopsis before:
https://www.frenchrights.com/the-horde-of-counterwind
The novel has never been published in English, but according to that page a translation exists that was pitched to EN publishing houses. There's even a sample of the first chapter:
https://www.frenchrights.com/s/The-Horde-of-Counterwind-translation-sample.pdf
The concept lends itself rather well to a similar game, as long as you trim the amount of playable characters from all members of the horde to just the main characters.
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And the best part is that the author, Alain Damasio, is one of the co-founders of Dontnod. He left the studio to keep writing novels, but he still does some concept writing for them and he's given his blessing to adaptations of the book to other media before, like
comics and an animation film that didn't pan out.