Probably true since i play once in a blue moon. Probably would get out of this loop if i played more, but the loop itself is also kinda demotivating.If you're getting into bot matches after every loss, then your MMR is in the gutter.
Probably true since i play once in a blue moon. Probably would get out of this loop if i played more, but the loop itself is also kinda demotivating.If you're getting into bot matches after every loss, then your MMR is in the gutter.
Reed is actually really good with 2 tanks and all the top rated Reeds play him with 2 tanks.I can play Loki focus on killing idiots who don't know how Loki works and still heal 10k.
People are legitimately retarded in this game yes I swear it's overwatches fault too no one actually talks about team composition they just default 2 tank 2 dps 2 healer and act like that's enough.
If we have Reed we do not need 2 more tanks Rocket brings up your damage potential much more with the BRB and his Ult doubly so if punisher is around 3 healers make that team comp nearly unstoppable.
but with these people there's no nuance.
ROBOTICS;NOTES ELITE - $8.74
強襲装甲少女大戦 ヴァシレイア (Assault Armored Girls War Vasileia) - $7.99
Re:ZERO - Starting Life in Another World- The Prophecy of the Throne - $11.99
Labyrinth of Refrain: Coven of Dusk - $9.99
Subtotal $154.96
Discount -$116.25 (-75%)
Total $38.71
I haven't played the games, but I really enjoyed the ROBOTICS;NOTES anime.So from the Golden Week sale on Steam I bought:
Hopefully, I'll like them.
remember when Xcom 2 teased their own version of Terror from the Deep.$10 for everything XCOM old and new, $7 for everything up to Bureau, $3 for all the old ones. Solid bundle.
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XCOM Complete
Get the complete XCOM collection and a library of DLC, featuring XCOM: 2, XCOM: Chimera Squad, and more—pay what you want & support charity!www.humblebundle.com
R;N is peak fiction if you enjoy the thoughts behind what makes one play God, hope you like it.So from the Golden Week sale on Steam I bought:
Hopefully, I'll like them.
According to this documentary, the talk in French game dev circles is that during covid Le Grand Capital saw the huge increases of video game sales from people not having much to do in their homes and invested huge sums in the new projects that the big videogame studios (with Ubisoft at the top) pitched them. In order to try to pay back these new producers with zero previous experience in the industry, they attempted to make the most bloated, "cinematic" and lowest common denominator crap possible. And when that didn't pan out, well they're too bloated a publisher to react to criticism or pivot quickly into new gaming trends, because their games are made in a production line fashion with lead times of years. So in the meantime they downsize as much as they can to stem the bleeding.Perhaps the problem with Ubisoft wasn't the developers, but Ubisoft themselves, as a collective? It's more likely that these are the developers that were fed up with the constant open-world live service slop released year after year, and at that, they should succeed! Show the game industry that people still want turn-based RPGs, if Baldur's Gate 3 was somehow not enough proof!
P.S.: Doesn't count gamepass, only retail numbers.
Expedition 33 proving once again that people are not fed with genres, they are fed with the way people at the top do stuff.
This game marketing was shoddy at the best, with one good reveal and short presence since, but word of mouth was so strong everyone jumped in.
This game is a love letter to real RPGs, you can see influence from Xenogears to Breath of Fire, Paper Mario, SaGa, SMT and a lot of french satire, I love every sour humor bit and dry smiles, coupled with touching moments and punches to the stomach, proving once again the french can do sick cinema and integrate you into it through gameplay.
It's been more than a decade that I ever felt this connected to a western game, ever since I don't know, Halo 3 and FarCry 3, where you felt the characters were alive. Seeing the newest Dragon Age against this is like comparing puddle water to a 30 year old wine.
The most impressive: 50 dollar drop. How in the hell is a game with this quality only 50 dollars?
They proved it can be done but gamers, being stupid fucks, are letting themselves be robbed on daylight by fat executives by accepting $70 and $80 titles.
I wonder if they'll do a sequel (I'm early in the game so I have no idea if the ending leaves the door open for one) or if they'll move into a different IP with similar mechanics. I'd love to see them make an adaptation of La Horde du Contrevent, a French fantasy/sci-fi novel that's obviously one of Clair Obscur's biggest influences. Stop me if you've seen a similar synopsis before:Oh yeah, I definitely agree. Persona 6 - when Atlus finally reveals/releases it - is going to be a hurricane. Not to mention the Persona 4 remake! If Atlus is able to properly capitalize on Metaphor, as in make another game in less than 10 years, they could take the "Fantasy" aspect of Final Fantasy no problem.
Same with Clair Obscur, if a follow-up game/sequel is made within 5 years, they are more likely to keep momentum (many developers fail this part). If a sequel can not release in 5 years or less, then whatever would have become of it is better left to the unknown, as it would be a product of gross mismanagement! Many such cases!
The novel has never been published in English, but according to that page a translation exists that was pitched to EN publishing houses. There's even a sample of the first chapter:Within the deafening noise of the wind, on the Lower Slopes, an elite group of twenty-three children were raised for the sole purpose of facing the ever-blowing gusts, climbing up windwards for the rest of their lives. Their only purpose: to find the mysterious source of the wind in the Upper Reaches. There have been thirty-three attempts in eight hundred years, thirty-three Hordes that have failed.
The Horde of Counterwind follows the twenty-three members of the thirty-fourth – and most likely last – Horde. Predominately told by Sov, the Horde’s scribe, Damasio plunges us directly into the daily preparation of these children who must focus on and gather their strengths while coping with their differences, their love and hate for one another. Each Horde member has their own strong and assertive personality and a very precise duty in the Horde that they occupy during training and missions.
The author alternates between breathtaking descriptions of the unique and bewildering world he created – ruled by seven types of wind, classified by their forces – and intensely rhythmic dialogues that makes us as much a member of the Horde as any of the characters. As the story progresses, the suspense intensifies around Golgoth the trailbreaker, Erg the defender, Oroshi the aeromaster and the rest of the group, for they must face not only the unpredictability of nature, but also enemies from other clans determined to see their defeat.
Brilliantly mixing genres, Alain Damasio adds a philosophical and political touch to his work, freely inspired by French Theory thinkers. The Horde of Counterwind is a best-selling dystopian literary novel with a large, adoring, and dedicated fan base.
According to this documentary, the talk in French game dev circles is that during covid Le Grand Capital saw the huge increases of video game sales from people not having much to do in their homes and invested huge sums in the new projects that the big videogame studios (with Ubisoft at the top) pitched them. In order to try to pay back these new producers with zero previous experience in the industry, they attempted to make the most bloated, "cinematic" and lowest common denominator crap possible. And when that didn't pan out, well they're too bloated a publisher to react to criticism or pivot quickly into new gaming trends, because their games are made in a production line fashion with lead times of years. So in the meantime they downsize as much as they can to stem the bleeding.
I've been playing it and holy shit it's making me so happy to see a French game that's not only this mechanically satisfying, but that it proudly wears its local cultural influences on its sleeve instead of trying to pass itself as some globalised grey mush. And of its game predecessors of course, it's a JRPG after all.
I wonder if they'll do a sequel (I'm early in the game so I have no idea if the ending leaves the door open for one) or if they'll move into a different IP with similar mechanics. I'd love to see them make an adaptation of La Horde du Contrevent, a French fantasy/sci-fi novel that's obviously one of Clair Obscur's biggest influences. Stop me if you've seen a similar synopsis before:
https://www.frenchrights.com/the-horde-of-counterwind
The novel has never been published in English, but according to that page a translation exists that was pitched to EN publishing houses. There's even a sample of the first chapter:
https://www.frenchrights.com/s/The-Horde-of-Counterwind-translation-sample.pdf
The concept lends itself rather well to a similar game, as long as you trim the amount of playable characters from all members of the horde to just the main characters.
View attachment 96892
And the best part is that the author, Alain Damasio, is one of the co-founders of Dontnod. He left the studio to keep writing novels, but he still does some concept writing for them and he's given his blessing to adaptations of the book to other media before, like comics and an animation film that didn't pan out.
Are ATs still just the exact same monster with one extra move, and a damage stat so fucking jacked that you get trampled for half health? Or did they make them more interesting yet?Finally got around to trying the Arch-Tempered Rey Dau hunt. I took my generic Gunlance build, slotted in Thunder Resist 3, and on my first hunt where I had to learn the new moveset etc (and there are a bunch of additional lightning procs that mess with you to learn) I solo'd it without carting in 15 mins.
Check the subreddit and it's still full of people doing mental backflips over how Wilds totally isn't baby mode Monhun, you'll be able to buy G-rank in 2 years if you want difficulty, and people always complain MH gets easier with each gen so it doesn't even matter anyways. Yeah ok![]()
In Rey Dau's case there are some additional quick attacks like horne sweeps and fast lightning zaps, as well as more elaborate and dangerous combos. Mostly the extra difficulty comes from adding secondary lightning explosions to a bunch of existing attacks though, like when it drags its wings on the ground or the big railguns. The damage is there but perfectly manageable so long as you've built a decent thunder resist stat.Are ATs still just the exact same monster with one extra move, and a damage stat so fucking jacked that you get trampled for half health? Or did they make them more interesting yet?
figured id share this. 2 Guys I mostly trust talk about the Marathon game.
Yes, I figure Coven of Dusk is going to be like Undernauts: Labyrinth of Yomi where it is a big dungeon crawl that is hard to finish, but I'll probably slowly work on it over the years.R;N is peak fiction if you enjoy the thoughts behind what makes one play God, hope you like it.
I didn't finish Coven of Dusk but it is what you'd expect from a NIS dungeon crawler. Experiment doing retarded shit, it will work (possibly) (maybe).
Marvel Rvials time.Yes, I figure Coven of Dusk is going to be like Undernauts: Labyrinth of Yomi where it is a big dungeon crawl that is hard to finish, but I'll probably slowly work on it over the years.
But I don't give a fuck about any of the ones you can vote for. It's going to be an Emma landslide regardless.Marvel Rvials time.
Mostly because they unveiled the rest of the hellfire gala event. part 2 is similar to their past events so ill skip that (do missions get tokens spend tokens prizes are random but you will get them all eventually anyway)
Part 3 is where things get interesting.
You use your event tokens to cast votes these votes will be tallied up and NEXT YEAR they will get a special hellfire gala costume for free (i assume taking the place of the patch costume this year)
Real incentive to work harder to make sure your favorite gets more outfits? the thing ive yet to see done is a semi popular game like marvel rivals.
*slow clap*