People that were never going to pay you and were determined to pirate won't suddenly pay now because of Denuvo, they'll just wait for the crack. Some of your legal customers will skip over your game because it has Denuvo. Meanwhile Denuvo is going to tank your game's performance and those performance issues could become a main talking point about your game. So now you're now losing money to the contract, people skipping the game because of Denuvo, and people skipping because of performance issues
So these companies are hoping the money they lost from all this is offset by the people that were going to buy it but will now pirate it on release because it doesn't have Denuvo. That sounds hopeful until you realize that Steam's entire existence and their infinite money printer shows that the piracy that matters (potential legal customers pirating the game) is a matter of convenience and you're actively inconveniencing them with Denuvo, which you're paying for. It's basically a scam. It's why some companies only pay for it for 1 month to try to ensure people will buy it out of FOMO instead of pirating. Then they drop Denuvo because it isn't worth it and they can pretend like they improved the performance issues, hopefully gaining good rep with the audience.
1 month of an anti-piracy mechanic has always made the most sense. Though I think the longest a game took to get cracked was almost 9 months, you're primary word of mouth window is that first month and that's what matters. Also, given it's a modern game, by the time you get out your 2nd performance patch, you'll be able to hide any previous penalty in the performance.
But here I thought Denuvo had no performance issues, because the redditors kept saying it didn't, and that I shouldn't trust my lying eyes!
Also yeah, you can't quantify "lost piracy sales" because most of the people who pirate wouldn't buy your shit anyways, especially not for full price, and anyone who says otherwise, or gives some "uhm akshually I'm fighting the big corporation" spiel is purely virtue signalling.
Well, the one dirty little secret is the performance hit is mostly on the Devs. How the Denuvo is handled should have a minimal impact, but it tends to cause a lot of microstutters when it's going through its decode process. It won't really show up on most testing, but we've had the issue since the Windows 10 Display Driver controller. You can induce Monitor-based Desyncs that don't show up in FPS counting because the frame is dropped on the DisplayOutput part of the sequence. This issue was first really noticed when the Zen1 CPUs from AMD came out. Everyone in the testing space spent months trying to figure out why the lower FPS CPU had a physically smoother visual presentation when it shouldn't work that well. That was actually an Nvidia driver issue, but it wasn't handling a bunch of what Windows 10's display driver was doing quite properly.
Yeah, most of them are screaming about it because they hate pirates, but every single time a denuvo thread popped up on r/games or wherever, you'd have droves of bugmen screaming that you can't prove Denuvo degrades performance and that any video that says otherwise is faked, then saying that you shouldn't even care that Denuvo takes off some frames because it's not too bad, then saying that Denuvo having a chance to utterly brick games like Sonic Mania (I think) and DMC5 is rare so you shouldn't care, etc., etc..
Because Denuvo pays for positive posts on Social Media. All major Subreddits are controlled by Marketing Agencies and there's very, very few companies that don't have actual control of their own Subreddit via 3rd parties.
I've seen the start of Skynet - my computer refuses to run Civilization V and I can't figure out how to fix it.
To fill the Civilization V-shaped hole in my heart, I'm after similar game suggestions:
I'm not interested in recommendations for other Civ games, obviously. So, what games are best to scratch that Civilization itch?
- 4X strategy game with multiple paths to victory besides killing the enemy
- Turn-based is a must.
- I don't want to play a fantasy or sci-fi setting. I'd love a game with the historical scope of Civ, but will take a more narrowly-focused setting if required
- Would prefer lots of factions to choose from, although this isn't required
- Some nice graphics wouldn't go astray
I'm not sure exactly what to suggest.
Maybe EUIV? That space isn't my jam these days, but the non-SciFi/Fantasy limits the options a lot.