That just means Jinx is coming back.
The funniest part of that MTX is you can only buy it once. It is literally just one portcrystal. But not just that, you can ONLY place 10 crystals at a time, so having the extra 11th does absolutely nothing when you collect all of them in the game. Honestly, the MTX aren't an issue, since they are all random-ass items that are easy to get. Adding them half a day post release is pretty shifty, though.
Ngl it was like that in the original game, the execs are just being turbojews by forcing you to pay for shit that is only rare in the very early game, prime time to milk whales
It also doesn't help that they're trying to force the RE engine to play an open world game, as that engine has been known to have issues with that. It's like when Stellaris introduced the Megacorps DLC, which changed planets from having upwards to 20 pops to potentially hundreds of pops. The game simulates all of those pops every in-game day and when you consider the amount of planets in the galaxy, your CPU will cry when you reach late game and a third of the galaxy hasn't been genocided. Turns out trying to make a game engine do something it was clearly not designed to do ends up causing problems, like you're trying to fit a square peg into a triangular hole.The MTX is the least of DD2's problems.
It has both Denuvo AND Enigma DRMs sucking down your CPU power. So not only do you have every NPC doing a complex physics calculation just to exist frame to frame, you also have two different DRMs constantly checking to see if you are allowed to play the game and aren't using any of those dirty, dirty mods.
I haven't played it yet but in the first game if they game you another Portcrystal early it would significantly change your playthrough time from the travel time it would skip.The funniest part of that MTX is you can only buy it once. It is literally just one portcrystal. But not just that, you can ONLY place 10 crystals at a time, so having the extra 11th does absolutely nothing when you collect all of them in the game. Honestly, the MTX aren't an issue, since they are all random-ass items that are easy to get. Adding them half a day post release is pretty shifty, though.
Shadow of War was pretty bad with the MTX but it wasn't as bad as people made it out to be. While it did give you a leg up and help you progress faster, the game was perfectly fine if you didn't interact with their MTX at all.I'm not saying that the design was definitely made worse because of the DLC but whenever there is a financial incentive for developers to make a game more tedious, it raises these questions. I think Middle-earth: Shadow of War was a notable example of that, I didn't play it until after it was fixed but people have said it is a much better game after they gutted the monetisation model from it.
I'm in the "waiting for sale" camp. I've grown very tired of games for the past few years not running decently on PC when it releases. Jedi Survivor, as much as I enjoyed that game, was the last straw for me.First major/quest NPC dead in Dragon's Dogma II, after being sent on a timed quest to save them from a monster way above my level/skill, so it's probably meant to be one of the incentives to save them in NG+. I could have used a wakestone to revive them, but the boss one-shots my character and used them up to self-rez, it was an "objective: survive" sort of thing. Now to get back to the nearest town to re-supply and hope I don't get a party wipe.
I love this game, and I hope that the performance issues are taken care of. I want the game to be successful enough to get a "Dark Arisen" style expansion.
I also experienced a glitch where every single NPC and monster was removed from the game, and pressing the start button lead to a black screen. I'm sure there's a creepypasta in there somewhere, I'm too tired to bash it out on paper right now.