not got my hands on the full thing yet but the generous demo was a really good intro (and i will be buying it)Anyone been playing unicorn overlord? How you been liking it? Think it came out yesterday
It's pretty excellent I was surprised that it plays like an auto battler but it does work in this case.
the over world game play is mostly managing your squads there is little to no city management beyond putting someone up to guard the place and repairing it with resources
squad managment is where all the fun. For example the basic caster attack is a fireball that does extra damage to burning enemies archers get a fire bow early on so having the archer set his priorities so that they target enemies i want melted while also prioritizing scouts and flyers was a good chunk of time.
now apply those interactions with up to a squad of 6 units interacting. it get's pretty chaotic and thats just the first area i can't imagine what it will look like when i get 20 different optionsof skills and equipment for each character.
if your into that stuff it's a great game and worth your time.
Also can confirm the food porn is in there
Story Choices do seem to determine who will join you at least and some of the rewards you get for telling recruit able characters to fuck off do make it tempting sometimes. (example one of the archers will give you a hefty number of collectible items which you need to recruit another character and also use her shop which is full of amazing gear for where you are in the game) you get enough regardless but getting her early and having earlier access to some of the more expensive items makes it very tempting.
battles are fun so far i was reaching the point where new mechanics were being added like shrines which you can use to buff your troops for a limited time.
The game looks like shit but I don't see how it's trying to be stardew valley looks more like Magika without the arcade fun of crafting your own spells.Also seriously stop naming your witches Luna it's lazy.Everyone wants their own Stardew Valley,
ive been wanting to say this but theres another game out there Poker Quest that im just throwing out a recommendation for it's less addictive then Balatro is but also revolves around rouge lite mechanics and poker hands. (for example to swing your shitty sword get a pair)This got way more autistic then i'd like so brace yourself for a bit of a text wall.
Alright I'm both going to explain what Balatro is, how to play it and give a mini review because this game is like crack cocaine for right type of person.
Balatro is a card based deck construction rouge-like where the objective is to score the highest amount of "Score" each hand.Also Depending on how cucked of a country you live in it might be banned/restricted on the console store fronts so watch out.
Each run is split up into 8 antes increasing in difficulty with each ante being split into three blinds, small blind which has the lowest score requirement and gives out the least money, big blind which has the middle amount of score requirement and money payout and boss blind which both has the largest score requirement but also has some negative effect applied to you such as disabling cards of a type of suit(the symbols on the cards). With both the small and big blinds you can skip them to get a tag witch does something immediately but you don't get any money from the blind and you do not get to visit the store.
Score has two aspects that make it up being chip value and multiplier which are both influenced in a few ways with the main ways being. The individual cards and the effects on that card played, the type of poker hand played, and the effects of the jokers.
Each card has a base chip amount equal to its number (face cards are all 10 aces are 11) that is added to the chip part of the scoring, cards can have effects put on them mostly by tarot cards that you can buy from the store. these effects include adding 30 chips to the value of the card, making the card add 4 multiplier when scored and if the card is held in hand when you beat the blind adding 3 money to you to name a few.
When playing the cards only cards that "score" do there effects like adding the base chip value and any additional effects. Only 5 cards may be played at a time and in order to make hands you have a number of discards (3 at base) where you can toss upto 5 cards to draw equal to the number of cards discarded this way.Cards are only scored if they are apart of a poker hand. Each poker hand has a base amount of chips and multi associated with them that typically corresponds to how hard the hand is to make, so for example a pair which is any two cards that are the same face value (so two 9s for example) has a base value of 10 chips X 2 Multi while a full house which is a pair and a three of a kind has a value of 40 chips X 4 multi. The base values can be upgraded with planet cards which boost both values, Planet cards are mostly found in the shop.
Jokers are kinda like relics in other rouge-likes with the main difference being that in general you can only have 5 at max, jokers can completely change how you play , There is far too many to explain the full bounds of what they do but in general most jokers fall into one of 4 categories +chip jokers, +multi jokers, *Multi jokers, and utility jokes. +chip jokers add chips to the score and can either be unconditional, conditional base that require meeting a requirement in a scored hand like having a pair in it to activate, and scaling chip jokers where you can do things to increase the amount of chips they add for the rest of the run. + multi jokers are mostly the same except they add to the multi score instead of the chip score. * multi jokers when they activate * the value of the multi you currently have and are typically the strongest jokers that enable the largest scaling an example would be "The Duo" which doubles the multi if the played hand has a pair. Utility jokers can do a massive range of things from creating planet and tarot cards, making the shop better for you, adding money and making poker hands easier to make, an example of one that makes hands easier to make is the blurred joker which makes it so that both of the black suits are counted as each other and each of the red suits are counted as each other which makes flushes much easier.
After each completed blind you access the shop where you can buy things to improve the deck, here you can buy jokers, tarot cards,planets and vouchers to improve your deck. Tarot cards in addition to adding effects to your cards can give you money or be used to alter your deck to make harder to make hands easy to create by doing things like removing cards or changing the suit. Vouchers are permanent buffs that typical either make the store better, make money growth better or add to your hand size, number of hands you can play ore number of discards you get.TLDR version 8.5/10 highly highly recommend if you like rouge-likes, card games and especially if you like the combination it might be early but this game is comparable to Slay the Spire for me.
Positives
Negatives
- Sizeable amount of depth that means runs are often different
- Fairly quick time for runs especially when compared to sts which can take awhile
- Difficulty is mostly great and even has unique strategies that can only be done on higher difficulties, this point does come with a minor asterisk attached.
- This game does endless the best out of any rouge-like I've played so far, generally endless in most rouge-likes is when your kinda attached to a build and want to jerk with it for a bit longer but in this game because of how the required score scaling occurs in endless runs you almost need to completely break the game to succeed. ( for example the gap between ante 7 boss blind and ante 8 boss blind is blind is around 70,000 to 100,000 while going from ante 9 to ante 10 is 220,000 to 1,120,000 and that's the smallest scaling of endless.
- Every Stake think ascension level in sts feels like a new challenge and they really isn't and nothing difficulty changes like in sts
- Making big numbers makes my brain happy
- Pretty cheap at only 15usd
@superduper i know you have talked about similar games i really recommend this to you.
- Difficulty at really high stakes can be quite rng heavy at the early antes with some runs feeling like they are doomed from the start.
- While i wouldn't call the game ugly like i would sts if your just looking for something super interesting it might bore you as while the presentation is snappy and clean there is a limit to how exciting you can make cards look.
- If your not big into cards games it might be hard to get into
in general i agree with you but i think FF7R is basically the poster child of how to do it rightI just wish Final Fantasy went back to turn-based combat, really
I'm not exactly a fan of turn-based RPGs becoming action RPGs
since it's not actually an action rpg it's using a very much upgraded version of the ATB system FF7 always used
better to think of it as the turns taking a second or two vs the 10 or 20 seconds it used to spells and specials are sitll on the guage even.
do you hate water as much as the average chuuba? you should! do your part in the war against over-hydration NOW:
What could possibly be as much of a menace as water? It turns out, the answer is particles, to which you must eradicate at all costs:
Now, what happens if both particles and fluid combined into a single menace? This developer's upcoming title is poised to shed light on such a horrifying prospect:
all of these titles have incredible modding support, community created maps for decades, you're not going to run out of things to do any time soon.
great series and if your not convinced they used to be flash games and you can load them up on most browsers if you want a demo (the steam versions are way better tho)
The TF2 voice actors appear to be going a bit stir crazy with no major updates for 7 years too...
fucking hell TF2 is the largest black mark on valve can you stop being weird about games for maybe a month and fix the bot problem and finish the promised comic and update.
Anyone got experience with Battletech? is that any good? Been on my radar for years, but haven't pulled the trigger yet. It's 10 bucks right now base game.
if you get BattleTech, you're going to want the DLC + RogueTech mod, so be sure to look into that to see if you're interested. no sequel because Microsoft owns the rights to BATTLETECH, and Paradox doesn't want to have less of a profit margin (alleged) if they make it. there's also a lot of [CURRENT YEAR] nonsense the developers put in the game, and derided people through the development and release cycle if they didn't like it, that's another dive and a half into the unending culture war if you need to kill a few dozen hours looking it up.
on the FPS side of the spectrum, MechWarrior 5: Mercenaries finally released it's last DLC (allegedly) before it moves onto the Clans game, so the modders can finally work from a stable build - similar situation where the modders make the game worth purchasing/playing, do not underestimate the amount of content they add:
do not play rougetech unless you know the hell your actually doing or like brickwalls other then that the game is excellent for the most part and the modders are warhammer level of autistic meaning excellent attention to detail and a variety of content.
if you want to actually get into the setting though can I recommend embarrassing some clanners?