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Vidya Games Thread

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
That's the other rub with game development. The lack of experienced Producers. It's not like Movies.

Given how Herman Hulst got the boot, somebody at sony must be starting to learn this lesson, very slowly.

Punished Anime Discusser said:
Wait another like 4 years and the portable team might put out something actually playable, cause the mainline Monster Hunter team at Capcom is fueled purely by cocaine and "ouh wordo best serring crapcom gamu of arr time, do wordo but more"

Capcom is living on borrowed time. Their core fanbase of resident evil and street fighter fans are in their late forties, their megaman fans are either dying or in the process of, and their extended large monster hunter fanbase can only carry that year-on-year profit load for so long. What else have they got that wasn't yet another compilation, remaster or remake. They are a remnant of a time when arcades meant high quality dispensable entertainment, much like SEGA and Namco, who made the pivot into large publishing long ago. Exoprimals was an indicator, a warning if you will.
 

Punished Anime Discusser

Well-known member
Early Adopter
Joined:  Sep 12, 2022
core fanbase of resident evil and street fighter fans
RE specifically has recycled the old fanbase into a fanbase of people who've never played a game before RE7. The response to MHRise and the retarded misinformation I keep seeing about MHGU and older games is just indicative that there's no such thing as a modern Monster Hunter fanbase, there's a World and World-likes fanbase, which will no doubt keep eating up their shit releases as long as they keep shovelling ugly realistic graphics and """open world""" maps. Street Figher still pulls plenty of new players and new blood in the higher rungs of the FGC, it's just getting overshadowed by how retardedly gay and popular GG Strive is.

Capcom financially imploding is wishful thinking, they'll just keep shovelling trash and mediocre remakes that could've been good if they weren't aping infinitely better games, and people will keep eating it up and calling you a decrepit CHUD skeleton for implying that the remakes or reboots didn't need to exist.
 

Dispirited Helmet

Unintentionally reuses words in every longpost
Joined:  Feb 29, 2024
I'm not sure you can call a '58 born, '81 Berkeley graduate guy with the pastiest skin this side of the Appalachians, who got into the games industry in '97 a "DEI Hire".

He's as old school as it gets.

He is the anti DEI.

He is the savior that gamers are yearning for.
I think you're misunderstanding what I'm getting at.

EA's infamous CEO, hated by a massive amount of people in the industry as well as gamers, was still able to get in as a CEO of another company, ruining it with the same practices in a couple years.

DEI hires are much more attractive of a hire to most tech companies and HR departments than old white men, thus they're just as likely (if not more so) to be able to get hired somewhere and ruin something I like.



A person who by all rights should have been unhirable to anyone with a brain, was hired somewhere else by morons who let him destroy their company.

Thus, I have no hope that hiring practices will somehow improve on the lower end of the corporate ladder, where HR nonsense and DEI bullshit are more likely to apply.
 

shipmate_F

menhera addicted sister
Pipproject Producer
Joined:  Jun 21, 2023
Capcom shadowdropped a Monster Hunter Wilds benchmark on Steam. And boy do I have a problem with it.
It benchmarks a cutscene, the open world area, and then a cutscene. The open world area runs just as ass as the beta demo and doesn't actually fight any monsters. The cutscenes take place in small areas and run well, since the level of details is purposefully limited.
This has people coming out of the benchmark with 60-70FPS average scores even though the actual gameplay part runs at 40FPS.

It just feels really scummy.
It runs like ass in many high-profile rigs, unless you activate Frame Generation™ to have a surplus, the game dips frequently under 60 on XX70s and XX80s, even XX60TIs struggle to retain 60FPS.
This game is a dumpsterfire on arrival, I can't wait for people complaining about the input lag because the generated 60-90FPS aren't real frames so input polling is stuck with the rendered ones, usually between 20 and 40 on average rigs.
Wait another like 4 years and the portable team might put out something actually playable, cause the mainline Monster Hunter team at Capcom is fueled purely by cocaine and "ouh wordo best serring crapcom gamu of arr time, do wordo but more"
Having another MHRise instead of following 4U/GU will just make the fans feel bad again. Wilds already looks like an online MMO: there's no sense of exploration, discovery or "immersion" as they try to sell it, everything is tagged on the minimap, the quest-taking is automatized, the game adjusts itself to singleplayer values so you never need to reach out to others to do content faster or larp as Kirito playing on Lonewolf Mode if you choose to.
Rise on the other hand went full korean action enforcing a rhythm-based combat where positioning isn't as important, just having good defensive bugskills and timing, together with the skill system holding your hand and stacking 20 of them to cheese stupid Risen or to do a billion damage while exploiting the invul from LS/SA/LBG.
RE specifically has recycled the old fanbase into a fanbase of people who've never played a game before RE7. The response to MHRise and the retarded misinformation I keep seeing about MHGU and older games is just indicative that there's no such thing as a modern Monster Hunter fanbase, there's a World and World-likes fanbase, which will no doubt keep eating up their shit releases as long as they keep shovelling ugly realistic graphics and """open world""" maps. Street Figher still pulls plenty of new players and new blood in the higher rungs of the FGC, it's just getting overshadowed by how retardedly gay and popular GG Strive is.

Capcom financially imploding is wishful thinking, they'll just keep shovelling trash and mediocre remakes that could've been good if they weren't aping infinitely better games, and people will keep eating it up and calling you a decrepit CHUD skeleton for implying that the remakes or reboots didn't need to exist.
Retarded take because MM11 was a best-seller for the franchise, it had enough exposition to bring a lot of new people around, the issue is that CAPCOM had no follow-up and probably doesn't intend to unless they lose bank.
About Strive x SF6 that's such misinformation I wonder where you get that notion. SF6 pulls hundreds of thousands of spectators weekly in Japan while Strive is decaying quickly -the last Strive patch was so bad not even JP players are engaged with the game anymore, and while they don't hold worldwide numbers, they are the central source of content for fighting games most of the time.
RE7, MM11 and SF6 massive successes gave CAPCOM the opportunity to go back to their scummy ways, as you can see the consequences today. They will only go back into making products with great value when they start getting punched down just like it was during the RE6/SF5/MVCi era when everyone clowned on them and their numbers slowly dwindled.

It's been almost a year and DD2 performance still haven't been fixed, Wilds being released in a similar state is the proof no one wanted.
 
Last edited:

Smelliest007

I left Kson
Joined:  Feb 19, 2024
It runs like ass in many high-profile rigs, unless you activate Frame Generation™ to have a surplus, the game dips frequently under 60 on XX70s and XX80s, even XX60TIs struggle to retain 60FPS.
This game is either dumpsterfire on arrival, I can't wait for people complaining about the input lag because the generated 60-90FPS aren't real frames so input polling is stuck with the rendered ones, usually between 20 and 40 on average rigs.

Having another MHRise instead of following 4U/GU will just make the fans feel bad again. Wilds already looks like an online MMO: there's no sense of exploration, discovery or "immersion" as they try to sell it, everything is tagged on the minimap, the quest-taking is automatized, the game adjusts itself to singleplayer values so you never need to reach out to others to do content faster or larp as Kirito playing on Lonewolf Mode if you choose to.
Rise on the other hand went full korean action enforcing a rhythm-based combat where positioning isn't as important, just having good defensive bugskills and timing, together with the skill system holding your hand and stacking 20 of them to cheese stupid Risen or to do a billion damage while exploiting the invul from LS/SA/LBG.

Retarded take because MM11 was a best-seller for the franchise, it had enough exposition to bring a lot of new people around, the issue is that CAPCOM had no follow-up and probably doesn't intend to unless they lose bank.
About Strive x SF6 that's such misinformation I wonder where you get that notion. SF6 pulls hundreds of thousands of spectators weekly in Japan while Strive is decaying quickly -the last Strive patch was so bad not even JP players are engaged with the game anymore, and while they don't hold worldwide numbers, they are the central source of content for fighting games most of the time.
RE7, MM11 and SF6 massive successes gave CAPCOM the opportunity to go back to their scummy ways, as you can see the consequences today. They will only go back into making products with great value when they start getting punched down just like it was during the RE6/SF5/MVCi era when everyone clowned on them and their numbers slowly dwindled.

It's been almost a year and DD2 performance still haven't been fixed, Wilds being released in a similar state is the proof no one wanted.
God, I fucking hate Strive. I don't know how anyone enjoys it on a basic level. It feels awful, slow, and clunky to play. COUNTER COUNTER COUNTER. I miss Xrd. SF6 and Tekken 8 maybe at a higher level isn't great, but just playing with some friends in a casual setting is fun.
 

Punished Anime Discusser

Well-known member
Early Adopter
Joined:  Sep 12, 2022
About Strive x SF6 that's such misinformation I wonder where you get that notion.
From Strive pulling in a veritable sea of vermintide and non-fighing game players for years. I'm aware both the game and the community have been going to absolute shit (they've always been shit) over the past couple months. To be fair, I probably should've used "was" instead of "is".
 

shipmate_F

menhera addicted sister
Pipproject Producer
Joined:  Jun 21, 2023
From Strive pulling in a veritable sea of vermintide and non-fighing game players for years. I'm aware both the game and the community have been going to absolute shit (they've always been shit) over the past couple months. To be fair, I probably should've used "was" instead of "is".
That's just because the vermintide are too vocal about it, including but not only the Bridget meltdown and the HomoElphelt campaign. I assure you the real life isn't like Twitter. I'm not knowledgeable if US locals are pozzed or not, I only know about stuff I watch from the East side (TNS for example).
Here, things are running as usual, we had some rule changes about vibechecking, not weirding out women and higyene which were, in general, very positive for everyone involved. Sure, we have some trans people but they are reasonable individuals who don't sperg and are around to play the fucking games, so we have new kids around the block and everyone is nice to each other.
 

Punished Anime Discusser

Well-known member
Early Adopter
Joined:  Sep 12, 2022
1738779685980.png
Let people be gay...
Sell a million copies in a day?
 
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