Capcom shadowdropped a Monster Hunter Wilds benchmark on Steam. And boy do I have a problem with it.
It benchmarks a cutscene, the open world area, and then a cutscene. The open world area runs just as ass as the beta demo and doesn't actually fight any monsters. The cutscenes take place in small areas and run well, since the level of details is purposefully limited.
This has people coming out of the benchmark with 60-70FPS average scores even though the actual gameplay part runs at 40FPS.
It just feels really scummy.
It runs like ass in many high-profile rigs, unless you activate Frame Generation™ to have a surplus, the game dips frequently under 60 on XX70s and XX80s, even XX60TIs struggle to retain 60FPS.
This game is a dumpsterfire on arrival, I can't wait for people complaining about the input lag because the generated 60-90FPS aren't real frames so input polling is stuck with the rendered ones, usually between 20 and 40 on average rigs.
Wait another like 4 years and the portable team might put out something actually playable, cause the mainline Monster Hunter team at Capcom is fueled purely by cocaine and "ouh wordo best serring crapcom gamu of arr time, do wordo but more"
Having another MHRise instead of following 4U/GU will just make the fans feel bad again. Wilds already looks like an online MMO: there's no sense of exploration, discovery or "immersion" as they try to sell it, everything is tagged on the minimap, the quest-taking is automatized, the game adjusts itself to singleplayer values so you never need to reach out to others to do content faster or larp as Kirito playing on Lonewolf Mode if you choose to.
Rise on the other hand went full korean action enforcing a rhythm-based combat where positioning isn't as important, just having good defensive bugskills and timing, together with the skill system holding your hand and stacking 20 of them to cheese stupid Risen or to do a billion damage while exploiting the invul from LS/SA/LBG.
RE specifically has recycled the old fanbase into a fanbase of people who've never played a game before RE7. The response to MHRise and the retarded misinformation I keep seeing about MHGU and older games is just indicative that there's no such thing as a modern Monster Hunter fanbase, there's a World and World-likes fanbase, which will no doubt keep eating up their shit releases as long as they keep shovelling ugly realistic graphics and """open world""" maps. Street Figher still pulls plenty of new players and new blood in the higher rungs of the FGC, it's just getting overshadowed by how retardedly gay and popular GG Strive is.
Capcom financially imploding is wishful thinking, they'll just keep shovelling trash and mediocre remakes that could've been good if they weren't aping infinitely better games, and people will keep eating it up and calling you a decrepit CHUD skeleton for implying that the remakes or reboots didn't need to exist.
Retarded take because MM11 was a best-seller for the franchise, it had enough exposition to bring a lot of new people around, the issue is that CAPCOM had no follow-up and probably doesn't intend to unless they lose bank.
About Strive x SF6 that's such misinformation I wonder where you get that notion. SF6 pulls hundreds of thousands of spectators weekly in Japan while Strive is decaying quickly -the last Strive patch was so bad not even JP players are engaged with the game anymore, and while they don't hold worldwide numbers, they are the central source of content for fighting games most of the time.
RE7, MM11 and SF6 massive successes gave CAPCOM the opportunity to go back to their scummy ways, as you can see the consequences today. They will only go back into making products with great value when they start getting punched down just like it was during the RE6/SF5/MVCi era when everyone clowned on them and their numbers slowly dwindled.
It's been almost a year and DD2 performance still haven't been fixed, Wilds being released in a similar state is the proof no one wanted.