you could literally mod bae in the game once 1.4.5 comes out and thats fucking sickThis is why Terraria is the superior game.
Deepdive into the dev turmoil that was Suicide Squad
"Despite the internal concerns among frontline workers, executives from Warner Bros. kept reviewing demonstrations of the game and sending laudatory feedback, praising the graphics and saying they expected Suicide Squad to become a billion-dollar franchise."
I can't give a source but I've heard being on the Minecraft team is a miserable experience for creatives. Primarily because of what you touch on later in your post, they are strictly forbidden from doing anything that changes the core gameplay loop, thus any changes they are allowed to make are exclusively late-game or unimpactful. Anyone who could do something interesting is sacrificed at the altar of the golden goose.Meanwhile mojang... takes a billion years to add a fucking mob that looks WORSE than what modders have been doing for years and it adds NOTHING to the game and only spawns in quite rare biomes or circumstances.
My favorite similarity was the whole Redfall shitshow where the talk from the dev team was "we didn't want to make this, we were hoping Microsoft would can it after they bought us."Edit: I do think it's funny how Schreier avoids the SBI question. He asks employees what they felt went wrong, and of course they don't think suggestions from SBI would be wrong. Also funny how people saying execs are the issue and not SBI and other pushes of similar type are not, when said pushes are part of the problem from execs as well, it just happens to be shared with a good number of rank and file employees.
Suicide Squad was an all around disaster according to the article. Apparently there were multiple cycles where the project leader spent dev time on features that would ultimately be discarded. Then the dev team themselves submitted unsatisfactory work multiple times. It then all culminated in the project leads jumping ship and starting their own studio. Then some randos internally had to take over and push the pile of half baked ideas out the door.My favorite similarity was the whole Redfall shitshow where the talk from the dev team was "we didn't want to make this, we were hoping Microsoft would can it after they bought us."
So you guys spent how many years doing jack shit while working on this game, getting paid a salary, just to produce a garbage product? Why are you guys honestly surprised you're getting fired? So many dev teams refuse to accept responsibility for their fuckups and think to just blame executives for all their incompetence.
The way people act about SBI, you'd think they're the shadow developer of these games. Honestly, the "conspiracy" behind them is immensely retarded. They are a narrative consultant. Whatever consulting they did on SS, Redfall, or Gotham Knights isn't what made those games shit. They would have been shit with or without their involvement.Also I think people are vastly overestimating what pull SBI has with developers and publishers. In this case it's basically what happened to Anthem in 2019 and in 2019 SBI was barely even a thing yet.
SBI is mainly just a hint to underlying issues rather than the direct causes of the issues, as hiring SBI shows that the studio's management is retarded enough to think having a DEI consultancy is worthwhile.The way people act about SBI, you'd think they're the shadow developer of these games. Honestly, the "conspiracy" behind them is immensely retarded. They are a narrative consultant. Whatever consulting they did on SS, Redfall, or Gotham Knights isn't what made those games shit. They would have been shit with or without their involvement.
Don't need SBI's precense to know that AAA-game companies have no idea what they are doing...SBI is mainly just a hint to underlying issues rather than the direct causes of the issues, as hiring SBI shows that the studio's management is retarded enough to think having a DEI consultancy is worthwhile.
They are probably rolling in dough with how much that game popped off for being a jank asset flip.FUCKING GROCERY STORE AUTISM MOGGING HARD
how the fuck is a game about a fucking 9-5 winningCurrently watching the Summer Games Fest that just started
FUCKING GROCERY STORE AUTISM MOGGING HARD
1) Random Japanese studio making gajillion dollars using 6 million dollars to give GameFreak the fingerhow the fuck is a game about a fucking 9-5 winning
those AAA guys must be so confused and angry
Currently watching the Summer Games Fest that just started
FUCKING GROCERY STORE AUTISM MOGGING HARD
niel cuckman probably frothing from his mouth because of this list alone1) Random Japanese studio making gajillion dollars using 6 million dollars to give GameFreak the finger
2) The one rare successful live service game that Sony has but they've shot it in the dick and the dev is fucking it up
3) Random AA German game studio making basebuilding survival RPG
4) One random autist with a half finished medieval sim
5) Fucking grocery store 9-5 made on a shoestring budget with asset flipping
6) The sequel to a sleeper hit that popped off out of nowhere but the talk about the sequel died incredibly fast
7) Capcom's sequel to a niche game that somehow popped off because people thought it was going to be the new Elden Ring
8) Autism card game
9) Deep Rock Galactic: Holocure Edition
10) The ugliest looking game with the most minimal gameplay
AAA game companies must be looking at this list and be having an aneurysm.