Silksong NeverGIVE ME SILKSONG, WHERE THE FUCK IS SILKSONG?!?!?!??!
I DON'T CARE ABOUT ALL OF THIS FUCKING SLOP
This is what the whole show was organized for. Trailers(and ad) cost $250000 for 1 minute, $350000 for 1.5 minutes, $450000 for 2 minutes and $550000 for 2.5 minutes.Fuck Geoff for not saying no to that ad.
AAA gaming has gone to shit. Everything has been focus-tested to remove anything remotely controversial to create products that are safe, boring and bland, everything has to be DEI-approved and filled with evil white men, ugly women, gay kissing and pride flags. No wonder everyone has gone to indie gaming.1) Random Japanese studio making gajillion dollars using 6 million dollars to give GameFreak the finger
2) The one rare successful live service game that Sony has but they've shot it in the dick and the dev is fucking it up
3) Random AA German game studio making basebuilding survival RPG
4) One random autist with a half finished medieval sim
5) Fucking grocery store 9-5 made on a shoestring budget with asset flipping
6) The sequel to a sleeper hit that popped off out of nowhere but the talk about the sequel died incredibly fast
7) Capcom's sequel to a niche game that somehow popped off because people thought it was going to be the new Elden Ring
8) Autism card game
9) Deep Rock Galactic: Holocure Edition
10) The ugliest looking game with the most minimal gameplay
AAA game companies must be looking at this list and be having an aneurysm.
The funny thing is that a lot of indie dev studios are making the same mistakes. It's like nearly every fucking small indie dev studio decides "ok, so do we do metroidvania, roguelite or both?". They've completely flooded that genre to the point that unless the name is actually Metroid, I don't think I'm going to touch it.AAA gaming has gone to shit. Everything has been focus-tested to remove anything remotely controversial to create products that are safe, boring and bland, everything has to be DEI-approved and filled with evil white men, ugly women, gay kissing and pride flags. No wonder everyone has gone to indie gaming.
Currently watching the Summer Games Fest that just started
FUCKING GROCERY STORE AUTISM MOGGING HARD
Yeah, that was a big surprise for me. However we're only counting up to May and there just hasn't been a lot of heavy hitters this year. It snuck its way to the #7 position just because of people hyping it up massively and it being FOMO for like 1-2 weeks. It will very likely fall off that top 10 list by the time Steam does their official 2024 top 10 sales list. I kinda figured that Ghost of Tsushima might weasel its way in but I'm convinced that whole PSN shitshow with Helldivers did damage to Ghost's sales on Steam.Im geniuenly surprised Dragon's Dogma 2 weasled its way into this list, its not a masterpiece or even that much of an improvement over the first game, still fun though, i hope the numbers are good enough for DLC or a more meatier 3rd game without taking 10 years to make
Oh yes i doubt it will come to it being a GOTY contender or even a footnote by the end of the year, but a part of me hopes its enough for the Double A/Indie clones of it to start popping off, or even enough attention for capcom so they throw more money at the IPYeah, that was a big surprise for me. However we're only counting up to May and there just hasn't been a lot of heavy hitters this year. It snuck its way to the #7 position just because of people hyping it up massively and it being FOMO for like 1-2 weeks. It will very likely fall off that top 10 list by the time Steam does their official 2024 top 10 sales list. I kinda figured that Ghost of Tsushima might weasel its way in but I'm convinced that whole PSN shitshow with Helldivers did damage to Ghost's sales on Steam.
The funny thing is that a lot of indie dev studios are making the same mistakes. It's like nearly every fucking small indie dev studio decides "ok, so do we do metroidvania, roguelite or both?". They've completely flooded that genre to the point that unless the name is actually Metroid, I don't think I'm going to touch it.
At least I got a ton of good boomer shooters out of it, and we're still getting bangers like Selaco (even though the dev is pozzed) and Turbo Overkill, which is in my top 3 with Dusk and Ion FuryThe funny thing is that a lot of indie dev studios are making the same mistakes. It's like nearly every fucking small indie dev studio decides "ok, so do we do metroidvania, roguelite or both?". They've completely flooded that genre to the point that unless the name is actually Metroid, I don't think I'm going to touch it.
So it's often just a random autist or a random group of autists that got together and made their own game that ends up rocking, just like the good old days in the 90s. Multiple games on that top 10 list are all from solo autists (Manor Lords, Buckshot Roulette, and Balatro) or just two guys in the case of Supermarket Simulator. Nature is healing.
Suicide Squad was an all around disaster according to the article. Apparently there were multiple cycles where the project leader spent dev time on features that would ultimately be discarded. Then the dev team themselves submitted unsatisfactory work multiple times. It then all culminated in the project leads jumping ship and starting their own studio. Then some randos internally had to take over and push the pile of half baked ideas out the door.
Side note: according to Schreier there are no lay offs at the studio yet because the dev team was already understaffed and Warner Bros is still trying to break into the video game market.
Also I think people are vastly overestimating what pull SBI has with developers and publishers. In this case it's basically what happened to Anthem in 2019 and in 2019 SBI was barely even a thing yet.
The way people act about SBI, you'd think they're the shadow developer of these games. Honestly, the "conspiracy" behind them is immensely retarded. They are a narrative consultant. Whatever consulting they did on SS, Redfall, or Gotham Knights isn't what made those games shit. They would have been shit with or without their involvement.
The funny thing is that a lot of indie dev studios are making the same mistakes. It's like nearly every fucking small indie dev studio decides "ok, so do we do metroidvania, roguelite or both?". They've completely flooded that genre to the point that unless the name is actually Metroid, I don't think I'm going to touch it.
So it's often just a random autist or a random group of autists that got together and made their own game that ends up rocking, just like the good old days in the 90s. Multiple games on that top 10 list are all from solo autists (Manor Lords, Buckshot Roulette, and Balatro) or just two guys in the case of Supermarket Simulator. Nature is healing.
DD2 is the most mid game I've played in years but in a passive, inoffensive sort of way. You could dump 100 hours into the game and by the end you won't have found it a waste of time, and then promptly forget about it when the next interesting thing comes around (which I did). Combined with the hype train behind it as the long awaited successor to a cult classic game it captured the same sort of audience who played vanilla Skyrim on console back in the day who unironically thought it was great.Im geniuenly surprised Dragon's Dogma 2 weasled its way into this list, its not a masterpiece or even that much of an improvement over the first game, still fun though, i hope the numbers are good enough for DLC or a more meatier 3rd game without taking 10 years to make