I've been in since circa 2.1 and even had been selling someone on the game the other day that was asking my opinion, and that is that ARR is good when you realize what they made in the time frame they had to work with but it's certainly the weakest start to a storyline and the early game experience is the least interesting bullshit. Even I almost quit before level 30 back in the day but stuck it out because I wanted to play a Dragoon, and once I hit it I was more gassed over having my favourite class than anything else and managed to hold my attention long enough to finish. I only really started paying attention to the story around Operation Archon, though that kind of fell off into Heavensward. I also never understood the Haurchefant hype. I forget when it was in HW that I started getting more invested but it almost lost me entirely during that one part where you have the brilliant idea to ditch some shit off a bridge, "Surely no one will ever be able to recover this now!" smash cut to the obvious dude watching you grinning.
A lot of people give Stormblood shit and I don't know why, I was really invested from early on and Shadowbringers/Endwalker is some of the best story I've seen in a game. I'm really interested to see where it goes now since the entire arc they've been playing with since 2.0, maybe even 1.x if you want to get specific on details, whatever could the next grand arc end up being?
In the end while the context for ARR's faults make sense, it doesn't make the story much more palpable and it just feels like a lot of generic MMO filler then a big epic. I personally don't mind and enjoy the "helping the little people" quests as it ties into something that comes in during Shadowbringers to explain why that plot can even happen.
Stormblood's problem for me is that it really didn't properly make Ala Mhigo and Doma feel as fleshed out as I feel it should have been (Ala Mhigo especially feels robbed after I did all the job storylines). Zenos is also a really strange main antagonist that works better in the Endwalker's whole story line concept and theme but he doesn't fit this story of revolution, (attempts at) grounded war, or anything. He's just off in his own little world and he's really really boring to fight due to the forced losses around him and the game doesn't convey why you lose at all very well so he feels like a fanfiction character. The Azim Steppe stood out more the more fleshed out and complete realm then the two main nations which is just asinine to me. Doma is just fantasy Japan/China, and Ala Mhigo is some dust bowl with brown people. All the interesting stuff is relegated to job quests at best, or just don't really show up at all. Ala Mhigo has some really interesting background lore, but it is so irrelevant to the main plot that it is very easy to just not see it or remember it exists even if you know it.
FFXIV is such a slow burn that I fault literally no one for giving up on it, not everyone has enough time or patience to put up with it and I think only Shadowbringers is truly worth it in the end while Endwalker is just fine relatively speaking unless you're super invested like I was when I played it week 1.
Stormblood's problem for me is that it really didn't properly make Ala Mhigo and Doma feel as fleshed out as I feel it should have been (Ala Mhigo especially feels robbed after I did all the job storylines). Zenos is also a really strange main antagonist that works better in the Endwalker's whole story line concept and theme but he doesn't fit this story of revolution, (attempts at) grounded war, or anything. He's just off in his own little world and he's really really boring to fight due to the forced losses around him and the game doesn't convey why you lose at all very well so he feels like a fanfiction character. The Azim Steppe stood out more the more fleshed out and complete realm then the two main nations which is just asinine to me. Doma is just fantasy Japan/China, and Ala Mhigo is some dust bowl with brown people. All the interesting stuff is relegated to job quests at best, or just don't really show up at all. Ala Mhigo has some really interesting background lore, but it is so irrelevant to the main plot that it is very easy to just not see it or remember it exists even if you know it.
FFXIV is such a slow burn that I fault literally no one for giving up on it, not everyone has enough time or patience to put up with it and I think only Shadowbringers is truly worth it in the end while Endwalker is just fine relatively speaking unless you're super invested like I was when I played it week 1.
Relevant discussion tax: Vesper talked about DnD a little bit ago and he said his campaign will be a homebrew. I personally hope he actually runs it within Elysium as a setting, because if they're going to have this generic fantasy Isekai lore they might as well use it within a generic fantasy TTRPG system like DnD. The only reason I could see why he wouldn't is due to potential issues with Cover wanting to use the setting for some marketing or something, and they don't want to deal with being canon to whatever random things Vesper puts into his game.