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Wixoyu

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Joined:  May 29, 2024
For as hated as ME3 was for the terrible ending and complete lack of impact for previous decisions, Andromeda was magnitudes worse. Take a wild guess why that was.
 

Realticule

Saar, do not redeem saar!
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JusticeDog

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I don't want to constantly have to abandon established settings, deep lore and characters I've grown attached to and crawl away to the indie market to find something to replace them. That's cuckold consoomer logic, and exactly what the woketards want you to do. They want you to not care about the pillars of the industry that are being torn down. They want you to retreat into an ever-shrinking bubble of contacts while everything you used to love is ruined. Don't be a cuck.
Your inability to let go of established IP is arguably far more cuck logic than seeking new content. This is literally how NTR porn cucks act. :medsmoremeds:

Imagine there is a lady you really like and you're having a great time, but over time she turns into a whore. You're choosing to stay with the whore, knowing she is a whore, because you're so hung up on how she used to be. Meanwhile, there is an effectively infinite number of perfectly fine women out there to spend your time with.

I know you're seeing this solely from your culture war-fried brain, but things getting worse over time has always been a "problem" and has nothing to do with woke or some insidious group of people out to ruin everything you love. Most of the time, its just not possible to put all the pieces in just the right place again to keep that magic going, especially for huge projects like games. But there's always someone who gets inspired by that good thing and makes another good thing of their own.

There's plenty of great stuff out there, its on you if you want to be an angry and miserable cuck.
:gurahalloween:

460[1].jpg :smugpipi:
 

Security

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Joined:  Jun 28, 2023
Yeah I remember back when Gone Home came out twelve years ago I bought it thinking it was going to a spooky horror story instead I got my lesbian sister ran away with her butch dyke girlfriend and the Games Journos acted like it was the second coming of Christ. Indie games have always been infested with trash

I remember when the Dear Esther mod for Half-Life 2 came out and people were singing its praises. I checked it out, and, as I was playing it, thought, man, this is a great build-up! All this walking around, the voiceovers, the atmosphere - this is setting itself up for something! Then after an hour or so of only that, the game ended. I sat in front of my screen for a minute or two just in a state of confusion before thinking, wait, that's it?! That was the game?!

Was certainly nice that was a one-and-done thing that everyone just laughed at and no one tried to ever emulate, ha ha.
 

agility_

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Johnny Jambalaya

what
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But being alright with it - and that is what I've been seeing - is just going to ensure things get worse. Stop buying things from people who hate you, be it games, seeing movies, going to conventions, or what have you, is at least showing that you'll not partake. Unfortunately, I see a lot of people partake in the garbage, despite saying they hate it. Better yet, start attacking in whatever way you can. More people some much as just expressing they despise something does increase the volume. Where that goes, we'll see.
Does buying vtuber merch and viewing streams also count in this or are those things exempt?
 

Punished Anime Discusser

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For as hated as ME3 was for the terrible ending and complete lack of impact for previous decisions, Andromeda was magnitudes worse. Take a wild guess why that was.
Because half the people working at Bioware were terrible retards who chose to give their side-studio their next installment, using a game engine that couldn't do RPG mechanics to make an RPG, then decided to make it a procedurally generated RPG about exploring a representation of an entire galaxy in an engine that couldn't do procedural generation, so they had to build all of that from the ground up, only for it to not work, oh yeah, and EA probably forced them to use Frostbite. So they had to scrap the entire game and build some dogshit in 18 months, of which they spent probably a third making terrible homosex scenes of the clay golems they call characters. Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
 

Xuhle

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Joined:  Nov 9, 2023
The Kirshler groomed me into being Israel's top guy as a ZioNazi. Oy vey, heil Netanyahu.
Don't worry they want to go after Pippa as well and your meatkin.
 

Phantasm

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Joined:  Nov 28, 2022

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
This is what Clara originally aspired to be.
A professional cocktease.
Hank Hill ass, flat tits, and fat arms; she could never be.
 

Realticule

Saar, do not redeem saar!
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Don't worry they want to go after Pippa as well and your meatkin.
Can't be, meat Pippa is too pure to even slonder.
 

GOD'S STRONGEST BUILDERBEAR

"Shut up, Dazzle. I will clip your balls" -SB
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Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
I dont think thats fair to compare them?
Fnv is in less of a scale while using older engine, reusing alot of assets from previous games while also being a buggy piece of shit with poor gameplay everyone was willing to overlook cause mods and good story.
 

Phantasm

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Realticule

Saar, do not redeem saar!
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Tubedude

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Joined:  May 10, 2023
Because half the people working at Bioware were terrible retards who chose to give their side-studio their next installment, using a game engine that couldn't do RPG mechanics to make an RPG, then decided to make it a procedurally generated RPG about exploring a representation of an entire galaxy in an engine that couldn't do procedural generation, so they had to build all of that from the ground up, only for it to not work. So they had to scrap the entire game and build some dogshit in 18 months, of which they spent probably a third making terrible homosex scenes of the clay golems they call characters. Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
It truly is fascinating how good to great games got made in snappy times with dev teams being a fraction of the sizes they are today just two decades ago, but now with all the time, staff, and money in the world there's only mediocre slop at best from the biggest players. One would think the big companies would split the massive teams into smaller far more efficient teams, instead of bloated singular monstrosities, and have said teams pump out a bunch of decent at least mid-sized games for fractions of the "AAA" cost and still make bank from selling the mid sized games for 40-60$. But I guess they decided on the go big or go bankrupt route.
 

agility_

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Because half the people working at Bioware were terrible retards who chose to give their side-studio their next installment, using a game engine that couldn't do RPG mechanics to make an RPG, then decided to make it a procedurally generated RPG about exploring a representation of an entire galaxy in an engine that couldn't do procedural generation, so they had to build all of that from the ground up, only for it to not work, oh yeah, and EA probably forced them to use Frostbite. So they had to scrap the entire game and build some dogshit in 18 months, of which they spent probably a third making terrible homosex scenes of the clay golems they call characters. Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
To be completely fair to bioware at that time, ME2 and ME3 were developed right amidst EA buying the studio, shuffling production and management around, and just about everyone responsible for the first mass effect had left in the middle of ME2. And all of this occurred during John Riccitiello's EA tenure no less.
 

Punished Anime Discusser

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I dont think thats fair to compare them?
Fnv is in less of a scale while using older engine, reusing alot of assets from previous games while also being a buggy piece of shit with poor gameplay everyone was willing to overlook cause mods and good story.
Yeah, it's not fair, but I couldn't think of many other 18 month rush-job RPGs. KOTOR2 I guess, which was 14-16 months, but that's also unfair.
To be completely fair to bioware at that time, ME2 and ME3 were developed right amidst EA buying the studio, shuffling production and management around, and just about everyone responsible for the first mass effect had left in the middle of ME2. And all of this occurred during John Riccitiello's EA tenure no less.
Fair, my point was just that there were many reasons why Andromeda was shit other than just woke/DEI.
 

GOD'S STRONGEST BUILDERBEAR

"Shut up, Dazzle. I will clip your balls" -SB
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Joined:  Sep 12, 2022
One would think the big companies would split the massive teams into smaller far more efficient teams, instead of bloated singular monstrosities, and have said teams pump out a bunch of decent at least mid-sized games for fractions of the "AAA" cost and still make bank from selling the mid sized games for 40-60$. But I guess they decided on the go big or go bankrupt route.
Two answers, both true:
1) money laundering, why do you think we have 2 hours of credits nowadays?
2) tax write-off, game failed? Pay less tax!
 

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
It would be nice if people fighting the culture war for our vidya games weren't foaming at the mouth retards like Grummz.
 

Phantasm

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Joined:  Nov 28, 2022
Typical goyish brain rot really.
Aren't you that Jew looking to kidnap and butcher Pippa into bits of meat for your golem or something like that
 

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