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Vidya Games Thread

John Vtuber👁️

Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:  Oct 24, 2022
Shadowverse: Worlds Beyond has begun service, current mixed reviews are from people malding about VPN usage or their stance on emulators. Either way, it's certainly a choice for CyGames, when Uma Musume Global launches in a little over a week! I have no opinion on the game yet, because it just released a few hours ago and I want to give it a shot myself, so here's the steam link:



They will do anything but free Shadowverse: Champion's Battle from the Nintendo Switch, sad! (I will play it on/off regardless)

Shadowverse: Champion's Battle is a game based off the Shadowverse anime, which is essentially one of those old-school Yu-Gi-Oh! RPGs that never get made anymore, but with Shadowverse. Join the Shadowverse club, beat other kids at a Children's Card Game, become the champion. It even has online multiplayer, if you want a non-rotation Shadowverse format to play! Since Yu-Gi-Oh! stopped making actual RPGs after their gachas, this game would have cornered the market entirely for people that just want to play a light-hearted TCG anime! Why didn't it succeed? It's a Nintendo Switch Exclusive, and Shadowverse is on Mobile/PC.

"But Nintendo Switch games sell like hotcakes", you may say, but have you tried playing a TCG on the Nintendo Switch? Same issues with the Vanguard games! It is a gross mis-match of target audience to platform that basically killed it on sight!

 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Fallout London clutched the viability of mods as major releases after the failure of the Frontier, Skyrim already has had a decade of modding spotlight but is otherwise pretty irrelevant now, imo
Starfield was suppose to be the jumping off point for the Skyrim community but that was a shitshow. Oblivion Remastered really did buy Bethesda a few more years, not just with an eager audience, but with a living modding community.

If the new Elder Scrolls ends up being good (big rainbows here), NexusMods is going to be broken constantly from people flooding the site.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Starfield was suppose to be the jumping off point for the Skyrim community but that was a shitshow. Oblivion Remastered really did buy Bethesda a few more years, not just with an eager audience, but with a living modding community.

If the new Elder Scrolls ends up being good (big rainbows here), NexusMods is going to be broken constantly from people flooding the site.
Why are you tards so laser focused on Bethesda modders will always exist for anything ever made.

Pokemon has a massive romhack community alongside it's fangames.

Battletech (hairbrained schemes) is far better with the like 3 big mods it has. (pushing the timeline forward adding ore stuff coming in both non canon and canon forms)

Stellaris and games like it are the other half of mainstream mods.

And even with those games combined fanbases that's still only a tiny fraction of people who will mod shit ever watch Mandalore Gaming? he mods almost all of his games with settings tweeks.

Modding has been "gaming's gold rush" since maybe the late 2000's? and now that Nexus has died we will now get an influx of new claimants to the throne much like Zoom and Discord have replaced Skype.

And now off I go to play more BattleTech Advanced

Edit:im retarded and hit the wrong reply button sorry.
 

John Vtuber👁️

Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:  Oct 24, 2022
Shadowverse: Worlds Beyond has begun service, current mixed reviews are from people malding about VPN usage or their stance on emulators. Either way, it's certainly a choice for CyGames, when Uma Musume Global launches in a little over a week! I have no opinion on the game yet, because it just released a few hours ago and I want to give it a shot myself, so here's the steam link:

Turns out the game is significantly less F2P friendly than the previous one, so expect review bombing to commence when more people wake up. Sure, they can hold events to make up for the differences, but first impressions are everything - especially when they have their previous Shadowverse game to compete with, and Uma Musume in ~10 days!
 

Saturnus

haha it's unou
Orderly
Joined:  Sep 10, 2022
Despite this, I think I'm about to hard bounce off Persona 1. Before you ask, I have the PSP version with the PS1 music modded back in. But between the grid combat system, the convo system that is either 100% guesswork or needing a guide all the time, the change-up between overhead and dungeon crawler, and finding out how missable a bunch of shit is early game, I don't think I have it in me to finish this. I think I might throw in the towel and just read the Manga the move on to both Innocent Sin and Eternal Punishment.
I genuinely have no idea what Atlus was cooking for the gameplay.

edit: My only guess is that it was technically their first time doing not-first person battles. The only other instance where they did not-first person battles was, I think Majin Tensei for the Super Famicom (Which was a SRPG like Fire Emblem, for reference). Every title prior was First Person battles (Megaten & Devil Summoner) and that includes "proto-persona" Shin Megami Tensei If... If there was a time to experiment the PSX was the time for it and Megami Ibunroku Persona was the (successful) experiment.

First Person dungeon crawling was their bread and butter, so that's fine. The battle system in theory could've been cool but in practice was ass (for Persona 1).
If any Persona game needed a remake, it'd be the original Trilogy of 1, 2IS, 2EP. Unfortunately, Atlus has decided they don't want to "tamper with the original vision" (corpo speak for "we believe this ain't worth putting money into"). Still great games though! Even with the shitty battle system.

I also wish Atlus wasn't as autisitic as they were. Persona seems to be the only games to continue to use the Lovecraft mythos demons (Old Ones, Byakhee, Hasturr, Nyarlethotep, etc), even though they'd be really cool to use in SMT again (last seen in SMT 2 or one of the Devil Summoner games. Please send help.)
 
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God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Why are you tards so laser focused on Bethesda modders will always exist for anything ever made.
There's a colossal difference between a mild modding community and a prominent modding community. To annoy you, I'm going to focus on Bethesda again by comparing the modding community between Oblivion Remastered and Starfield. Starfield came out on September 6th, 2023 and has 10.6k mods on Nexus after those 650 days. Oblivion Remastered released April 22nd, 2025 and has 3.5k mods on Nexus after only 56 days. Starfield averaged 16 mods a day while Oblivion Remastered has averaged 62 mods a day. Obviously there's going to be some drop off for Oblivion Remastered but the fact that they tapped a third of Starfield's count in 2 months really goes to show how fucked Starfield is.

Yes, you're always going to get mods for your game but as it comes with the territory, the more prominent modding community will give substantially more options, for better and for worse. It's like comparing Baskin Robbins 31 flavors to Gelateria Della Palma in Rome that has 150 flavors. Schedule 1 hit a peak of 459k concurrent players, more than twice that of Stellar Blade's 192k. However Schedule 1 has a grand total of 586 mods after 85 days while Stellar Blade has already clocked 380 mods and we aren't even out of the first week since release.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
There's a colossal difference between a mild modding community and a prominent modding community. To annoy you, I'm going to focus on Bethesda again by comparing the modding community between Oblivion Remastered and Starfield. Starfield came out on September 6th, 2023 and has 10.6k mods on Nexus after those 650 days. Oblivion Remastered released April 22nd, 2025 and has 3.5k mods on Nexus after only 56 days. Starfield averaged 16 mods a day while Oblivion Remastered has averaged 62 mods a day. Obviously there's going to be some drop off for Oblivion Remastered but the fact that they tapped a third of Starfield's count in 2 months really goes to show how fucked Starfield is.

Yes, you're always going to get mods for your game but as it comes with the territory, the more prominent modding community will give substantially more options, for better and for worse. It's like comparing Baskin Robbins 31 flavors to Gelateria Della Palma in Rome that has 150 flavors. Schedule 1 hit a peak of 459k concurrent players, more than twice that of Stellar Blade's 192k. However Schedule 1 has a grand total of 586 mods after 85 days while Stellar Blade has already clocked 380 mods and we aren't even out of the first week since release.
Annoy me anytime.

I feel like it's worth noting most of stellar blades modes are basic texture editing which i would disqualify. but I'm also too lazy to defend that position.
 
Marathon has been indefinitely delayed. New

Smelliest007

Well-known member
Joined:  Feb 19, 2024
1750189789798.png:selenpointandlaugh:

Marathon, the next major IP release from the creators behind Halo and Destiny, is no longer releasing this September as expected. Today, Sony and Bungie announced a delay for the live service extraction shooter experience, saying that they have heard player feedback loudly and clearly about improving it.


"Thank you not only for your passionate feedback around the Marathon reveal and Alpha playtest, but also for your patience while we took the time to listen closely and chart our next steps," said Bungie in a blog post regarding the delay. "Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear."


The title went through an alpha test period a few months ago, letting content creators and some players from the public try out the extraction shooter gameplay loop for feedback. It's unclear if the studio plans to rehost more public alpha tests in the future, but it said that getting feedback is crucial for continuing Marathon development.




"We’re using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around," adds Bungie. "This means deepening the relationship between the developers and the game’s most important voices: our players."


Here are the elements of Marathon Bungie is looking at improving:


Upping the Survival Game


  • More challenging and engaging AI encounters
  • More rewarding runs, with new types of loot and dynamic events
  • Making combat more tense and strategic

Doubling down on the Marathon Universe


  • Increased visual fidelity
  • More narrative and environmental storytelling to discover and interact with
  • A darker tone that delivers on the themes of the original trilogy

Adding more social experiences


  • A better player experience for solo/duos
  • Prox chat, so social stories can come to life
The game also went through a major controversy recently, with the studio confirming that it has been using stolen artwork following plagiarism accusations.


Bungie has not attached a new release date to Marathon just yet. It said that a progress update about the development will be given this fall, and it asked fans for patience as it works on the experience. Marathon is coming to PC, Xbox Series X|S, and PlayStation 5 platforms.
 

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
You missed the best detail.



Literally only found out about it internally via the public post.

Reporting it made it happen. Paul Tassi is gaming GOD. He holds the lives of Sonyponies in his hands

 

Hotdogs Aplenty

King Shiori Poster & Watcher
Early Adopter
Joined:  Sep 10, 2022
Reporting it made it happen. Paul Tassi is gaming GOD. He holds the lives of Sonyponies in his hands


Ok I admit I am out of the loop, but delaying a game to improve it due to player feedback is good, right? Also if they do cancel it, isn't that better than charging ahead due to the sunk cost fallacy?
 

Thomas Talus

Εκ λόγου άλλος εκβαίνει λόγος
Early Adopter
Joined:  Sep 15, 2022
Also if they do cancel it, isn't that better than charging ahead due to the sunk cost fallacy?
They're in a bit of a damned if they do, damned if they don't situation, barring a miracle. The fundamental idea of the game ("extraction shooters will break out into mass-market success if we make them more accessible and put more money behind them") is likely fatally flawed.
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
They're in a bit of a damned if they do, damned if they don't situation, barring a miracle. The fundamental idea of the game ("extraction shooters will break out into mass-market success if we make them more accessible and put more money behind them") is likely fatally flawed.
If you want to play an extraction shooter in 2025, I'm sure you already have a game that you and your online friends already play. Even if the game by Bungee was good, that's not enough - you need a sizable chunk of people to drop the extraction shooters they're currently playing and to buy this new game instead, and invest their time learning the new game. That's a hard sell.
 
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