"The more you say no the more I'm going to do it"Nanashi Mumei

Vidya Games Thread

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
Edit: Double update - Switch 2 will play Switch 1 games via emulation apparently.


I find that very strange. Or there's some translation issues going on and it's more a "Switch 1 Mode" setting in the hardware. Though it probably points to Devs finding a bunch of ways to manipulating the Switch 1's hardware so well that the environment has to be perfectly replicated. Something clearly came up in testing.
 

Saturnus

haha it's unou
Orderly
Joined:  Sep 10, 2022
When I think of a AAA game, I think high budget, which is not only evidenced by high-quality graphics, but also stories involving large casts, expansive environments, complex game systems that interact with eachother, and so forth. I don't see a lot of this with Nintendo games.

Alright mate I gotta be real, you got me. You've successfully trolled all 2 people replying to you or you've never actually touched a 1st party game made by one of Nintendo's like, 9 internal 1st party divisions and have solely based your argument here on Pokemon looks like ass > *leaps over logic hurdle* > Mario Odyssey, BOTW, Pikmin 4 etc are all the same.
:smugselen:
 

Zizara

No faith in Humanity
Dizzy's Wife
Joined:  Oct 30, 2022
Yea, promo material leaks. Looks like this is a Hellfire Gala Alt costume. Looks to confirm her and Ultron for Season 2.


Edit: Trailer -

I was expecting Emma's design to be the designated titty monster, but I guess the Rivals devs have a type (or their focus group does).
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
but but but nintendo bad!
I don't think nintendo is bad, they are answering to what their accounting division has been telling them, that it's time to jack everything up to oblivion. Their sales and marketing divisions are telling them "there will be blowback but consoomers will comply eventually".
Doesn't make me want to spend one cent on their games but then, I am not their target demographic.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Yea, promo material leaks. Looks like this is a Hellfire Gala Alt costume. Looks to confirm her and Ultron for Season 2.


Edit: Trailer -

i appreciate the attempt but yeah not happy with the cosmetics. part of the appeal of the hellfire gala (well the modern ones that this is obviously lifting from) is everyone looking like a runway model and i don't mean "very pretty" I mean being forced to wear stupid shit because the designer huffed their own supply again

Though I do at least appreciate them giving Cap the Suit but probally because it would be impossible to animate right hes not wearing the jacket like a cape sadly.

and also doom's not here to Be mind fucked by Peter Parker into wondering if David Bowie was actually a mutant Have his best design.

Forgive the lack of links but literally just google Hellfire Gala and you get most of them.
 

Superduper Samurai

Well-known member
Early Adopter
Joined:  Sep 10, 2022
I was expecting Emma's design to be the designated titty monster, but I guess the Rivals devs have a type (or their focus group does).
I think the fact that its 3rd person makes the coom design focus more on the rear and legs
 

Zizara

No faith in Humanity
Dizzy's Wife
Joined:  Oct 30, 2022
I think the fact that its 3rd person makes the coom design focus more on the rear and legs
I mean the design works don't get me wrong. Emma's like the ultimate sexy rich bitch, porn proportions actually make sense in her case to convey her character. It's also a convenient way to bulk out her profile to signal "tank" without getting too weird with the design. Just strange to see her with her cleavage covered up and showing off her huge thighs when it's the other way around in the comics.
 
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Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
I mean the design works don't get me wrong. Emma's like the ultimate sexy rich bitch, porn proportions actually make sense in her case to convey her character. It's also a convenient way to bulk out her profile to signal "tank" without getting too weird with the design. Just strange to see her with her cleavage covered up and showing off her huge thighs when it's the other way around in the comics.
Yeah, is it not canon that Emma got breast surgery?
 

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022
I mean the design works don't get me wrong. Emma's like the ultimate sexy rich bitch, porn proportions actually make sense in her case to convey her character. It's also a convenient way to bulk out her profile to signal "tank" without getting too weird with the design. Just strange to see her with her cleavage covered up and showing off her huge thighs when it's the other way around in the comics.
It's probably a design choice to show off more skin to tell she's in Diamond form.
 

ValkyrieAce

in a toxic relationship with IRyS
Joined:  Jan 28, 2023

Superduper Samurai

Well-known member
Early Adopter
Joined:  Sep 10, 2022

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Just strange to see her with her cleavage covered up and showing off her huge thighs when it's the other way around in the comics.
There's always the alt skin. Remember Sue Storm's Malice skin at launch? Or Psylocke's Vengeance skin?

Also, dev chat about upcoming changes

Summary:
-Emma Frost for 2.0
-Ultron for 2.5
-Starting in season 3, new plan is 1 hero every month
-New weekly missions but token gain rate is the same, shifting token gains from dailies and challenges
-people that complete them all will see no change but it will allow people to get more if they don't play every 2 days to do dailies
-More color options for the more popular costumes (white version of Vengeance Psylocke for example)
-You can now gift costumes
-Updating it for better performance
-Season 0 and Season 1 replays will no longer work, so you will need to download them or lose them

New Team-ups:​

-Emma Frost = Psylocke and Magneto can create illusions (potentially like Loki illusions where they copy moves)
-Captain America = Bucky can leap to allies, doing AoE damage. Potentially does something extra if it hits Cap while shielding
-Strange = Scarlet Witch gets a channeled attack

Removed Team-ups:​

-Thor = Storm and Captain America
-Scarlet Witch = Magneto

Changed Team-ups:​

-Psylocke removed from Magik dimensional shortcut team-up
-Bucky removed from Rocket ammo overload team-up
-Namor removed from Luna chilling charisma team-up
-Strange removed from Hulk gamma charge team-up, replaced by Namor (he summons gamma charged monstro spawns)
They're aware that Peni, Scarlet Witch, Mister Fantastic, Rocket Raccoon, Black Widow, and Jeff have fallen out of relevancy, adjustments will come in 2.0 and 2.5

Vanguards:​

-Peni Parker buffs
-Strange's offense will be nerfed in exchange for survivability

Duelists:​

-Mister Fantastic buffs
-Moon Knight buffs

Strategists:​

-Rocket buffs
-Loki regeneration domain nerfs
-Adam Warlock soul bond nerfs
-Rank Reset, everyone drops 9 divisions (ie Diamond 1 becomes Silver 1)
-Pick & Ban now starts at Gold 3 instead of Diamond
-Eternity/One Above All players may only duo queue now, no more full lobby death squad against solo queuers
-Hellfire Gala: Krakoa map added to ranked rotation
-Shin-Shibuya (Tokyo 2099 convergence) and Royal Palace (Yggsgard dominion) will be removed from ranked rotation
-Quick Play and Custom Games will have all maps
-Minimum level for competitive rising from lvl 10 to lvl 15
-Ranked will now put a higher focus on your individual performance during ranked games
--if you performed well, you'll lose fewer points in losses and gain more points in wins
--likely implication is if you perform shitty, you'll get fewer points in wins and lose more points in losses
They also put out a graph of ranked distribution because everyone was complaining about a retarded graph from a profile tracker site that included everyone that doesn't play ranked in bronze.
rankeddistribution.png
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
Alright mate I gotta be real, you got me. You've successfully trolled all 2 people replying to you or you've never actually touched a 1st party game made by one of Nintendo's like, 9 internal 1st party divisions and have solely based your argument here on Pokemon looks like ass > *leaps over logic hurdle* > Mario Odyssey, BOTW, Pikmin 4 etc are all the same.
:smugselen:
Yeah, how dare I judge Nintendo by the franchise they market the most, and am intimately familiar with?

I am still unimpressed with most of Nintendo's other offerings and have been underwhelmed when I gave some of their other titles a try. I still wonder how people here will justify not only paying full price for Nintendo games, but an extra $10 or $20 on top of that. Like, I get that Breath of the Wild was Nintendo's first open-world game, but everyone else had been playing better and more interesting open-world games for at least a decade before that elsewhere. Mario Odyssey looks decent visually, but how many 3D Mario platformers do you need to play in your life? I've been told earlier in this thread that TOTK might be interesting at least, but it's not as if I'm short on games I want to play.

Most Nintendo games are well-polished (I don't know why Pokemon is an exception to that) but I don't know how you can't want stuff that's more complex, has more depth, or is just generally more interesting. Especially when you're being asked to pay more than full price for a video game.
 

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022
Vanguard mains eating GOOD tonight boyos. Might have found a new main!



Beam main fire, casted shield on a cool down, looks like a totem or something you summon that passes damage to a target, Diamond Form gives extreme Damage Resistance and unlocks a fucking CHOKESLAM and a knock back kick. An ult that looks like a mass mesmerization. I need this shit ASAP.

Edit: updated with official video link
 
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Zizara

No faith in Humanity
Dizzy's Wife
Joined:  Oct 30, 2022
Vanguard mains eating GOOD tonight boyos. Might have found a new main!



Beam main fire, casted shield on a cool down, looks like a totem or something you summon that passes damage to a target, Diamond Form gives extreme Damage Resistance and unlocks a fucking CHOKESLAM and a knock back kick. An ult that looks like a mass mesmerization. I need this shit ASAP.

A vanguard that can pressure fliers, my prayers have been answered.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Alright mate I gotta be real, you got me. You've successfully trolled all 2 people replying to you or you've never actually touched a 1st party game made by one of Nintendo's like, 9 internal 1st party divisions and have solely based your argument here on Pokemon looks like ass > *leaps over logic hurdle* > Mario Odyssey, BOTW, Pikmin 4 etc are all the same.
:smugselen:
-Pokemon is dogshit and has been dogshit for at least the past decade
-BOTW is incredibly overrated and is 10/10 to people that haven't played open world games before, it's a good game but it has a lot of garbage designs
-TOTK was retarded, I still can't believe they wasted 7 years on that
-Paper Mario hasn't had a half decent installment in over a decade
-Mario Odyssey was actually really good
-SMB Wonder was just nothing but brief gimmicks. It's an okay game that is 100% a handheld game and would have been $40 if Nintendo didn't merge their handheld and console market with the Switch. I am not looking forward to 2D mario games being $80/$90
-Animal Crossing was another "wow, aren't we glad we merged the handheld and console markets so we can charge 50% more for what should have been a handheld game?"
-Mario Maker 2 would have been goat'd if they didn't drop support after 2 fucking updates that were great ideas but had only decent implementations. The Link powerup should have had stage options for making it permanent and utilizing hearts as well as potentially enabling Link's tools by finding them. The Worlds update should have had options for shortcuts and the worlds should have been bigger with more tile designs.

I've only briefly played Pikmin and never played the Kirby or Metroid Dread games so I can't comment on any of that.
Beam main fire, casted shield on a cool down, looks like a totem or something you summon that passes damage to a target, Diamond Form gives extreme Damage Resistance and unlocks a fucking CHOKESLAM and a knock back kick. An ult that looks like a mass mesmerization. I need this shit ASAP.
Looking at her video, I noticed a lot of stuff.
-Her damage reduction in Diamond Form appears to be 35% for 6 seconds, so she has 1k effective HP with it up at full HP
-Her melee combo in Diamond Form appears to be a quick 1-2 punch (50 dmg each for 100 total) like The Thing followed by an overhead for about 75 dmg. That combo takes like 1.5 seconds to go off, which is 175 damage very quickly.
-Cap has 750 HP because he's an anchor in a team-up now
-Mr Fantastic appears to have 375 HP, so one of his buffs is a 25 HP buff.
-Her chokeslam does about 30 damage on the slam
-Her kick does about 50 damage, so that combo does 80 damage

So all these dive monkeys thinking they're going to rip through backlines because Loki/Adam are getting nerfed and Namor is losing his Luna team-up are about to find out that Emma is huge anti-dive with her chokeslam. She can also just use it to kidnap enemy tanks. Scariest of all is that it appears to be on like a 5 second cooldown and lasts about 1.5 seconds.

So imagine fighting Peni/Emma as a tank. You get webbed by Peni, Emma chokeslams you back into nest, and then Peni webs you again while all her drones and mines wreck your shit. Even worse is that Emma can throw out her 500 HP shield to stop healing from your team. So Diamond Form does her 3 hit combo for 175 damage and then chokeslam into a kick for another 80 damage for 255 damage altogether. It's potentially more damage if she wallbangs and is close enough to follow it up with another 1-2 punch for another 100 damage. God, playing Strange is going to suck when she walks up in Diamond Form, punches you a few times, and then kidnaps you into her team. Considering the short cooldown on her chokeslam, she's going to cuck you out of your ult a lot.
 

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022
So imagine fighting Peni/Emma as a tank.
Even better. Patch notes just dropped and one of the many changes is Peni's Primary Fire can crit now.


Marvel Rivals Version 20250411 Balance Post – Season 2 Begins!​


2025/04/04


VANGUARD


Captain America
Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.
- Reduce base health from 675 to 650.
- Reduce the shield value of Living Legend from 400 to 350.

Doctor Strange
The Sorcerer Supreme will see a reduction in his offensive capabilities, limiting his battlefield control.
- Decrease Daggers of Denak damage per projectile from 18 to 16.
- Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.

Hulk
The Green Goliath will boast enhanced maneuverability and improved survivability upon entering combat.
- Increase base movement speed from 600 to 650.
- Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
- Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.

Magneto
The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.
- Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.

Peni Parker
Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.
- Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.
- Increase base health from 650 to 750.

The Thing
The Ever-Lovin' Blue-Eyed Thing will see a slight reduction in his damage reduction effect.
- Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.

Thor
The Mighty Thor will receive an increase in survivability.
- Increase base health from 525 to 600.
- Increase base movement speed from 600 to 650.


DUELIST


Black Widow
Natasha is receiving optimizations to her shooting experience.
- Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).

Hawkeye
We're improving Clint's mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.
- Reduce the slow effect while charging the bow from 30% to 20%.
- Increase both instances of damage for Hypersonic Arrow from 50 to 55.
- Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.

Hela
The Goddess of Death will see a reduction in mobility while slightly enhancing her offensive power.
- Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.
- Increase Spell Field Damage of Piercing Night from 30 to 35.
- Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.

Human Torch
Johnny's attack feedback and survivability are being improved to enhance his impact across various combat scenarios.
- Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.
- Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.

Iron Man
Iron Man is seeing improvements to his mid-range combat effectiveness.
- Slightly reduce Iron Man's hitbox size.
- New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.

Iron Fist
Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility, and a slight reduction to his survivability when first entering the battlefield.
- Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.
- Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%.
- Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds.

Mister Fantastic
We're enhancing Reed's capabilities while making some balance adjustments to his ultimate energy charge rate, adding additional control ability, and optimizing the release experience of his Ultimate Ability.
- Increase base health from 350 to 375.
- Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
- Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.
- Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.
- New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.

Moon Knight
We're optimizing Marc's Moon Blade projectile bounce feedback while improving maneuverability, Ultimate Ability, and survivability.
- Increase Crescent Dart projectile speed from 120m/s to 150 m/s.
- Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.
- Speed up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds.
- Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.

Scarlet Witch
We're reducing Wanda's survivability but increasing her threat level against Strategists and Duelists while optimizing her Ultimate Ability release experience.
- Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.
- Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.
- Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.
- Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.

Star-Lord
We're reducing Peter's damage output and the efficiency of his Ultimate Ability charge rate.
- Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.

Winter Soldier
We're lowering Bucky's threat level against Vanguards and reducing the margin for error in his Ultimate Ability.
- Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.
- Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.

Wolverine
We're tuning Logan's Rage acquisition rate and slightly lowering his control intensity over enemies:
- Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.
- Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.


STRATEGIST


Adam Warlock
We're slightly reducing the frequency of Adam's abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.
- Increase the cooldown for Soul Bond from 30s to 40s.
- Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health.

Cloak and Dagger
We're optimizing the logic of this dynamic duo's Ultimate Ability
- After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.

Invisible Woman
We'll be fine-tuning Susan's protective capabilities to create a more strategic gameplay experience.
- Decrease the shield value of Guardian Shield from 300 to 250.

Loki
To balance Loki's influence in matches, we're making a small adjustment to the frequency of one of his key abilities.
- Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.

Mantis
To emphasize strategy over speed, we're modifying Mantis' health and buff mechanics.
- Reduce base health from 275 to 250.
- Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.

Rocket Raccoon
Rocket's healing abilities will see some adjustments to enhance team survivability while balancing his mobility.
- Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.
- Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.
- Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000.


TEAM-UP ABILITIES


NEW:


Arcane Order (Doctor Strange - Scarlet Witch)
This mystical duo is set to enhance their powers!
- As the Team-Up Anchor, Doctor Strange gains a maximum health increase of 100.
- Scarlet Witch unlocks a new magical Mystic Burst ability through her team-up with Doctor Strange.

Stars Aligned (Captain America - Winter Soldier)
A classic partnership now with added strength!
- As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output.
- Winter Soldier unlocks the devastating Stellar Impact ability through his team-up with Captain America.

Mental Projection (Emma Frost - Psylocke/Magneto)
A powerful trio that connects minds and abilities!
- As the Team-Up Anchor, Emma Frost gains a maximum health increase of 100.
- Magneto receives the Magnetic Resonance ability through his team-up with Emma Frost.
- Psylocke receives the Soul Resurgence ability through her team-up with Emma Frost.


ADJUSTED OR REMOVED:


Ammo Overload (Rocket Racoon - Winter Soldier)
A slight change for this battle-hardened hero!
- Winter Soldier loses the Infinite Grit ability he once had through his team-up with Rocket Raccoon.

Chilling Charisma (Luna Snow - Namor)
Things are heating up as synergies change!
- Namor has lost the Frozen Spawn ability from his team-up with Luna Snow.

Dimensional Shortcut (Magik - Psylocke)
A temporal reconfiguration for these powerful souls!
- Psylocke has lost the Psionic Disc ability previously attained from her team-up with Magik.

Gamma Charge (Hulk -Doctor Strange/Namor)
Changes in synergy for these heavyweights!
- Doctor Strange loses the Gamma Maelstrom ability previously gained from his team-up with Hulk.
- Namor now gains the Gamma Monstro ability through his team-up with Hulk.

Metallic Chaos (Scarlet Witch - Magneto)
A disconnect in family synergy!
- The Team-Up Anchor enhancement effect for Scarlet Witch has been removed, along with the Metallic Chaos Team-Up Ability.
- Magneto loses the Metallic Fusion ability he had through his team-up with Scarlet Witch.

Voltaic Union (Thor - Captain America/Storm)
A shift in electrical dynamics for this trio!
- The Team-Up Anchor effect for Thor has been removed, along with the Voltaic Union Team-Up Ability.
- Captain America loses the Charged Aegis ability from his team-up with Thor.
- Storm loses the Charged Gale ability gained from her team-up with Thor.

Highlights for me:
Peni Buffs, Star Lord and Winter Soldier nerfs, MASSIVE Rocket buff
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Even better. Patch notes just dropped and one of the many changes is Peni's Primary Fire can crit now.


Marvel Rivals Version 20250411 Balance Post – Season 2 Begins!​


2025/04/04


VANGUARD


Captain America
Steve will undergo some adjustments to his survivability, leading to a slight decrease in his overall resilience.
- Reduce base health from 675 to 650.
- Reduce the shield value of Living Legend from 400 to 350.

Doctor Strange
The Sorcerer Supreme will see a reduction in his offensive capabilities, limiting his battlefield control.
- Decrease Daggers of Denak damage per projectile from 18 to 16.
- Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.

Hulk
The Green Goliath will boast enhanced maneuverability and improved survivability upon entering combat.
- Increase base movement speed from 600 to 650.
- Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
- Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.

Magneto
The Master of Magnetism will experience a slight decrease in the frequency of his Ultimate Ability.
- Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.

Peni Parker
Peni will receive enhancements to her primary attack damage efficiency and a boost to her survivability and combat capabilities.
- Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.
- Increase base health from 650 to 750.

The Thing
The Ever-Lovin' Blue-Eyed Thing will see a slight reduction in his damage reduction effect.
- Decrease Embattled Leap's damage reduction effect for himself and teammates from 30% to 25%.

Thor
The Mighty Thor will receive an increase in survivability.
- Increase base health from 525 to 600.
- Increase base movement speed from 600 to 650.


DUELIST


Black Widow
Natasha is receiving optimizations to her shooting experience.
- Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).

Hawkeye
We're improving Clint's mobility while drawing his bow, enhancing his combat capabilities, and increasing the threat of his Ultimate Ability.
- Reduce the slow effect while charging the bow from 30% to 20%.
- Increase both instances of damage for Hypersonic Arrow from 50 to 55.
- Decrease energy cost for Hunter's Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.

Hela
The Goddess of Death will see a reduction in mobility while slightly enhancing her offensive power.
- Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.
- Increase Spell Field Damage of Piercing Night from 30 to 35.
- Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.

Human Torch
Johnny's attack feedback and survivability are being improved to enhance his impact across various combat scenarios.
- Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.
- Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.

Iron Man
Iron Man is seeing improvements to his mid-range combat effectiveness.
- Slightly reduce Iron Man's hitbox size.
- New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.

Iron Fist
Lin Lie will see an increase in his combat effectiveness against Vanguards, a slight improvement to his mobility, and a slight reduction to his survivability when first entering the battlefield.
- Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.
- Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy's Max Health per strike from 1.7% to 2.1%.
- Decrease the cooldown for K'un-Lun Kick from 12 seconds to 10 seconds.

Mister Fantastic
We're enhancing Reed's capabilities while making some balance adjustments to his ultimate energy charge rate, adding additional control ability, and optimizing the release experience of his Ultimate Ability.
- Increase base health from 350 to 375.
- Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
- Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.
- Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.
- New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.

Moon Knight
We're optimizing Marc's Moon Blade projectile bounce feedback while improving maneuverability, Ultimate Ability, and survivability.
- Increase Crescent Dart projectile speed from 120m/s to 150 m/s.
- Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.
- Speed up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds.
- Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.

Scarlet Witch
We're reducing Wanda's survivability but increasing her threat level against Strategists and Duelists while optimizing her Ultimate Ability release experience.
- Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.
- Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.
- Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.
- Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.

Star-Lord
We're reducing Peter's damage output and the efficiency of his Ultimate Ability charge rate.
- Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.

Winter Soldier
We're lowering Bucky's threat level against Vanguards and reducing the margin for error in his Ultimate Ability.
- Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.
- Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.

Wolverine
We're tuning Logan's Rage acquisition rate and slightly lowering his control intensity over enemies:
- Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.
- Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.


STRATEGIST


Adam Warlock
We're slightly reducing the frequency of Adam's abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.
- Increase the cooldown for Soul Bond from 30s to 40s.
- Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally's maximum health instead of a fixed 100 Health.

Cloak and Dagger
We're optimizing the logic of this dynamic duo's Ultimate Ability
- After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.

Invisible Woman
We'll be fine-tuning Susan's protective capabilities to create a more strategic gameplay experience.
- Decrease the shield value of Guardian Shield from 300 to 250.

Loki
To balance Loki's influence in matches, we're making a small adjustment to the frequency of one of his key abilities.
- Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.

Mantis
To emphasize strategy over speed, we're modifying Mantis' health and buff mechanics.
- Reduce base health from 275 to 250.
- Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.

Rocket Raccoon
Rocket's healing abilities will see some adjustments to enhance team survivability while balancing his mobility.
- Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.
- Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.
- Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability's duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000.


TEAM-UP ABILITIES


NEW:


Arcane Order (Doctor Strange - Scarlet Witch)
This mystical duo is set to enhance their powers!
- As the Team-Up Anchor, Doctor Strange gains a maximum health increase of 100.
- Scarlet Witch unlocks a new magical Mystic Burst ability through her team-up with Doctor Strange.

Stars Aligned (Captain America - Winter Soldier)
A classic partnership now with added strength!
- As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output.
- Winter Soldier unlocks the devastating Stellar Impact ability through his team-up with Captain America.

Mental Projection (Emma Frost - Psylocke/Magneto)
A powerful trio that connects minds and abilities!
- As the Team-Up Anchor, Emma Frost gains a maximum health increase of 100.
- Magneto receives the Magnetic Resonance ability through his team-up with Emma Frost.
- Psylocke receives the Soul Resurgence ability through her team-up with Emma Frost.


ADJUSTED OR REMOVED:


Ammo Overload (Rocket Racoon - Winter Soldier)
A slight change for this battle-hardened hero!
- Winter Soldier loses the Infinite Grit ability he once had through his team-up with Rocket Raccoon.

Chilling Charisma (Luna Snow - Namor)
Things are heating up as synergies change!
- Namor has lost the Frozen Spawn ability from his team-up with Luna Snow.

Dimensional Shortcut (Magik - Psylocke)
A temporal reconfiguration for these powerful souls!
- Psylocke has lost the Psionic Disc ability previously attained from her team-up with Magik.

Gamma Charge (Hulk -Doctor Strange/Namor)
Changes in synergy for these heavyweights!
- Doctor Strange loses the Gamma Maelstrom ability previously gained from his team-up with Hulk.
- Namor now gains the Gamma Monstro ability through his team-up with Hulk.

Metallic Chaos (Scarlet Witch - Magneto)
A disconnect in family synergy!
- The Team-Up Anchor enhancement effect for Scarlet Witch has been removed, along with the Metallic Chaos Team-Up Ability.
- Magneto loses the Metallic Fusion ability he had through his team-up with Scarlet Witch.

Voltaic Union (Thor - Captain America/Storm)
A shift in electrical dynamics for this trio!
- The Team-Up Anchor effect for Thor has been removed, along with the Voltaic Union Team-Up Ability.
- Captain America loses the Charged Aegis ability from his team-up with Thor.
- Storm loses the Charged Gale ability gained from her team-up with Thor.

Highlights for me:
Peni Buffs, Star Lord and Winter Soldier nerfs, MASSIVE Rocket buff
Woah, those are a lot of massive changes.

Those Peni buffs are huge. 100 extra HP means she will have 900 HP while she's in her web and she's now threatening from outside her web with headshots. The webbing into 2 free headshots is going to be scary now as that's a free 100 damage she can pump out in a second every 3 seconds if she lands those webs.

Rocket is losing a lot of his mobility for massively better healing is deserved, he was broken OP at evading and while his orbs were great for keeping a team alive, they sucked horrendously at keeping single-targets alive. I wonder if you can bounce that orbs off walls and into you for the 55 healing effect. It sucks his ult got nerfed to 25% but the trade off for the survivability is huge and means Rocket can be viable against comps with huge team wipe ults that need answers like Storm and Hela ults.

Those Scarlet changes are little iffy because she actually lost a 10% damage boost for being an anchor. She lost quite a bit of damage against tanks but her damage against squishies is huge now. She can land 2 alt fires and 1 second of draining for 240 damage. Throw in her dark seal stun and you can pick people pretty hard with her.

They really did focus on making each season feeling completely different.
 

Lurker McSpic

We need to increase the hag population
Joined:  Mar 8, 2023
Here I am seeing negroes bitching about the switch 2 but I see no one bitching about enter the gungeon 2, so allow me
YOU FUCKING CUNTS HAD ONE FUCKING JOB AND YOU BLEW IT:urtearingmeapart::urtearingmeapart::urtearingmeapart::urtearingmeapart:
If you wanted to go 3d all you needed to do was make some nice pixel art textures to plaster into your models so you could maintain one of the aspects of the game that made it stand out but no you had to go and make it into some google play ad shite made in unreal with the default shaders. I was gonna pirate it anyways but now, not even that :PomuAngry::PomuAngry::PomuAngry::PomuAngry:



Also people complain about the switch2 but they will buy it regardless, nintendofags have no taste and nintendo is like 20% of their personality.
 
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