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Vidya Games Thread

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irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
If one man can make Stardew valley in what was it 7+ years? Why can't companies with millions of employees tons of money and far more resources make several stardew valleys quicker or a better stardew valley in the same amount of time.

one programmer.jpg
 

God's Strongest Dragoon

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Aside from missing the console userbase in those numbers, don't Ubi games have their own separate launcher that might cause some players to not show up in the steam count?
Ubisoft Connect is not required to be installed to play Shadows if you bought it on Steam, so that won't be the case. There might be some that bought it on Ubisoft Connect or Epic Games Store but I doubt those are substantial numbers, especially with those on Ubisoft Connect likely trying Ubisoft+ for $18/month to play the game.
 

Smelliest007

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Ubisoft Connect is not required to be installed to play Shadows if you bought it on Steam, so that won't be the case. There might be some that bought it on Ubisoft Connect or Epic Games Store but I doubt those are substantial numbers, especially with those on Ubisoft Connect likely trying Ubisoft+ for $18/month to play the game.
Fortnite launcher, lmao.
 

God's Strongest Dragoon

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Smelliest007

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Punished Anime Discusser

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Am I schizo reading this as games journalist is passive aggressive seething over the fact people just want to play the game, while both sides of the grifting fence losing their shit over it are being mostly ignored outside of twitter?
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Don't you know? Videogames don't have to be fun, you don't have to play them, you just have to like/hate them to own the libs/save trans lives.
 

agility_

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You are reading in too deep into a spastic retard rambling on a blog.
 

CalciumAnimal

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"huh the world isn't burning down"

Really means WHY IS THE WORLD NOT BURNING DOWN
 

sbm

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Turns out game reviewers have no idea what people want. But that's nothing new.

I think this is especially true of a game like inZoi that's targeting an entirely different demographic to the normal. You only have to look at vtubers spending 5 hours picking their outfits to realize it is not about how much gamified bullshit there is in the game, but about playing with dolls.
 

Punished Anime Discusser

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"huh the world isn't burning down"

Really means WHY IS THE WORLD NOT BURNING DOWN
The actual translation is

"Why isn't there something burning so I can pretend to care for likes?"
 

Lurker McSpic

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Turns out game reviewers have no idea what people want. But that's nothing new.

I think this is especially true of a game like inZoi that's targeting an entirely different demographic to the normal. You only have to look at vtubers spending 5 hours picking their outfits to realize it is not about how much gamified bullshit there is in the game, but about playing with dolls.
I think there's and untapped market for "game toys" that devs are slowly discovering. I've seen a couple of games that are just small sandboxes that let you do whatever. The most recent I saw was one that let you build a cyberpunk city and you can customize it to your heart's content.
 

agility_

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I am more surprised this hasn't become a genre already, given how long people can spend customizing themselves on games where you don't even end up seeing your character. Case in point: the dark souls games.
 

tragic amphibian

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I think there's and untapped market for "game toys" that devs are slowly discovering. I've seen a couple of games that are just small sandboxes that let you do whatever. The most recent I saw was one that let you build a cyberpunk city and you can customize it to your heart's content.
I'd say it's a case of rediscovering. Will Wright used to call all of the classic Maxis titles "software toys" instead of video games because he liked the idea of intrinsic play/satisfaction as distinct from extrinsically imposed goals. It's a cool design philosophy, it just feels like there aren't a lot of toy ideas other than virtual dollhouse and city builder.
 

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I'd say it's a case of rediscovering. Will Wright used to call all of the classic Maxis titles "software toys" instead of video games because he liked the idea of intrinsic play/satisfaction as distinct from extrinsically imposed goals. It's a cool design philosophy, it just feels like there aren't a lot of toy ideas other than virtual dollhouse and city builder.

And those things were more games than a lot of "games" today.

God fucking damnit.

Edit:
though I disagree with Wright, as they fall under what I'd define as games:

Single-player story focused games are fine; the problem is they "evolved" into being movies that begrudgingly have a game in them. If they design it with the idea of a typical playtime, they failed to make a game.

A game is two things that feed into each other.

First, it is a challenge. If there is no challenge, it is not a game. This will of course vary, as something that is difficult for one person will be easy for another, but there will still be an objective level of difficulty. Well done, you will see something that beats the crap out of newcomers while offering a challenge to veterans. Bad games you see either it being unfair and frustrating for even the best players, or being piss easy for all.

(Shouldn't have to say this, but I mean a measurable challenge, not "oh this game challenged my perception of what it means to be-" fuck off into an active volcano you hipster fuck.)

Second, it is a puzzle. All games are, at their heart, a puzzle game. For literal puzzle games, that is obvious, but every genre - from Grand Strategy to Platformers to Real Time Strategy to First Person Shooters - are puzzles. Moment to moment you are taking in information and readjusting your planned actions to figure out what would be the next best move. In a multiplayer shooter, it's where you're at in a map, facing off against an enemy player, trying to predict their movements, while taking into account rate of fire, weapon types, and all sorts of things - a puzzle to solve every moment. If there is no puzzle to solve, it is not a game.

 

Kazuma

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God's Strongest Dragoon

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Turns out game reviewers have no idea what people want. But that's nothing new.

I think this is especially true of a game like inZoi that's targeting an entirely different demographic to the normal. You only have to look at vtubers spending 5 hours picking their outfits to realize it is not about how much gamified bullshit there is in the game, but about playing with dolls.
Anyone that has been gaming long enough knows that the Sims holds a strong position in an unchallenged niche. Everyone loves it because it's a dollhouse sim that lets you dress up the dolls while letting you play around with interior design and designing house plans.

The only ones that didn't see this coming are tourists to the hobby (like FIFA players, retards that only picked up gaming because of COVID and only play FOTM slop, or gaming journalists)
And those things were more games than a lot of "games" today.

God fucking damnit.

Edit:
though I disagree with Wright, as they fall under what I'd define as games:



By your own definition in that pippathread post, they are not games as there is no challenge at all to the Sims. Not even in the "it's a bad game because it is piss easy" as you put it.
 

Smelliest007

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All I want to play is a Sims 3 with the interaction improvements of Sims 4 and optimization. And less gays and troons.
 

Brosnan Pierce Brosnan

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I've been playing Xenoblade X for awhile and I'm not really sure if I'd recommend it over the original. It still has the censored CC of the OG Western release (tits are bad mkay)(also I cant verify but tits are bad globally now) and there was something about the Wii U online experience that seemed more communal in a way. One of the big things that I miss is the Wii U gamepad too. It has some improvements like auto save, but it doesn't even hit 60fps. Nice that it's playable online again but there is no real definitive version of this game IMO.

If you haven't played it then sure, but I feel like it's something you should have experienced when it came out. Like No More Heroes or the Nintendo DS in regards to games that used the platforms gimmicks to their strength.
 

CalciumAnimal

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All I want to play is a Sims 3 with the interaction improvements of Sims 4 and optimization. And less gays and troons.
but then how will i trap them in rooms with no doors! Windows or presumably air!

Know what I feel strongly enough to make this clear.

I think the solution to the alphabet mob is not less inclusion but more. Once they are fully part of the horrible machine instead of "victims" they lose any ground to stand on their arguments die and people will see them as they really are.

it happened with the gays just as an example they got what they wanted and now have zero excuse for being shitty people (well except marriage i guess)

You got rights and your still whining? We catered to your idiotic demands and you still act this way. ect.
 
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By your own definition in that pippathread post, they are not games as there is no challenge at all to the Sims. Not even in the "it's a bad game because it is piss easy" as you put it.

I haven't played any Sims in forever and a day, so maybe? When someone noted Maxis' classic titles I thought more along the lines of SimCity and SimAnt, which are puzzles and do present a challenge to them.
 
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