If you want some fun content look into how they made the original Crash Bandicoot game work and other shit back in the day of early 3D. It just shows what can be done when people are forced to use cleaver methods to accomplish their vision.
This is the biggest problem of modern tech. There's so much more power in the average computer hardware that no one really has to find creative solutions to pull off something impressive, or optimize to work under a certain restriction. I wish I remembered the quote better, but there's a line I saw a while ago that no matter how much better the hardware folks make for us, the lazy coders will ruin any advancement by optimizing less because they have more room to work with. When we have an average of 16gb RAM and an internet browser takes 50% of it because the coders can't be fucked to reduce the footprint, it's an issue.
The gaming industry getting up it's own ass in a race for pushing better and better visuals was the worst thing to happen to gaming. It's contributed basically nothing to improving the medium, has only driven up all costs and made everything else fall to the wayside as hardware pushed to improve to compensate, hand-in-hand with the desperation to add additional polygons to John Warfare's non-descript tacticool balaclava. All it's done is created an entire culture of actual mouthbreathers that can't accept anything that isn't bleeding edge visuals, to go right along with the actual monkeys that buy the same Activision game released 6 years in a row with just a slight variation of the same title and be charged a full $60 plus $250 in battle pass microtransactions.
I need to stop talking about the game industry before I start fedposting with what I think should be done to these big companies that keep bleeding the industry.