I always found "comedy" D&D to be really weird and just forced unless the group is really good at it, especially for longer term things where the comedy can get stale fast, and the DM is good at improv comedy which most aren't (many people suck at improv as a whole). Because most people seem to go for a very absurdist comedy angle with this sort of stuff. Unless you're really good at comedic timing it just comes off as "lawl random" nonsense and makes the entire thing feel disconnected or distracting. The rogue going "I throw my knife at the shopkeep!" is only funny maybe one time, then it gets old and just obnoxious. Or acting like some impulsive loose cannon for a gag where the joke is just "Hey I just preemptively ended the scene by punching the king's teeth out!". Their is a reason the room temperate IQ Barbarian who just unga bungas smacks someone in every single scene, or the murder hobo klepto edgelord Rogue are very obnoxious player archetypes.
I get that people acting like they're some Theater Kid Broadway Wannabe is very obnoxious, but you don't have to literally act in D&D by making some bullshit fake European accent and talk like you're in LOTR. You just need to make choices and say things that make sense as your character, that doesn't require bad acting it requires decision making. That's all Roleplaying really is, it is making decisions while pretending to be someone else who (hopefully) isn't just you. It is much easier to do this well then try to pull an effective stand up comedian routine for hours straight.
Clip tax: Magni gives us the inside scoop on what the audition process for Holostars was like, what a nice guy.
Vesper dodged the Axel dog training + Valorant stream by being busy.