The Kirshler groomed me into being Israel's top guy as a ZioNazi. Oy vey, heil Netanyahu.They really let anyone write any bullshit in this rag. Ana Valens is back with another fucking masterpiece.
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Your inability to let go of established IP is arguably far more cuck logic than seeking new content. This is literally how NTR porn cucks act.I don't want to constantly have to abandon established settings, deep lore and characters I've grown attached to and crawl away to the indie market to find something to replace them. That's cuckold consoomer logic, and exactly what the woketards want you to do. They want you to not care about the pillars of the industry that are being torn down. They want you to retreat into an ever-shrinking bubble of contacts while everything you used to love is ruined. Don't be a cuck.
Yeah I remember back when Gone Home came out twelve years ago I bought it thinking it was going to a spooky horror story instead I got my lesbian sister ran away with her butch dyke girlfriend and the Games Journos acted like it was the second coming of Christ. Indie games have always been infested with trash
Japanese gravure model. Not a vtuber.
Does buying vtuber merch and viewing streams also count in this or are those things exempt?But being alright with it - and that is what I've been seeing - is just going to ensure things get worse. Stop buying things from people who hate you, be it games, seeing movies, going to conventions, or what have you, is at least showing that you'll not partake. Unfortunately, I see a lot of people partake in the garbage, despite saying they hate it. Better yet, start attacking in whatever way you can. More people some much as just expressing they despise something does increase the volume. Where that goes, we'll see.
Because half the people working at Bioware were terrible retards who chose to give their side-studio their next installment, using a game engine that couldn't do RPG mechanics to make an RPG, then decided to make it a procedurally generated RPG about exploring a representation of an entire galaxy in an engine that couldn't do procedural generation, so they had to build all of that from the ground up, only for it to not work, oh yeah, and EA probably forced them to use Frostbite. So they had to scrap the entire game and build some dogshit in 18 months, of which they spent probably a third making terrible homosex scenes of the clay golems they call characters. Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.For as hated as ME3 was for the terrible ending and complete lack of impact for previous decisions, Andromeda was magnitudes worse. Take a wild guess why that was.
Don't worry they want to go after Pippa as well and your meatkin.The Kirshler groomed me into being Israel's top guy as a ZioNazi. Oy vey, heil Netanyahu.
Too bad she set her sights too highThis is what Clara originally aspired to be.
A professional cocktease.
Hank Hill ass, flat tits, and fat arms; she could never be.This is what Clara originally aspired to be.
A professional cocktease.
Can't be, meat Pippa is too pure to even slonder.Don't worry they want to go after Pippa as well and your meatkin.
I dont think thats fair to compare them?Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
Why did I read that as slobberCan't be, meat Pippa is too pure to even slonder.
Typical goyish brain rot really.Why did I read that as slobber
It truly is fascinating how good to great games got made in snappy times with dev teams being a fraction of the sizes they are today just two decades ago, but now with all the time, staff, and money in the world there's only mediocre slop at best from the biggest players. One would think the big companies would split the massive teams into smaller far more efficient teams, instead of bloated singular monstrosities, and have said teams pump out a bunch of decent at least mid-sized games for fractions of the "AAA" cost and still make bank from selling the mid sized games for 40-60$. But I guess they decided on the go big or go bankrupt route.Because half the people working at Bioware were terrible retards who chose to give their side-studio their next installment, using a game engine that couldn't do RPG mechanics to make an RPG, then decided to make it a procedurally generated RPG about exploring a representation of an entire galaxy in an engine that couldn't do procedural generation, so they had to build all of that from the ground up, only for it to not work. So they had to scrap the entire game and build some dogshit in 18 months, of which they spent probably a third making terrible homosex scenes of the clay golems they call characters. Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
To be completely fair to bioware at that time, ME2 and ME3 were developed right amidst EA buying the studio, shuffling production and management around, and just about everyone responsible for the first mass effect had left in the middle of ME2. And all of this occurred during John Riccitiello's EA tenure no less.Because half the people working at Bioware were terrible retards who chose to give their side-studio their next installment, using a game engine that couldn't do RPG mechanics to make an RPG, then decided to make it a procedurally generated RPG about exploring a representation of an entire galaxy in an engine that couldn't do procedural generation, so they had to build all of that from the ground up, only for it to not work, oh yeah, and EA probably forced them to use Frostbite. So they had to scrap the entire game and build some dogshit in 18 months, of which they spent probably a third making terrible homosex scenes of the clay golems they call characters. Now, if they were less shit at their jobs, or had less women hired, they probably could've made a better game, since FNV was also made in 18 months, but hey. So yeah, I can think of a few reasons.
Yeah, it's not fair, but I couldn't think of many other 18 month rush-job RPGs. KOTOR2 I guess, which was 14-16 months, but that's also unfair.I dont think thats fair to compare them?
Fnv is in less of a scale while using older engine, reusing alot of assets from previous games while also being a buggy piece of shit with poor gameplay everyone was willing to overlook cause mods and good story.
Fair, my point was just that there were many reasons why Andromeda was shit other than just woke/DEI.To be completely fair to bioware at that time, ME2 and ME3 were developed right amidst EA buying the studio, shuffling production and management around, and just about everyone responsible for the first mass effect had left in the middle of ME2. And all of this occurred during John Riccitiello's EA tenure no less.
Two answers, both true:One would think the big companies would split the massive teams into smaller far more efficient teams, instead of bloated singular monstrosities, and have said teams pump out a bunch of decent at least mid-sized games for fractions of the "AAA" cost and still make bank from selling the mid sized games for 40-60$. But I guess they decided on the go big or go bankrupt route.
Aren't you that Jew looking to kidnap and butcher Pippa into bits of meat for your golem or something like thatTypical goyish brain rot really.