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Vidya Games Thread

Kazuma

I do be doobing
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ValkyrieAce

in a toxic relationship with IRyS
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Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
As someone who grew up with Killer Instinct on the SNES and usually wears rose tinted glasses when it comes to video game OSTs, I prefer the SNES soundtrack over the new one.




Well, well, well what do you know?
 

PleaseCheckYourReceipts

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Joined:  May 6, 2023
from my understanding nintendo is increasing the price for unrelated reasons while sony and xbox are being greedy dickheads as usual.

Either way the big 3 only make up 1% of the games i buy anyway. get fucked.

Nintendo is probably worried about how weak the Yen is right now and is adjusting prices. Though the Console price itself is actually a reflection of changes in the industry. Wafers aren't getting cheaper at the same rate for a whole host of reasons. Also, Nintendo rolled out the Switch 1 with I believe a 4 year old chip already on a 3-steps back node when it launched. They got it really cheap. They screwed up the PR more than they really screwed with the pricing, though they are absolutely going to milk the early adopters.

The controller prices make zero sense but "greed". That's a separate issue.

At least they know their audience...
View attachment 98544

I love it's not a meme to the point they have to actually mention it.

Well, well, well what do you know?


I'm more amazed they found the source code.
 

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MrProcessor

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Honestly, she's the perfect member of the Dark Brotherhood.
 

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
Again?!
Bungie is, once again, being accused of using the designs of an independent artist without permission, pay, or attribution. In a post on X earlier today, visual artist Antireal said that Marathon's environment art uses design elements pulled directly from her 2017 poster designs.

"Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade," Antireal said in follow-up tweets, "but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution."
As evidence, Antireal uploaded screenshots from in-game footage of the recent Marathon alpha playtest, comparing designs and logos seen throughout in-game environments with poster design work that she'd posted on Twitter in 2017.
Compared with the original designs, which are still visible on X, there are fairly blatant similarities. A design element from one of Antireal's posters of the word "Aleph" in all caps paired with the text "Dark-space haulage logistics" seems to appear unaltered on a series of Marathon structures. A sequence of logos in boxes seen on in-game tarps and sheeting appears to be pulled directly from another Antireal poster.

Taking a look at gameplay of the Marathon alpha available on YouTube, PC Gamer confirmed that the double-arrow logo from a third Antireal design was visible in the game.
Antireal said that she hasn't been able to pursue legal action against Bungie due to lack of resources. "In 10 years, I have never made a consistent income from this work and I am tired of designers from huge companies moodboarding and parasitising my designs while I struggle to make a living," Antireal said.

This isn't the first time Bungie has been accused of using the work of independent artists without permission. Just last year, Bungie admitted fan art was used while designing a Destiny 2 Nerf gun, and promised to compensate and credit the artist. In 2023, Bungie said it would do the same for another artist after an in-game Destiny 2 cutscene featured near-identical similarities to their artwork. And in 2021, Bungie confirmed that fanart of Xivu Arath was "accidentally used" in a trailer for the Witch Queen expansion.

In the replies to Antireal's accusation, another X user noted that she's followed by Marathon franchise art director Joseph Cross on the platform. Antireal said that Cross and other Bungie artists have followed her for a few years, but said she'd never communicated with them.

Bungie has issued a statement via the @MarathonDevTeam account on X. "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the statement reads.

"This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to @4nt1r34l to discuss this issue and are committed to do right by the artist."

According to Bungie's statement, the company seeks permission from artists to use their work as "a matter of policy", and that the issue can be traced back to a former Bungie artist.

"To prevent similar issues in the future, we are conducting a thorough review of our in-game assets, specifically those done by the former Bungie artist, and implementing stricter checks to document all artist contributions.

"We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention."

One incident would be unfortunate, but almost-yearly accusations of unattributed art use seem to indicate a systemic dysfunction in Bungie's art department. Even though Bungie now has a record of admitting fault and retroactively crediting and compensating artists, it's harder to brush these incidents off as honest mistakes when it's the fourth time its artists have allegedly plucked designs from other people's work.
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PleaseCheckYourReceipts

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Joined:  May 6, 2023

This one is expansive, to the point they lifted actual assets from 2017 work. While the style has been around since the 90s, the exact version is pretty clearly derivative of the Antireal collective's work. But they actually took logos and assets straight out of the posted artwork. This is not a small problem, but an extremely massive one.

In hindsight, they should have probably waited until a week before launch to bring it public, but, yeah, this isn't a small bit, outside contractor type of situation. Most of the previous ones were kind of overblown, but this situation is outright not. They were prominent decals on object textures all over the place in the game's 1st map.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
This one is expansive, to the point they lifted actual assets from 2017 work. While the style has been around since the 90s, the exact version is pretty clearly derivative of the Antireal collective's work. But they actually took logos and assets straight out of the posted artwork. This is not a small problem, but an extremely massive one.

In hindsight, they should have probably waited until a week before launch to bring it public, but, yeah, this isn't a small bit, outside contractor type of situation. Most of the previous ones were kind of overblown, but this situation is outright not. They were prominent decals on object textures all over the place in the game's 1st map.
should point out most games do this to a degree they are just smart enough to take them out of the final product or leave them in only as concept art.
 

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PleaseCheckYourReceipts

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should point out most games do this to a degree they are just smart enough to take them out of the final product or leave them in only as concept art.
Everyone copies styles (as style goes back to the mid-80s), it's just they stole so much from Antireal directly in style that I think there is a good chance those decals being lifted had to do with those being basically reference sheets running around the office. A smart company would hire in this designer to work on the project, but Bungie isn't smart. They paid some outside design firm millions to come up with something they'd end up just stealing. It's wild.
 

God's Strongest Dragoon

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Superduper Samurai

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Punished Anime Discusser

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I dunno, you should expect that a walking disfigured paraplegic whose mother was murdered by literal sand people to be more than a little bit uppity about them joggers
Who's the first jedi he betrays?
Samuel L. Jackson.
 

shipmate

menhera addicted sister
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Punished Anime Discusser

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How is Bungie still going, I know investors are retarded but this retarded?
People online like to pretend Destiny 2 doesn't make infinite money because they're still zealously shittershattered over a game they haven't played since 2017.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
People online like to pretend Destiny 2 doesn't make infinite money because they're still zealously shittershattered over a game they haven't played since 2017.
it really doesn't especially not for this long. come back with actual numbers to support your deranged take.

Whats actually happening is the retard investors still think bungies name has more value then the money sink it's becoming.
 

Punished Anime Discusser

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it really doesn't especially not for this long. come back with actual numbers to support your deranged take.

Whats actually happening is the retard investors still think bungies name has more value then the money sink it's becoming.
Just for Steam, not accounting for PS4/5 which is probably their biggest market. You can try going back to 2020 if you want. It's still there near the top.

It makes infinite fucking money, you're a retarded person if you think otherwise. Bungie also spends money in completely retarded ways on projects that don't end up making money like their 5 different canceled games. It "fell below projections" because even if you make retard bucks, the jew wants you to make retard bucks+1, or +50% depending on how generous he feels and how many cars he wants that month.
 

Thomas Talus

Εκ λόγου άλλος εκβαίνει λόγος
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Joined:  Sep 15, 2022
People online like to pretend Destiny 2 doesn't make infinite money because they're still zealously shittershattered over a game they haven't played since 2017.
It's down to making quite finite money, since a lot of people dipped after finishing Final Shape, which was followed up by two lackluster "Episodes" (aka longer seasons) that doubled down on time-gating and making players repeat activities until they hate them, plus a bonus of the central loot-targeting method for the second episode being non-functional. Player counts dipped to all-time lows.
 
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