If one man can make Stardew valley in what was it 7+ years? Why can't companies with millions of employees tons of money and far more resources make several stardew valleys quicker or a better stardew valley in the same amount of time.
If one man can make Stardew valley in what was it 7+ years? Why can't companies with millions of employees tons of money and far more resources make several stardew valleys quicker or a better stardew valley in the same amount of time.
Ubisoft Connect is not required to be installed to play Shadows if you bought it on Steam, so that won't be the case. There might be some that bought it on Ubisoft Connect or Epic Games Store but I doubt those are substantial numbers, especially with those on Ubisoft Connect likely trying Ubisoft+ for $18/month to play the game.Aside from missing the console userbase in those numbers, don't Ubi games have their own separate launcher that might cause some players to not show up in the steam count?
Fortnite launcher, lmao.Ubisoft Connect is not required to be installed to play Shadows if you bought it on Steam, so that won't be the case. There might be some that bought it on Ubisoft Connect or Epic Games Store but I doubt those are substantial numbers, especially with those on Ubisoft Connect likely trying Ubisoft+ for $18/month to play the game.
I don't think I'd even add it to my library when they inevitably put it up as an EGS free game.Fortnite launcher, lmao.
Don't you know? Videogames don't have to be fun, you don't have to play them, you just have to like/hate them to own the libs/save trans lives.Am I schizo reading this as games journalist is passive aggressive seething over the fact people just want to play the game, while both sides of the grifting fence losing their shit over it are being mostly ignored outside of twitter?
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The actual translation is"huh the world isn't burning down"
Really means WHY IS THE WORLD NOT BURNING DOWN
I think there's and untapped market for "game toys" that devs are slowly discovering. I've seen a couple of games that are just small sandboxes that let you do whatever. The most recent I saw was one that let you build a cyberpunk city and you can customize it to your heart's content.Turns out game reviewers have no idea what people want. But that's nothing new.
I think this is especially true of a game like inZoi that's targeting an entirely different demographic to the normal. You only have to look at vtubers spending 5 hours picking their outfits to realize it is not about how much gamified bullshit there is in the game, but about playing with dolls.
I'd say it's a case of rediscovering. Will Wright used to call all of the classic Maxis titles "software toys" instead of video games because he liked the idea of intrinsic play/satisfaction as distinct from extrinsically imposed goals. It's a cool design philosophy, it just feels like there aren't a lot of toy ideas other than virtual dollhouse and city builder.I think there's and untapped market for "game toys" that devs are slowly discovering. I've seen a couple of games that are just small sandboxes that let you do whatever. The most recent I saw was one that let you build a cyberpunk city and you can customize it to your heart's content.
I'd say it's a case of rediscovering. Will Wright used to call all of the classic Maxis titles "software toys" instead of video games because he liked the idea of intrinsic play/satisfaction as distinct from extrinsically imposed goals. It's a cool design philosophy, it just feels like there aren't a lot of toy ideas other than virtual dollhouse and city builder.
Single-player story focused games are fine; the problem is they "evolved" into being movies that begrudgingly have a game in them. If they design it with the idea of a typical playtime, they failed to make a game.
A game is two things that feed into each other.
First, it is a challenge. If there is no challenge, it is not a game. This will of course vary, as something that is difficult for one person will be easy for another, but there will still be an objective level of difficulty. Well done, you will see something that beats the crap out of newcomers while offering a challenge to veterans. Bad games you see either it being unfair and frustrating for even the best players, or being piss easy for all.
(Shouldn't have to say this, but I mean a measurable challenge, not "oh this game challenged my perception of what it means to be-" fuck off into an active volcano you hipster fuck.)
Second, it is a puzzle. All games are, at their heart, a puzzle game. For literal puzzle games, that is obvious, but every genre - from Grand Strategy to Platformers to Real Time Strategy to First Person Shooters - are puzzles. Moment to moment you are taking in information and readjusting your planned actions to figure out what would be the next best move. In a multiplayer shooter, it's where you're at in a map, facing off against an enemy player, trying to predict their movements, while taking into account rate of fire, weapon types, and all sorts of things - a puzzle to solve every moment. If there is no puzzle to solve, it is not a game.
Anyone that has been gaming long enough knows that the Sims holds a strong position in an unchallenged niche. Everyone loves it because it's a dollhouse sim that lets you dress up the dolls while letting you play around with interior design and designing house plans.Turns out game reviewers have no idea what people want. But that's nothing new.
I think this is especially true of a game like inZoi that's targeting an entirely different demographic to the normal. You only have to look at vtubers spending 5 hours picking their outfits to realize it is not about how much gamified bullshit there is in the game, but about playing with dolls.
By your own definition in that pippathread post, they are not games as there is no challenge at all to the Sims. Not even in the "it's a bad game because it is piss easy" as you put it.And those things were more games than a lot of "games" today.
God fucking damnit.
Edit: though I disagree with Wright, as they fall under what I'd define as games:
Pippakistan's Psych Ward v3: Fosterhome For Aloggers (And Walmart Night Stockers)
This thread is always so much better when Reticule doesn't show up. Interesting!thevirtualasylum.com
but then how will i trap them in rooms with no doors! Windows or presumably air!All I want to play is a Sims 3 with the interaction improvements of Sims 4 and optimization. And less gays and troons.
By your own definition in that pippathread post, they are not games as there is no challenge at all to the Sims. Not even in the "it's a bad game because it is piss easy" as you put it.