"My doctor was like, 'cause I was in the hospital for like a week, 'Hakka... the moment you fart, you're outta here' and every night, I was like 'GOD, please let me FART!' bro I hate this fucking place"Banzoin Hakka

Vidya Games Thread

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
The funny bit is that there were actual fights that included Ronin, Conquistadors and Aztecs in that era, because the 1600s were freaking wild in the Pacific. But that's beyond Ubisoft's ability to think. Part of me is still deeply confused how they turned the "Magical Negro" trope into the only way they can get stories approved. But Ubisoft also should have had an AC game in Japan by 2012, but, it's Ubisoft, who's leadership are catastrophically dumb.

It should probably be actually pointed out that the shoving a nobody, random mercenary that moved along the Indian & Pacific coasts lines into a, technically, historical Japanese setting game is very racist. In the actual context for what that word used to mean.
They knew that everyone wanted AC Japan since the 1st game came out and purposely avoided it because it was "too easy and obvious" and kept it locked away as a "break glass in case of emergency" situation. That was until Ghost of Tsushima came out and took that away from them, so now they're fucked. Any samurai japan game will be compared to Ghost of Tsushima, which was a better game than Ubisoft will make.

This game is being made by Ubisoft Quebec, the tards that made Syndicate and Odyssey, so the gameplay is 100% going to be shit with shit writing. Any criticism is going to be handwaved away with "evil racists upset about negro samurai!".
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Oof that's not the AC game I wanted. But saying that guy is unknown is pretty weak nowadays. Maybe a decade ago. The dude appeared in Nioh and didn't they just make an anime about him?
as i recall hes also the inspiration for Afro Samurai whom is popular in his own right.
Be reasonable - There are countless other games where you get to play as a Honoraburu Nihongo Hittokiri. This is ubisoft, of course it's going to be a story about that one african man who wielded a katana and shyieeeet. And most definitely will get the local girl in doing so.

I don't play ass creed, but I can already see another 8 or 10 months of the same mouthbreather grifters clutching pearls about the travesty of ESG scores and the already stale and tired checklist of sins made by Corportate Entity #847 trying to appease their shareholders.
what are the odds they give him a gun i want to see the twittards rage about giving the blackman a gun dispite Oda loving the things so it would make total sense.
 

John Vtuber👁️

Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:  Oct 24, 2022
They knew that everyone wanted AC Japan since the 1st game came out and purposely avoided it because it was "too easy and obvious" and kept it locked away as a "break glass in case of emergency" situation. That was until Ghost of Tsushima came out and took that away from them, so now they're fucked. Any samurai japan game will be compared to Ghost of Tsushima, which was a better game than Ubisoft will make.

This game is being made by Ubisoft Quebec, the tards that made Syndicate and Odyssey, so the gameplay is 100% going to be shit with shit writing. Any criticism is going to be handwaved away with "evil racists upset about negro samurai!".

boy, do I have plenty of thoughts about this, the first and foremost being: isn't subverting expectations w o n d e r f u l? at this point, I would applaud any major game companies playing it straight and giving their audience what they want to play, because that would unironically stand out in [CURRENT YEAR].

an Assassin's Creed set in Japan would have been a culturally beloved game, if it were made pre-2016 before everyone's brain broke. shock and awe, people want to play games set in Japan or created in Japanese cultural standards, which is at odds with Western Developers' almost overt racism towards anything remotely Japanese in recent years! it's not even subtext at this point, it's just plain text! whatever happened to #StopAsianHate? does it not apply here? rhetorical question, as always, but I think it would be really funny if that was resurrected because of this game.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
boy, do I have plenty of thoughts about this, the first and foremost being: isn't subverting expectations w o n d e r f u l? at this point, I would applaud any major game companies playing it straight and giving their audience what they want to play, because that would unironically stand out in [CURRENT YEAR].

an Assassin's Creed set in Japan would have been a culturally beloved game, if it were made pre-2016 before everyone's brain broke. shock and awe, people want to play games set in Japan or created in Japanese cultural standards, which is at odds with Western Developers' almost overt racism towards anything remotely Japanese in recent years! it's not even subtext at this point, it's just plain text! whatever happened to #StopAsianHate? does it not apply here? rhetorical question, as always, but I think it would be really funny if that was resurrected because of this game.
Someone made an interesting point on the homeland that the decision to have Yasuke as the male lead could have happened around 2020 during the BLM George Floyd shit where the entire entertainment industry leaned hard on that and honestly with everything I've seen regarding Ubisoft Quebec, I think they're right.
 

Stunned But Dumb

Well-known member
Joined:  Jan 29, 2023
I just dont want to forgive them for bg&e2. I never will
 

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Looks like the BLM rrat might be true...
assdev.jpg
assdev2.png

And yes, she follows Sweet Baby Inc on Twitter.
sbiacs.png
 

John Vtuber👁️

Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:  Oct 24, 2022
Tennocon is coming up in a few months, Warframe fever is kicking up into full-swing, and Warframe 1999 has teased their latest playable character Aoi, who will assuredly receive a resounding amount of artwork and microtransaction sales if GSS doesn't kill her first:



My brain worms, however, remind me of the step-child that Digital Extremes has taken on publishing, and that now would be roughly the best time to see how it's doing and if it ever fixed the online infastructure:

View attachment 67794

It has now been about 8 months since the launch period of Wayfinder - surely, this means they are in a better position than they were at launch with the assistance of Digital Extremes, right?



Not only has Digital Extremes dropped them from publishing, but they are going to self-publish and change up the game significantly (with no details yet as to how), so sales have been halted until it is ready to re-launch. Those who already bought it can still play it, but realistically, who would if everything's going to nebulously change at a later date?

For all intents and purposes, I was only ever interested in the project because of Digital Extremes and their involvement giving them the needed experience, without them they will unironically have to compete not only with Warframe, but with their upcoming game Soulframe that hits many of the same notes:



They also state that they want the game to be online and playable forever, but that sort of thing is expensive and the content is eventually going to thin out as money runs dry. It is incredibly optimistic of them that their overhaul will be a competing product right out the gate instead of "Early Access Part Two", but as I bought into the beta, I am obligated to at least give it a fair shot when it releases. Unless it is an absolute must-play at that point, I won't recommend anyone purchasing it until it does reach that point, if at all - ANTHEM 2.0 was a cautionary tale, not an instruction manual.


Wayfinder update:

it's no longer an MMO, it's a single player game with co-op, once 1.0 launches additional content will be developed if it is financially viable for them to do so (if it finds a new audience)



impromptu interview with the bald man:



interview with Shill-Up drops tomorrow:



they better be grateful that this was completely overshadowed by Assassin's Creed, but this also runs the risk of being overshadowed by other releases when 1.0 comes around and they go on sale again

personally? I think it's best to not buy it until and unless they prove that it's a meaty enough game to warrant the change to single-player and co-op, but because I am a big enough of an MMO addict that I bought the founder's pass, I am going to give it as much of a fair shake as I did Dauntless:

play it for the dozen or so hours before I realize it's not as good as Monster Hunter, Path of Exile, Granblue Fantasy: Relink, or Megaton Musashi, and return to those games when it inevitably dies out. if they're successful in allowing refunds, I'll jump on that instead.
 

Saturnus

haha it's unou
Joined:  Sep 10, 2022
New Valve game in the horizon?



(I don't have archival abilities rn)
 

UberSoldat

Well-known member
Joined:  Oct 19, 2022

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
* Steampunk
* FPS MOBA
* Hero shooter
* eSport
* 3rd person view

I think valve should add a stealth cover system and anime art design just to complete the checklist of abhorrent slop.
 

Nenélove

I am coming for you
Early Adopter
Nene's Pet Latinx
Latinx/Latine
Joined:  Sep 16, 2022
* Steampunk
* FPS MOBA
* Hero shooter
* eSport
* 3rd person view

I think valve should add a stealth cover system and anime art design just to complete the checklist of abhorrent slop.
Sandbox and survival mechanics perchance...?
 

Kalion

:)
Joined:  Sep 12, 2022
What's up, gamers!? It's time to DO THE DEW once again and get your exclusive mounts and XP boosts in the award-winning hit MMORPG Final Fantasy XIV!
 

Abomination

The abominable amalgamation known as "chyaaat!"
Joined:  Apr 1, 2023
I'm perfectly content with watching the AAA (or AAAA in Ubisoft's case, lol...) industry continuously shoot itself in the foot and hemorrhage money. Laughing at their retarded decisions backfire on them gives me more entertainment than their shitty games these days, anyway.

Meanwhile, I have a massive backlog of games on Steam, the Switch, and older consoles I never around to playing. Plus, tons of games through emulation. On top of that, plenty of games are being released that are great quality games that only cost a fraction of the AAA prices. And even on top of that, plenty of these kinds of games get free updates or reasonably priced DLC for years after their release to keep them worth playing for a long time.

So keep it up Ubisoft and others. Your constant dumpster fires are great for popping corn to enjoy while watching your shitshows for free and playing actual good games.
:BibooPopcorn:
 

Banana Hammock

Born to Sneed
Early Adopter
Joined:  Sep 9, 2022
Decided to grab a few other metroidvanias after I finished Ori 1 and 2, and Bloodstained: Ritual of the Night.

After about four hours of Dust: An Elysian Tale, I've completely lost interest in it. I'm glad I got it on sale, because I don't think I'm going to bother finishing it. The combat sucks and the story is boring. I got to a part where some side character I never actually met died, and I just skipped the cutscene of his kid mourning and then the following cutscene of his funeral, because I just couldn't give a shit.
 

Dispirited Helmet

Terminally addicted to pointless longposts
Joined:  Feb 29, 2024
Ok so I've broken the wiki seal on Noita after playing it a little more, so consider this an "informed," updated take on the game.

Honestly, after playing it a certain amount, the gloss has faded somewhat. Some of the design decisions are counter-intuitive to what the game actually does. A massive set of liquids and materials, all with their own physics and interactions, some of which are randomly generated in every single game? Amazing, I sure want to test and figure out what everything does!

...but you will never see or use 99.9% of those things, because enemies will walk into them and use them to kill you, or will blow it up, or drip acid into it and destroy it, and so on.

Oh, a massive library of spells, all of which have various combinations and effects and are randomly generated, meaning no game will ever play out the same way and give you limitless combinations and tinkering ability until you find out what everything does!

...it doesn't tell you what the spells do when you find them initially, unironically 50% of the time you test a new spell it will kill you. Some spells just make you explode and erase 3 hours of progress, and I'm not joking.


The rogue-like portion of Noita is at direct opposition with the exploration/physics/magic portion of the game. The average player will never get to see the vast vast majority of what this game has to offer without looking up ways to cheese everything. There is NO reason I should be unable to edit wands outside of a safe zone. Oh, by the way, safe zones are intended to destroy themselves after you've been there once... unless you use various methods to cheese the game and let you go back whenever you want. Oh, your randomly generated seed doesn't give you access to any of those methods early? Guess you're fucked!

The thing is, the game is good, it's entertaining enough to play a single run while you're unwinding after work or something. But the "one run, spend ten minutes hiking to increase your max health at the beginning of the game, get a bunch of subpar loot, get to Hiisi Base, die" loop does NOTHING to bring out what is actually creative about the game. I'm 100% certain that there are people out there who love Noita and will shriek "S K I L L I S S U E" into the sky until they die an early autistic death. But in my opinion, the idea of long, complex spell building and alchemic experimentation does not mesh particularly well with the idea of constant deaths that feel unearned. I'm rarely killed by an enemy in Noita. It's always some droplet of acid in a corner that does 800 damage or one of my own spells touching an invisible pixel of dirt and bouncing back into my face.

I said before that I thought Noita was just "rogue-lite Terraria" before actually playing it. But unironically? Noita would be much more fun if it was a Terraria mod. How's that for a kick in the balls?
 

Nenélove

I am coming for you
Early Adopter
Nene's Pet Latinx
Latinx/Latine
Joined:  Sep 16, 2022
Ok so I've broken the wiki seal on Noita after playing it a little more, so consider this an "informed," updated take on the game.

Honestly, after playing it a certain amount, the gloss has faded somewhat. Some of the design decisions are counter-intuitive to what the game actually does. A massive set of liquids and materials, all with their own physics and interactions, some of which are randomly generated in every single game? Amazing, I sure want to test and figure out what everything does!

...but you will never see or use 99.9% of those things, because enemies will walk into them and use them to kill you, or will blow it up, or drip acid into it and destroy it, and so on.

Oh, a massive library of spells, all of which have various combinations and effects and are randomly generated, meaning no game will ever play out the same way and give you limitless combinations and tinkering ability until you find out what everything does!

...it doesn't tell you what the spells do when you find them initially, unironically 50% of the time you test a new spell it will kill you. Some spells just make you explode and erase 3 hours of progress, and I'm not joking.


The rogue-like portion of Noita is at direct opposition with the exploration/physics/magic portion of the game. The average player will never get to see the vast vast majority of what this game has to offer without looking up ways to cheese everything. There is NO reason I should be unable to edit wands outside of a safe zone. Oh, by the way, safe zones are intended to destroy themselves after you've been there once... unless you use various methods to cheese the game and let you go back whenever you want. Oh, your randomly generated seed doesn't give you access to any of those methods early? Guess you're fucked!

The thing is, the game is good, it's entertaining enough to play a single run while you're unwinding after work or something. But the "one run, spend ten minutes hiking to increase your max health at the beginning of the game, get a bunch of subpar loot, get to Hiisi Base, die" loop does NOTHING to bring out what is actually creative about the game. I'm 100% certain that there are people out there who love Noita and will shriek "S K I L L I S S U E" into the sky until they die an early autistic death. But in my opinion, the idea of long, complex spell building and alchemic experimentation does not mesh particularly well with the idea of constant deaths that feel unearned. I'm rarely killed by an enemy in Noita. It's always some droplet of acid in a corner that does 800 damage or one of my own spells touching an invisible pixel of dirt and bouncing back into my face.

I said before that I thought Noita was just "rogue-lite Terraria" before actually playing it. But unironically? Noita would be much more fun if it was a Terraria mod. How's that for a kick in the balls?
Noita reminds me of spelunky, it's basically a "try not to die simulator" while the levels are just like the voxel version of trainsawlaser.

It's nothing like Terraria imo, if you are good at Terraria then it's very hard to die unless you run into a rare cheeky trap (Fuck you red), the only times that Terraria has felt like Noita does to me is going into underground desert on expert with wooden armor... I still get flashbacks.
 

MrProcessor

Soldier of Godrick
Joined:  Feb 22, 2023
Decided to grab a few other metroidvanias after I finished Ori 1 and 2, and Bloodstained: Ritual of the Night.

After about four hours of Dust: An Elysian Tale, I've completely lost interest in it. I'm glad I got it on sale, because I don't think I'm going to bother finishing it. The combat sucks and the story is boring. I got to a part where some side character I never actually met died, and I just skipped the cutscene of his kid mourning and then the following cutscene of his funeral, because I just couldn't give a shit.
It's hard to find good metroidvanias. I need to start playing the ones in my backlog and see which ones I really like. Record of the Lodoss War: Deedlit in Wonder Labyrinth seems fun, but I need to play it more. I need to play through Gal Guardians: Demon Purge one of these days. I've actually made the effort to play Overlord: Escape from Nazarick, but so far it hasn't really grabbed me (that's probably just a question of not having had time to really play it). ENDER LILIES: Quietus of the Knights seems good (as does its sequel ENDER MAGNOLIA: Bloom in the Mist) but the formula for that one doesn't seem to be a strict Castlevania, more like Blasphemous and Blasphemous II. The reality is though, I usually just end up going back and playing Castlevania: Circle of the Moon. (Or Koumajou Remilia: Scarlet Symphony which isn't even a Metroidvania.)
 

Tubedude

Well-known member
Joined:  May 10, 2023
The Famitsu sales have been posted and the top 30 sales data for the 2 weeks have been split up.
April 22, 2024 to April 28, 2024:

April 29, 2024 to May 5, 2024:
TLDR: FF7 Rebirth is still selling like shit and might finally reach FF16's week 1 sales after 3 months. Stellar Blade didn't do so great, it did worse than Dragon's Dogma 2 and Rise of the Ronin. It had roughly the same drop into week 2 as those titles but to make matters worse, it lost its #1 spot in week 2 to THE FUCKING DOLPHIN GAME.
How is Stellar Blade's gameplay? I'm assuming it's just plain mid because I feel like I would have heard if it was good or bad, but after release I've heard nothing about it. Before release it was all about just how horny the game was, then right before release story about how it wasn't as horny as promised, then nothing.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
How is Stellar Blade's gameplay? I'm assuming it's just plain mid because I feel like I would have heard if it was good or bad, but after release I've heard nothing about it. Before release it was all about just how horny the game was, then right before release story about how it wasn't as horny as promised, then nothing.
I haven't really followed the game itself too much but the consensus from what I've seen is that it's an enjoyable action game with a mid story. The action itself is somewhere between good and pretty good but it doesn't really hit the level of really good until you've picked up quite a bit of upgrades.

I've heard positives about the side-quest/open-world activities and that there's a bit of variety and not just generic "kill 30 of X". The big criticism I heard about the story is that it's the middest of mid and it goes from being "inspired by Nier" to "we tried to make our own Nier but can't write as well".

You're probably better off checking out a playthrough for more details.
 
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