John Vtuber👁️
Sentient Eyeball, Primarch of Hag Pride Worldwide
Certified Manwhore
Joined:
Oct 24, 2022
Since I don't know anything about Paradox, and this is one of the few places which might actually give me information that's not shit - what caused Paradox to fall from grace? Didn't they used to be the premier grand strategy studio? I can see here that they've been releasing shit games, but what's caused their games to go to shit?
And what is in it for Microsoft to do a buyout, if all they're making now is crap? Microsoft is admittedly infamous for buying studios that fall in quality, but when they're bought, they do start off with a decent reputation and decent games. If Microsoft bought Paradox tomorrow, what are they going to do to turn the company around, besides giving them a decent advertising budget for their games?
there's no one answer to give, since it's been a stream of poorly received decisions for about a decade. long and short of it is, brain drain is real with talent loss and shuttered studios, they may think licenses aren't worth paying if they don't get a larger cut of the profits, and the latest focus on revenue means if something isn't successful then support is pulled - sometimes even before the game launches
you would think that they would make games and updates based on what their audience likes, right? their old catalogue is right there, they can even play it themselves to understand why their audience enjoys them - so iteration based on engine upgrades, stability, and gameplay refinement would basically print money with a dedicated audience.
unfortunately, that takes time, and the money needs to be made now. I could more or less write essays regarding each release since Imperator, but that's the sort of long-term project I might make videos on as a filthy PNG-tuber instead. special shoutouts to BATTLETECH, The Lamplighter's League, Empire of Sin, Surviving The Abyss, so on and so forth, all of whom have their own stories and surrounding discourse (like when I last mentioned BATTLETECH and its culture war discourse a few weeks back).
tl;dr: big wigs want money, they decide to release products before they're good to go, massive amounts of DLC for content that isn't worth the asking price, if customers don't buy them support is killed prematurely and they move on to the next one. for their core strategy games, it's more complicated, but the first phrase that comes to mind is "Brain Drain" and dis-illusions of grandeur/resting on their laurels.
EDIT:
For Microsoft, the answer is IP and branding. Crusader Kings, Stellaris, EU, HOI, regardless of recent fumbles still have mindshare with their respective audiences. Microsoft also owns the BATTLETECH and Shadowrun IPs, as well as Obsidian who made Tyranny under Paradox. It is a result of the perfect storm that is the last ten years of decision making on the end of all parties, and could also take me a few essays to lay out fully, so give that a bit of time.
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