"My character became a chocoball!... my character became a black person"Shirakami Fubuki

Vidya Games Thread

shipmate

menhera addicted sister
Pipproject Producer
Joined:  Jun 21, 2023
It's not because there aren't any engineers and all that, it's because it costs money to make and maintain, on top of that, you have to teach people to use engines properly. It's why Cryengine is hardly used it's really difficult to use, but when it is, and it's done by people who know how to use it, it's amazing, regardless of what anyone's thoughts on KCD2 are, that game runs amazing while looking good, far better than KCD1. UE5 is used because it's miles ahead in ease of use. The worst thing is that games CAN run well on UE5, if they don't try to shove every new graphic tech the engine allows them to have into the game.

I'll go as far to say that, outside of UE5, games were already going down the path of making everything look photorealistic. That's the biggest thing, the art direction games are going is just bad.
I understand that part but the issues in UE5 games happens in 99% of the cases. They tried selling that "Lumen" shit and it fucking blows, isn't good for any artistic direction outside of Hollywoodian slop neither saves work for illumination, because you have to finetune it so muchto keep it from exploding GPUs, might as well write the lighting code yourself- this was one of the worst bottlenecks on Silent Hill 2 Remake.
All the automation tools in the engine require someone who knows how software engineering work, standardizing across the board might sound good until you see how every fucking game looks the same and feels the same, as engines have quirks you cannot remove, like Unity collision boxes being pill-shaped as it pushes around the corners.
I have yet to see a UE5 that doesn't stutter when loading textures and applying lighting over it. These vermin forces us to buy GPUs with 12gb of VRAM yet can't streamline map locations to load straight from that. Not a surprise I almost never play shit with that engine because even if I have a $1200 rig, it will feel terrible and look like a Xbox360 game over Component.
I will add that the good software engineers are definitely not going into game development at big studios here in the west lol. Exceptions are Game devs like (ie: ) Valve who continue to build their own engines probably have some level of incentive to do their job and a generally better workplace. Whereas others using UE5 are subjected to crunch + shit hours + shit pay + everything else that is wrong in the games industry.
I'm pretty sure at that point most just get a humble job being a software engineer for like, a regional bank or something and be subjected to the complete opposite of the above.
That too, UE being the standard made the pigs at the top think every worker is expendable, now you have 300 pajeets and viets working for pennies to make a game, there's no stimuli to get better at your craft.
Shame they don't see they could do better doing their own thing in "big indies" but I don't know their life, maybe they need that pocket change to surivve.
 

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
I will add that the good software engineers are definitely not going into game development at big studios here in the west lol. Exceptions are Game devs like (ie: ) Valve who continue to build their own engines probably have some level of incentive to do their job and a generally better workplace. Whereas others using UE5 are subjected to crunch + shit hours + shit pay + everything else that is wrong in the games industry.
I'm pretty sure at that point most just get a humble job being a software engineer for like, a regional bank or something and be subjected to the complete opposite of the above.

Valve pays top of the market money, which is necessary for game engine work. It's either Valve, iD, Epic or COD. No one else is paying for the talent necessary to manage their game engines. They hire people to make tools on top of those engines.

The oddities are when a company uses either UE or Unity and it just looks different. That almost always comes with "so my autistic genius buddy from college I convinced to work with us..." caveats. When you get a normal salary on someone that's doing work that makes mid-6 figures in the States, you're just working off exceptional "value find".

Without hitting the politics side of it, Costs are Costs and they're pretty normalized across the globe in a lot of industries. Funny, that. High skilled labor still demands a premium, regardless of where it is.
 

PleaseCheckYourReceipts

Well-known member
Joined:  May 6, 2023
I understand that part but the issues in UE5 games happens in 99% of the cases. They tried selling that "Lumen" shit and it fucking blows, isn't good for any artistic direction outside of Hollywoodian slop neither saves work for illumination, because you have to finetune it so muchto keep it from exploding GPUs, might as well write the lighting code yourself- this was one of the worst bottlenecks on Silent Hill 2 Remake.
All the automation tools in the engine require someone who knows how software engineering work, standardizing across the board might sound good until you see how every fucking game looks the same and feels the same, as engines have quirks you cannot remove, like Unity collision boxes being pill-shaped as it pushes around the corners.
I have yet to see a UE5 that doesn't stutter when loading textures and applying lighting over it. These vermin forces us to buy GPUs with 12gb of VRAM yet can't streamline map locations to load straight from that. Not a surprise I almost never play shit with that engine because even if I have a $1200 rig, it will feel terrible and look like a Xbox360 game over Component.

That too, UE being the standard made the pigs at the top think every worker is expendable, now you have 300 pajeets and viets working for pennies to make a game, there's no stimuli to get better at your craft.
Shame they don't see they could do better doing their own thing in "big indies" but I don't know their life, maybe they need that pocket change to surivve.
Lumen & Nanite are too heavy at run-time for Gaming. Their real power is in render setups for 3D spaces, but that's focused on content production and not gaming. Epic is trying to make UE do too much and it's become a huge problem.
 

agility_

We have some serious streams to discuss 🔨
Early Adopter
Joined:  Sep 14, 2022
I hear there's this kickass game engine called Frostbite, it's by the devs of the hit videogame Battlefield! Guys, everything will be alright in the end!
 

Smelliest007

Emoom? Would.
Joined:  Feb 19, 2024
I wish Valve would put out Source 2 for the public as promised all those years ago. But, I guess the only thing is to wait for Garry's Sandbox.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
I wish Valve would put out Source 2 for the public as promised all those years ago. But, I guess the only thing is to wait for Garry's Sandbox.
Don't worry it's coming right after half life 3.
 
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