Instead of employing 87 programmers, 547 artists, a sound designer and seventy Game Producers, you just use Grok to do all the heavy and light lifting.
Couple this with the "uberized" game testing app where you betatest games for funbucks and you're looking at someone's idea for the close future of the games scene.
This is more in line of what I expected from AI, but seeing how rapid its been in other areas, along with the early tests of whole generation, and I think it'll blow past it.
AI would've done wonders in reducing CGI costs in movies, but it's looking like in a few years (or possibly by the end of this year) AI will just generate the whole damn thing. I expect that to happen to games, giving only a couple years of it being used as a tool for assisting in generating assets and code.