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irc.rizon.net #TheVirtualAsylum
Joined:  Jun 28, 2023
Instead of employing 87 programmers, 547 artists, a sound designer and seventy Game Producers, you just use Grok to do all the heavy and light lifting.
Couple this with the "uberized" game testing app where you betatest games for funbucks and you're looking at someone's idea for the close future of the games scene.

This is more in line of what I expected from AI, but seeing how rapid its been in other areas, along with the early tests of whole generation, and I think it'll blow past it.

AI would've done wonders in reducing CGI costs in movies, but it's looking like in a few years (or possibly by the end of this year) AI will just generate the whole damn thing. I expect that to happen to games, giving only a couple years of it being used as a tool for assisting in generating assets and code.
 

PleaseCheckYourReceipts

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Joined:  May 6, 2023


What the hell is an "AI game studio?"

There's a lot of tools inside game engines that could be radically automated. There's a reason game credits are stretching into the >1500 range when there's really little reason to involve that many people. Core teams are still small, but 4K textures and geometry come with a massive amount of busywork attached.

Also, let's be honest, an editor and an AI could write a better game than any AAA studio at the moment.
 
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angry sushi

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Early Adopter
Joined:  Sep 18, 2022
There's a lot of tools inside game engines that could be radically automated. There's a reason game credits are stretching into the >1500 range when there's really little reason to involve that many people. Core teams are still small, but 4K textures and geometry come with a massive amount of busywork attached.

Also, let's be honest, an editor and an AI could write a better game than any AAA studio at the moment.
If you saw the DICE AWARDS (assuming you didn't because nobody did) you would understand from just the crowd how the DEI and nepotism got all the AAA studios to 1500 people listed in credits when dev babies and pet deaths are also included in the credits.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
More Rivals Autism.



New map and a Tease for motherfuckers iceskating uphill.
 

RestlessRain

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Early Adopter
Joined:  Sep 21, 2022
Instead of employing 18 programmers, 8 artists, a sound designer and a game planner, you just use Grok to do all the heavy and light lifting.
Couple this with the "uberized" game testing app where you betatest games for funbucks and you're looking at someone's idea for the close future of the games scene.
My concern would be that AI-assisted games have a lot of meaningless content. As an example of that, take No Man's Sky. While some of the gameplay loops are quite fun, exploring randomly-generated (close enough) content gets stale after a while and the NPCs feel meaningless, because they have like five lines and you will only meet them like once before never seeing them again. I'm worried that AI-generated games will feel like this, rather than having well-written stories and characters.
 

God's Strongest Dragoon

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Joined:  Mar 20, 2023
the NPCs feel meaningless, because they have like five lines and you will only meet them like once before never seeing them again. I'm worried that AI-generated games will feel like this, rather than having well-written stories and characters.
They could alleviate this by giving the NPCs a fuckton of dialogue. Design a character prompt (this character is a shopkeeper, their wife died, their child is terminally ill, they are losing their faith in their religion, they talk with a British accent) and then have AI generated a bunch of dialogue for them.

I'd still prefer handwritten characters any day though although I can definitely seeing it perform well with stuff like Shadow of Mordor.
If you saw the DICE AWARDS (assuming you didn't because nobody did) you would understand from just the crowd how the DEI and nepotism got all the AAA studios to 1500 people listed in credits when dev babies and pet deaths are also included in the credits.
Judging by what little I saw (the awards were too cringe for me to watch the whole thing), I'm eagerly anticipating the next announcement of layoffs.
 
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shipmate_F

menhera addicted sister
Pipproject Producer
Joined:  Jun 21, 2023
Oof for the Marvel Rivals players here. Wonder if this will have any impact on the game months down the line.

Grifter nieggerfaggót account capitalizing on a half-truth: the support studio based on Seattle was laid off because they don't need them anymore. The core devs, NetEase ones, are still all employed.
If I hire you to do assets and some other meddling work and the contract runs out go out of your way dude, this is such a gayops from whiny devs that want that thick chinese serum full of cash.

The only argument I'd accept would be that the chinese don't have the sensibilities of a western studio would have for good representation of the characters and culturally-charged behavior as quotes, outfits, animations, etc.
 

God's Strongest Dragoon

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Joined:  Mar 20, 2023
More Marvel Rivals info:
GkGipx7XMAAoEe_

humantorchabilities.png


Watching Necros try out the Thing and it turns out the right click (Stone Maymaker) has no cooldown, so you can spam it. It has a short range but does A LOT of damage. His shift (the charge) can stop a Spider-Man swinging through it. The leap that gives a damage reduction is supposedly around 40% damage reduction.

Human Torch's flame walls actually do damage to things WITHIN them. They stretch out to 20m, so you can have 2 of them 40m apart and they'll connect. Even if they are 50m apart, they will both reach out 20m and leave a 10m gap inbetween.

Skins for Human Torch and The Thing


And yes, the percentage damage on Iron Fist is insane


Patch Notes have officially dropped
Some of the changes not found in the datamined patch notes:
-While it was noted that C&D's ult can no longer stack the healing, its healing has been buffed from 220 HPS to 250 HPS
-Gamma teamup for Iron Man now only buffs the Overdrive Unibeam to 200 DPS instead of 220 DPS
-While Spider-Man's venom teamup only lasts 1sec with invincibility, Peni's venom teamup now lasts 2sec with invincibility

EDIT: According to Doki, the Storm/Human Torch ult teamup can kill a Luna through her ult...
 
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CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
EDIT: According to Doki, the Storm/Human Torch ult teamup can kill a Luna through her ult...
yeah luna's ult was "fixed" its now just a really strong heal. so anything that one shots Luna ends it not as oppressive as it used to be. so most ults can shut her down.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
yeah luna's ult was "fixed" its now just a really strong heal. so anything that one shots Luna ends it not as oppressive as it used to be. so most ults can shut her down.
Yeah, there's a lot of counters to "invulnerable ults" now. Triple support will have a lot more issues now that their ult charge time is much longer and there's more ults to trade for that result in a +1 for your team.
 

PleaseCheckYourReceipts

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Joined:  May 6, 2023
If you saw the DICE AWARDS (assuming you didn't because nobody did) you would understand from just the crowd how the DEI and nepotism got all the AAA studios to 1500 people listed in credits when dev babies and pet deaths are also included in the credits.
Something like the annual COD release I can see the credit size being that large, since they have a time schedule to meet. But, no core team has really every stretched over a 150 ppl. Everything else after that is either hanger-ons or what has always been outsourceable busywork. Reality is that a lot of the busy work can probably be replaced by custom tools to create assets. The one that comes to mind is 3D modeling. You have an AI Controller and 2-3 concept artists. They sketch out and layout all of the visual concepts, you have a 3D Model Generation tool that the Controller manages, it spits out the 80% useful model, they verify the model is what they want, then they send it to a 3rd party "3D Modeling finisher". Once you have your core visual design set in, you can probably generate all of the temporary assets for a game in a couple of days, send them to all get polished and have built a very large game world in 3 months.

As weird as this sounds, this reminds me a lot of modern Welding. It used to be a very common profession, then the manufacturing revolutions hit, it went out of fashion, but the utility never went away. Now you can make 6 figures in the States in certain welding professions because it's impossible to do them with robots and it's a high-end skill set & art form. That's what is going to happen to "developers" in the gaming space. The 3D Model Pipeline I described could knock off 2-3 years for a game production and >$50 mil in cost.
 

Punished Anime Discusser

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Early Adopter
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Joined:  Sep 12, 2022

Lurker McSpic

We need to increase the hag population
Joined:  Mar 8, 2023
Something like the annual COD release I can see the credit size being that large, since they have a time schedule to meet. But, no core team has really every stretched over a 150 ppl. Everything else after that is either hanger-ons or what has always been outsourceable busywork. Reality is that a lot of the busy work can probably be replaced by custom tools to create assets. The one that comes to mind is 3D modeling. You have an AI Controller and 2-3 concept artists. They sketch out and layout all of the visual concepts, you have a 3D Model Generation tool that the Controller manages, it spits out the 80% useful model, they verify the model is what they want, then they send it to a 3rd party "3D Modeling finisher". Once you have your core visual design set in, you can probably generate all of the temporary assets for a game in a couple of days, send them to all get polished and have built a very large game world in 3 months.

As weird as this sounds, this reminds me a lot of modern Welding. It used to be a very common profession, then the manufacturing revolutions hit, it went out of fashion, but the utility never went away. Now you can make 6 figures in the States in certain welding professions because it's impossible to do them with robots and it's a high-end skill set & art form. That's what is going to happen to "developers" in the gaming space. The 3D Model Pipeline I described could knock off 2-3 years for a game production and >$50 mil in cost.
as much as the art niiggers moan and bitch about it, that's the future of development. I remember reading how a bunch of "artists" lost their jobs in droves when the first AI models were spitting decent images. These "artists" worked in shitty mobile games. A big chunk of that industry is reskining games and now with AI, they pretty much just needed one artist who doesn't give a flying fuck about the artistry. Once indies stop being colossal fags about AI maybe then they will be able to ship their games this decade and turn a profit.
 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
Why do the retards who play marvel rivals not understand that 90% of the cast is a hybrid between 2 or even 3 roles.

I block 7k damage as wolverine (most of anyone) while dealing with groot rocket and peni the whole game. "wolverine's not a tank STUPIDDDD"

it's like I'm back in second grade with these fools.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
Why do the retards who play marvel rivals not understand that 90% of the cast is a hybrid between 2 or even 3 roles.

I block 7k damage as wolverine (most of anyone) while dealing with groot rocket and peni the whole game. "wolverine's not a tank STUPIDDDD"

it's like I'm back in second grade with these fools.
A lot of people don't understand the stats don't matter for the most part. Tons of damage but no final hits as a duelist means you're feeding them strategist ults. Spider-Man won't be generating tons of damage because he's mainly going for picks on the enemy team's backline. Stats don't track a Peni catching the enemy Strange with a web as he's casting his ult. Stats don't show a Magneto shielding his C&D mid-ult right before the enemy Magneto's ult hits her, preventing her from getting 1-shot.

Lots of Invisible Woman's utility is CC, and blocking damage with her shield to save people, neither of which are tracked by stats. Her ult in particular actually has low HPS at only 165 compared to some of the healer ults like Luna or C&D. However her ult also slows everyone that walks through it and makes everyone invisible to enemies outside the ult. The latter part means you can completely neuter the enemy team's healing output if you drop it between their frontline and backline, forcing their healers to either wildly throw into the barrier and hope it heals someone or risk walking into close-range to see their teammates. Mantis in particular gets turbo fucked by that ult because her healing requires targeting.

The only thing stats are good for is for seeing relative number. Loki doing 6k healing and 8k damage while his other 2 healers are doing 16k+ healing and even the tanks are doing 8k damage is a huge sign that the Loki isn't doing shit.
 

reinigen

Dang it
Ward Security
Joined:  Sep 16, 2022
A lot of people don't understand the stats don't matter for the most part. Tons of damage but no final hits as a duelist means you're feeding them strategist ults. Spider-Man won't be generating tons of damage because he's mainly going for picks on the enemy team's backline. Stats don't track a Peni catching the enemy Strange with a web as he's casting his ult. Stats don't show a Magneto shielding his C&D mid-ult right before the enemy Magneto's ult hits her, preventing her from getting 1-shot.

Lots of Invisible Woman's utility is CC, and blocking damage with her shield to save people, neither of which are tracked by stats. Her ult in particular actually has low HPS at only 165 compared to some of the healer ults like Luna or C&D. However her ult also slows everyone that walks through it and makes everyone invisible to enemies outside the ult. The latter part means you can completely neuter the enemy team's healing output if you drop it between their frontline and backline, forcing their healers to either wildly throw into the barrier and hope it heals someone or risk walking into close-range to see their teammates. Mantis in particular gets turbo fucked by that ult because her healing requires targeting.

The only thing stats are good for is for seeing relative number. Loki doing 6k healing and 8k damage while his other 2 healers are doing 16k+ healing and even the tanks are doing 8k damage is a huge sign that the Loki isn't doing shit.
It always blows my mind when you have the number monkey DPS bragging about their damage, but they have half the kills I do with me playing Psylocke and I did 66-75% of their damage. If you can't secure kills, your damage is worthless.
 

Trap Supremacy

Your Local Trap Rrat Appreciator
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Joined:  Sep 14, 2022
I started a Virtual Asylum Island in Tomodachi Life. I'm gonna add a bunch of forum members and vtubers so we can watch who pairs up with who.
First round of Asylum residents is a round of 12 - I have all the jannies/Proctor as well as myself but not anybody else, really. Might just stick to the big names/posters and the thread celebrities.
First round of vtubers is Myth+Phase Gen 1. Eventually (when I have enough space) I'm gonna add indies and CouncilRyS/other Phase girls (I'm choosing to be conservative and not include absolutely everybody).
 

Brosnan Pierce Brosnan

God's Strongest Smartass
Dizzy's Husband
Joined:  Apr 4, 2023
There seems to be a lot wrong with Avowed, but I want to focus on this videos brief girl boss mintage. I know Synthetic Man years ago got called out for complaining about this, but shit I noticed this in the Modern Warfare reboot. These traits in male characters for instance would indicate a shitheel or an antagonist, someone that you want to beat the shit of. WHY would a writer or dev think by making them a woman that it is a "good" decision. They are always annoying.

 

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
There seems to be a lot wrong with Avowed, but I want to focus on this videos brief girl boss mintage. I know Synthetic Man years ago got called out for complaining about this, but shit I noticed this in the Modern Warfare reboot. These traits in male characters for instance would indicate a shitheel or an antagonist, someone that you want to beat the shit of. WHY would a writer or dev think by making them a woman that it is a "good" decision. They are always annoying.


because female empowerment is now shorthand for I get to be a bitch with no consequinces because males being submissive and breed able is the other overlap with the "empower wimmim" movment.
 

God's Strongest Dragoon

Well-known member
Joined:  Mar 20, 2023
It always blows my mind when you have the number monkey DPS bragging about their damage, but they have half the kills I do with me playing Psylocke and I did 66-75% of their damage. If you can't secure kills, your damage is worthless.
There's just a lot about the game that people don't think about. Even low last hits are fine depending on what they're doing. Had someone complain about our Mr. Fantastic's low kills and damage but I could tell this gigachad was just sitting in their backline and exerting a shitload of pressure on their strategists, completely zoning them out and preventing them from being able to heal the rest of their team we were fighting. I just threw a Luna snowflake on him and their 2 strategists couldn't kill him between those heals, his inflated state, and shields he'd get from his grab.
I started a Virtual Asylum Island in Tomodachi Life. I'm gonna add a bunch of forum members and vtubers so we can watch who pairs up with who.
First round of Asylum residents is a round of 12 - I have all the jannies/Proctor as well as myself but not anybody else, really. Might just stick to the big names/posters and the thread celebrities.
First round of vtubers is Myth+Phase Gen 1. Eventually (when I have enough space) I'm gonna add indies and CouncilRyS/other Phase girls (I'm choosing to be conservative and not include absolutely everybody).
Be sure to put Reticule next to Thhrang to ensure they interact
 
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