I really hope it continues into 2025.This is an amazing arc.
A sweaty 4X gamer Pippa is something the world deserves to witness.
I really hope it continues into 2025.This is an amazing arc.
All Piparcs are amazing arcs.This is an amazing arc.
This really isn't the same at all but given the historytism subjectmatter I'm kinda now seriously wondering how she'd handle being thrown into HOI4, what a glorious disaster that would be.I really hope it continues into 2025.
A sweaty 4X gamer Pippa is something the world deserves to witness.
Not all arcs are created equally.All Piparcs are amazing arcs.
This really isn't the same at all but given the historytism subjectmatter I'm kinda wondering how she'd handle being thrown into HOI4, what a glorious disaster that would be.
Well yes, Pippa's arcs are far better than any other person's arcs.Not all arcs are created equally.
The Civ streams have actually been pseudo-reading streams. Surprise!Should do more reading streams, you know, for practice.
This totally isn't a ploy to get more reading streams.
Fun!- The world is a hellish nightmare of suffering and devastation.
- There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.
-The ice caps have melted over 20 times (somehow) due primarily to the many nuclear wars. As a result, every inch of land in the world that isn't a mountain is inundated swamp land, useless to farming. Most of which is irradiated anyway.
-As a result, big cities are a thing of the distant past. Roughly 90% of the worlds population (at it's peak 2000 years ago) has died either from nuclear annihilation or famine caused by the global warming that has left absolutely zero arable land to farm. Engineers (late game worker units) are always busy continuously building roads so that new armies can reach the front lines. Roads that are destroyed the very next turn when the enemy goes. So there isn't any time to clear swamps or clean up the nuclear fallout.
-Only 3 super massive nations are left. The Celts (me), The Vikings, And the Americans. Between the three of us, we have conquered all the other nations that have ever existed and assimilated them into our respective empires.
-You've heard of the 100 year war? Try the 1700 year war. The three remaining nations have been locked in an eternal death struggle for almost 2000 years. Peace seems to be impossible. Every time a cease fire is signed, the Vikings will surprise attack me or the Americans the very next turn, often with nuclear weapons. Even when the U.N forces a peace treaty. So I can only assume that peace will come only when they're wiped out. It is this that perpetuates the war ad infinitum. Have any of you old Civ II players out there ever had this problem in the post-late game?
-Because of SDI, ICBMS are usually only used against armies outside of cities. Instead, cities are constantly attacked by spies who plant nuclear devices which then detonate (something I greatly miss from later civ games). Usually the down side to this is that every nation in the world declares war on you. But this is already the case so its no longer a deterrent to anyone. My self included.
-The only governments left are two theocracies and myself, a communist state. I wanted to stay a democracy, but the Senate would always over-rule me when I wanted to declare war before the Vikings did. This would delay my attack and render my turn and often my plans useless. And of course the Vikings would then break the cease fire like clockwork the very next turn. Something I also miss in later civ games is a little internal politics. Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire. But of course the people hate me now and every few years since then, there are massive guerrilla (late game barbarians) uprisings in the heart of my empire that I have to deal with which saps resources from the war effort.
-The military stalemate is air tight. The post-late game in civ II is perfectly balanced because all remaining nations already have all the technologies so there is no advantage. And there are so many units at once on the map that you could lose 20 tank units and not have your lines dented because you have a constant stream moving to the front. This also means that cities are not only tiny towns full of starving people, but that you can never improve the city. "So you want a granary so you can eat? Sorry; I have to build another tank instead. Maybe next time."
-My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I'm not sure how. If any of you old Civ II players have any advice, I'm listening.
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It’s been one year to the day since I shared my 10 (now 11) year game of Civ II, affectionately dubbed “The Eternal War”. In that time some things have changed, while others have not. After my original post, I was overwhelmed with the response and number of helpful strategies and spent much of the last year experimenting with them. Of particular effectiveness was Stumpter’s 58 year solution which I was able to execute within a similar time frame. I’ve included the link to his strategy so that those interested may review its details themselves.
http://www.reddit.com/r/theeternalwar/comments/uzm4w/took_58_years_ingame_but_i_pulled_it_off/
That said; in January of this year I decided to continue playing on my original save file, determined not to end this struggle through overwhelming force alone. I concede that at this point, armed with the knowledge that I have gained through this experience, I could if I want at any time, crush the Viking menace with relative ease. I continue the story now simply to see the narrative play itself out. Besides, keeping them around has its uses when considered from a certain perspective. Consider if you will, what need would there be for my glorious Celtic Communist state to exist in a world at peace? How would I justify to the masses the need for brutal dictatorship and big brother’s watchful eye if there is no longer an external threat to protect them from? I couldn't. And so the external threat must be maintained of course. The parallels of my Eternal War to George Orwell’s 1984 were of course apparent, but I have since decided to fully embrace our inevitable Orwellian future. Or present, considering the headlines. Whether it’s the NSA spying on our communications, Turks being brutalized for wanting to preserve a historic park, or President Assad of Syria butchering entire cities worth of his own countrymen to remain in power, there are many lessons from life to draw upon.
The year is 4200 AD. The world is a nightmare of suffering and devastation. This has not changed. Two more centuries of war have yielded no victor. But of course this is now by design rather than stalemate. Rather than destroy the Vikings, my largest operation of the 41st century was a massive naval and land offensive to capture the new Viking capital of Piza, with the intention of instigating a civil war among their people. This is something unique to Civ II, where a civilization would split into two separate civs if their capital was captured during a time of war. The naval campaign was a disaster. Viking cruise missiles wiped out most of the fleet along with most of the troops in transport before they ever made landfall. Eventually Piza did fall, but this did not result in a civil war as I had hoped. I soon withdrew from the city which was of course recaptured shortly thereafter. And so went 40 years of planning and preparation.
The 42nd century was dominated by an unprecedented number of uprisings and rebellions across my empire. Every other year it seemed as though fresh waves would replace the rebels I gunned down the year before. Even with my overwhelming military advantage, it became difficult to cope. The rebels would appear outside some of my most developed cities and tear up the roads and railways before I could react. With the roads gone, it became an ordeal to move troops close enough to attack them. Before I could, more rebels would appear elsewhere and thus divide my attention. This culminated in the sacking of the city Shoreside Vale. At that point for the first time ever, I had more troops engaged in quelling rebellions than fighting the Vikings. And not because they were particularly powerful; but because there were so many and so disparate, spread across all reaches of my empire. Eventually I created a squadron of fighters, not bound by roads, specifically to engage the rebels so that the rest of my production could be focused on maintaining the status quo on the front lines. This is where things stand now. My alliance with the Americans remains strong, and the Sioux remain weak. All is as it should be. I shall update you all on the situation once again before the end of the year. And remember: Big brother is watching….
If Pippa actually does the proposed stream of watching/talking about Civ stuff and reading the missed superchats inbetween, I have a tangent suggestion.
Eternal War (Civ2)
The Eternal War is a Civilization II save game posted on the social news aggregation site Reddit by the user Lycerius in 2012, which has attracted a significant amount of media attention. According to the post, the original player had been playing the game on and off for ten years. The game...civilization.fandom.com
Fun!
I think part of what she's enjoying about Civ is the inherent ease of moving units through tiles and producing things, Civ is much more like a board game than HOI is. Paradox games in general have a shit-ton of random additional things to micro-manage before you ever get to actually do anything, whereas Civ you just build and go basically. I feel like just having to make an effective unit template in HOI would be too much for her, and actually managing a front-line with air support isn't particularly fun for anybody, much less beginners. That's not even going into navy, leader/doctrine management, equipment design, or the terrible railway/supply system. If she was going to do it she would have to co-op with Lumi or something to even have a chance of enjoying it. And IIRC Lumi couldn't beat Ethiopia as Italy and never got into WW2 proper. Unironically, I feel like Age of Empires would be much more enjoyable for Pippa.This really isn't the same at all but given the historytism subjectmatter I'm kinda now seriously wondering how she'd handle being thrown into HOI4, what a glorious disaster that would be.
Oh hell yeah that one is an incredible story.
I don't quite recall how it ended, IIRC people eventually figured out a bulletproof way to win the scenario?
Be smart about what you're buying (Offshore Platforms are MANDATORY on any major coast city for any production to occur. Spend your treasury on THE FIRST POSSIBLE TURN to fast build them. Seriously, you could just stop here and be in a gigantically improved position). In fact, here's a save where I spent the first couple turns selling useless buildings and building Harbors/Offshores if you want to skip doing it:
You can easily get quite a few cities back up to a reasonable amount of production. At the end of my game I had these cities over 30 shields/turn:
Next: I only built two Engineers the entire game, you do NOT need them. Doing the massive reterraforming of Earth is a lengthy and difficult process even if nukes weren't flying around. The only thing these guys need to do is connect your cities with railroads. Because you are only using the ocean you do not give two shits about pollution.
- Balamb
- Dinas Tirith
- Dukedom'Dollet
- Chateau'Dif
- Monte'Cristo
- Issus
- Selbina
Taking on the Vikings:
Hopefully your alliance with the Americans holds, mine lasted about ~30 years which was enough to get production and build my army up reasonably. Fighting a two front war would be much more difficult without a doubt. First thing first, the two chokepoints shown in red are a pain to fight through and because they are undeveloped are very SLOW to fight through. This gives the Vikings ample time to nuke or apply Stealth Bombers to you.
Instead, I opted for a page out of MacArthur's book and performed my own Incheon landing. There are two things to consider here:
Howitzers really should be the main portion of your army. Fighting the triple-defense that City Walls gives is unacceptable if they've got Mech Inf behind them.
- Your transport must be able to reach across the gap in one turn to prevent it being sunk.
- You want to land in a DEVELOPED area. Use the Viking's own railroads against them. Because of how intertwined my units were in their own countryside they never were able to successfully nuke my army.
The follow-up here is where it gets interesting. Because all of your production facilities are on islands, and transporting them would suck, we are going to abuse the shit out of airlifts. You will probably have two major island producers of Howitzers and they shouldn't have any problem pausing production to build an Airport (or half build and half buy, you'll probably have the cash on hand by that point).
After the landing, I immediately purchase an Airport in Sydney and airlift every damn turn into there. That, combined with the constant reinforcements from across the ocean (remember to move your transport INTO Sydney with units on it, they auto-disembark and save a movement point) opens up the soft underbelly of the Vikings. At this point you can use their own railroad system against them and hit them in the cities towards the back where their bombers and nukes are located. If Partisans break one of the railroads from Sydney to the rest of Vikingville, try to get an Engineer to at least stick a road there. Howitzers fighting at 1/3rd can at least nail the ridiculously soft targets like Spies/Engineers/Missiles, but don't go throwing them away against anything harder at 1/3 strength.
As far as fighting America goes, they are very strong with air power (many Helicopters, Stealth Bombers, had 4 nuclear weapons when I fought them) but have a minimal ground force. I got the jump on them with a majority of my Howitzer army and knocked them from ~430 units on map to under 250 in a turn. The counter attack for the first turn was very strong (~18 units lost not counting the city they managed to nuke) but dropped off rapidly as their bombers lost the airfields they needed to base out of. Their navy is nothing in comparison to the Viking navy, so if you have any veterans from that you should sweep aside the weak American navy without issue (2 Battleships, 1 AEGIS, 3 Destroyers, 1 Submarine was all I saw from the American navy). You already have a strong railroad connection so the key here is just hitting them fast and hard, you don't want to get bogged down.
Listen, we just need to make her play Stronghold.Unironically, I feel like Age of Empires would be much more enjoyable for Pippa.
Just make a 20 width unit with infantry and a single tank division. The AI has no idea how to deal with armorI feel like just having to make an effective unit template in HOI would be too much for her
Am I seeing things, or is that Nick at 8:22?