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Pippakistan's Psych Ward v3: Fosterhome For Aloggers (And Walmart Night Stockers)

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022
I still wish they went the opposite direction for a spin-off, I love the open world stuff in legends but the idea of paring that with making a battle tower/rank climbing system instead of the usual save the world story the central plot would scratch my every itch.
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
I think I know why Pippa is so underwhelmed with the potential exploration of the game. Here's a screenshot from the Pokemon presentation:
1741315980339.png


And this is a screenshot of where I'm currently at in Palworld:
1741316127126.png


One of those environments looks far more interesting to explore, engage and traverse, and it isn't Pokemon's. And that's without going into the mechanics of either game.
 

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022
I think I know why Pippa is so underwhelmed with the game:
View attachment 91927

And this is a screenshot of where I'm currently at in Palworld:
View attachment 91928

One of those environments looks far more interesting to explore, engage and traverse, and it isn't Pokemon's. And that's without going into the mechanics of either game.
While fair, pokemon doesn't turn my PC into a oven 30 mins in, and as much as I like palworld it's combat is a lot more shallow for my tastes
 

DTrp

"I would be shot at for her"
Joined:  Dec 1, 2023

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
While fair, pokemon doesn't turn my PC into a oven 30 mins in, and as much as I like palworld it's combat is a lot more shallow for my tastes
I'm trying to discuss the environment and exploration, which is one of the things Pippa was complaining about while watching the video.
 

Hff201

Pippa Fan, Failed Normalfriend
Early Adopter
Joined:  Sep 13, 2022

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022
I'm trying to discuss the environment and exploration, which is one of the things Pippa was complaining about while watching the video.
Unless you mean purely the design itself, I was getting at how pokemon has to deal with the switch limitations, so their environments are going to be more limited in scope or complexity. If you meant the aesthetic then idk I like the kalos region's designs
 

Hff201

Pippa Fan, Failed Normalfriend
Early Adopter
Joined:  Sep 13, 2022
So much of the Palworld vs. Pokémon discourse feels like a meaningless dickwaving contest from people with chips on their shoulders, rather than actual discussion of the games. The similarities seem surface level since they're both built around cartoon monsters; the actual moment-to-moment Palworld gameplay looks so radically different to what I'd play a typical Pokémon single-player story for that the idea of using it as some kind of substitute feels absurd.
 

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022
So much of the Palworld vs. Pokémon discourse feels like a meaningless dickwaving contest from people with chips on their shoulders, rather than actual discussion of the games. The similarities seem surface level since they're both built around cartoon monsters; the actual moment-to-moment Palworld gameplay looks so radically different to what I'd play a typical Pokémon single-player story for that the idea of using it as some kind of substitute feels absurd.
It's like comparing ark to rune factory because you can tame monsters in both, it's fucking stupid
 

Hff201

Pippa Fan, Failed Normalfriend
Early Adopter
Joined:  Sep 13, 2022

geesecode

Member
Joined:  Mar 2, 2025
Unless you mean purely the design itself, I was getting at how pokemon has to deal with the switch limitations, so their environments are going to be more limited in scope or complexity. If you meant the aesthetic then idk I like the kalos region's designs
Wouldn't have to deal with the Switch limitations this much if they fixed whatever it is behind-the-scenes that causes the games to be unoptimized, ugly messes.

The Switch hardware sucks, yeah, but Xenoblade exists as a testament to what you can do with limited tech. Could be dev time, could be the programmers are just really shit. Not every dev team can necessarily accomplish what Monolith does, either... but there's a large gulf between Monolith, Nintendo, etc. etc. and Game Freak product polish!
 

Eat em and breed em

I need help
Joined:  May 30, 2023
You heard of Jan 6th, now get ready for March 6th
 

RedRage

Resident Pippa complainer
Joined:  Oct 8, 2022
Wouldn't have to deal with the Switch limitations this much if they fixed whatever it is behind-the-scenes that causes the games to be unoptimized, ugly messes.

The Switch hardware sucks, yeah, but Xenoblade exists as a testament to what you can do with limited tech. Could be dev time, could be the programmers are just really shit. Not every dev team can necessarily accomplish what Monolith does, either... but there's a large gulf between Monolith, Nintendo, etc. etc. and Game Freak product polish!
I agree, I assume though that the part of the team that does the design work is not also part of the engine team, so I can't be too upset at the design scope aspects when they are most likely just dealing with what they have available to them.
 

famous artist pipkun

Well-known member
Mindflayer and Master Baiter
Joined:  Jun 5, 2023

Hff201

Pippa Fan, Failed Normalfriend
Early Adopter
Joined:  Sep 13, 2022
Wouldn't have to deal with the Switch limitations this much if they fixed whatever it is behind-the-scenes that causes the games to be unoptimized, ugly messes.

The Switch hardware sucks, yeah, but Xenoblade exists as a testament to what you can do with limited tech. Could be dev time, could be the programmers are just really shit. Not every dev team can necessarily accomplish what Monolith does, either... but there's a large gulf between Monolith, Nintendo, etc. etc. and Game Freak product polish!
It's dev time. Pokémon games have much stricter development schedules because the various facets of the franchise have to be ready to release at the same time, so there is absolutely no breathing room at all for a delay on the game release without also knocking the toy lines, TCG, tie-in shows etc. off-schedule and costing likely tens of millions in marketing efforts.

The result of that is that the developers aren't afforded the time it would take to properly gut out the game engine and fix all the jank that's built up over the years - all they can do is take what they already have and build the new shit on top of it. The series itself is unsustainable, and for all people like to rip into Game Freak, I genuinely don't believe any other developers would be able to do better under the circumstances they're in.
 

DTrp

"I would be shot at for her"
Joined:  Dec 1, 2023

Eat em and breed em

I need help
Joined:  May 30, 2023
>You're here forever
Or until you get banned :smugpipi:
 

RestlessRain

Well-known member
Early Adopter
Joined:  Sep 21, 2022
Unless you mean purely the design itself, I was getting at how pokemon has to deal with the switch limitations, so their environments are going to be more limited in scope or complexity. If you meant the aesthetic then idk I like the kalos region's designs
Okay, let's pretend for a moment we know nothing about the mechanics of Pokemon, or Palworld.

First, let's look at the picture of Kalos's wild zone again:
1741315980339-png.91927


This is a straight, flat corridor. There's no terrain variation. The buildings don't seem to have entrances you can enter, and likely seem to be walls preventing you going in ways the designers did not want you to go. There's a few things that you may or may not be able to engage with, like the bus stop, the chairs, and the car, you might be able to catch the rabbit, and there's some lights in the distance, which might be important, but from what we can see here, there seems to be very little in the way of "exploration" or setting your own course that you'll do here.

Now, the screenshot of my Palworld game:
1741316127126-png.91928

This is a much more open environment. There doesn't appear to be any visible walls in any direction, and you have much more choice in the direction you can meaningfully travel. There's a lot of variety in terrain height, slope, and you might decide to explore all these areas to see if there are treasures or hidden things, or you might rush on to see what's over the crest of the hill or down in the valley. There doesn't appear to be much to engage with, but that's because I came from that way, collecting and capturing everything I could - a few Pals, chests, and so forth.

There's stuff that Pokemon is good at, but open exploration isn't one of them. And I'm not really buying the "it's on the Switch" explanation, because the Switch also has Skyrim, Xenoblade and Breath of the Wild, so I'm going to opine that the problem is with Pokemon, rather than the system itself.
 

JMForte

Well-known member
Joined:  Oct 1, 2022

Eat em and breed em

I need help
Joined:  May 30, 2023
Raided?, have I been too oblivious tonight to notice?

@DTrp Heard her say "I think i'm getting a little bit raided"
 
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