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Vidya Games Thread

CalciumAnimal

Drink Milk
Joined:  Feb 24, 2023
But I don't give a fuck about any of the ones you can vote for. It's going to be an Emma landslide regardless.
Your American right? you should be used to voting for someone you hate.:smugpipi:
 

Superduper Samurai

Well-known member
Early Adopter
Joined:  Sep 10, 2022
I feel like it really does depend on what someone prefers, the autism of ARR and HW, where the classes need a fucking PHD to decipher how to play them properly, but half the higher end fights being basically "don't get hit by the marked AOE, it do come out kinda fast tho", or current day's autism of pretty simple class gameplay, but the actual encounters get to be interesting and fast. I definitely prefer the latter personally, but I can see why not everyone would.

Endwalker, I really can't make any excuses for the gameplay of, that shit was so comically baby mode on both fronts.

My point is largely, taking the mechanical complexity out of classes makes the entire game easier from start to finish with only some small portion of the game content being difficult due to encounter design. The classes being simple means that all gameplay content is now easier to play, and you no longer really need to learn any complex gameplay to even perform competently for story content. The offset now though that they can put the design budget into encounter mechanics means they can make new, individual fights, very tough.

I liked the feeling, mechanically, of how MCH used to play with the ammo/heat stuff, but their optimal rotation was absolutely unforgiving if you lagged or had any frame drops at all. If you had less than 40FPS, you simply did not have the system latency to fit in the whole rotation you needed to get the best damage out of Wildfire. On a bad internet connection? You were just fucked. Mechanical understanding and ability could not overcome a class being skillgated by hardware.

I've played through those changes. Let me tell you, I will not miss bow/gun mage, nor the stance dancing, and while I don't regularly play a healer I've heard nothing but complaints when tanks would just not go into tank stance and meld in STR melds.
Im going to be a shameful pocket janny and continue the FFXIV talk here, but ARR to HW wasnt as good as people think even compared to the babyfication of SHB and EW, but at the same time it was an ok enough foundation that they just threw out without any real consideration, so now Jobs are just fighting game characters who all follow flowcharts and there is little to no external managing of anything, and thats kinda meh
 
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