Their business model use to be that they'd open up pre-orders of 500-2000 piece stock. However after the Night Trap fiasco which the entire stock sold out within seconds they opted for an open preorder period. Essentially they no longer sell Limited items
Their business model use to be that they'd open up pre-orders of 500-2000 piece stock. However after the Night Trap fiasco which the entire stock sold out within seconds they opted for an open preorder period. Essentially they no longer sell Limited items
Ok, but I mean what do they actually do? I know they make physical copies that are kind of like collector boxes, but do they just license games to release as physical media or what? It seems like they have nothing proprietary.
Unlocking the parry or whatever its called per weapon is fucking game changing. That and understanding how blade vs blunt interacts with armor makes a world of difference.
Ok, but I mean what do they actually do? I know they make physical copies that are kind of like collector boxes, but do they just license games to release as physical media or what? It seems like they have nothing proprietary.
Sony back in the day allowed for very low print runs. So with Sony you could order 500 vita copies while Microsoft and Nintendo required like 10000 (Nintendo later allowed small prints however). Basically they were a developer of games like Breach and Clear and Saturday Morning RPG so they used the low print run as a way to afford physical copies as well marketing for their games. Then they offered to release other indie games under that model. Similar to how HumbleBundle did things, as that company too was founded to market their games (I think what was it, some rabbit fighting game that Idubbbz became "famous" for being a streamer of)
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